JabbaScrub
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« on: August 11, 2013, 06:15:28 pm » |
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Wall of text:
The roll and run speed of the player will vary with the amount of equipped weight. Equip Weight above 100% of total Equip Load leaves the player unable to roll and run. Trying to roll or backstep at this weight will stun the character. Equip weight above 50% and up to 100% of Equip Load gives slow movement, and causes the player to 'fat roll'. Equip weight above 25% and up to 50% of Equip Load gives medium movement. There are also two different speeds to medium rolls, above and below 37.5%. Equip weight equal to and below 25% of Equip Load gives fast movement. Equip weight below 25% also has 4 individual speeds: The fastest speed is achieved at 0% equip. The only weapons with no weight are Dragon Body and the Pyromancy Flame. The other speed ranges are from 0.1% to 8.3%, 8.4% to 16.6%, and 16.7% to 25%.
Patch 1.05 increased the base equip burden by 6 points. Giving exactly 80 at 40 endurance. The patch also changed how the different burden loads were calculated. Before when your equip weight = 25%/50%/100% then you would hit the next burden level, now it is equip weight ≥ 25%/50%/100% that you hit the next bracket. Which is more logical and likely a typo in the original code. There's still a few instances where your equip weight is exactly on the break point, but will still give the movement of the weight class above; this is probably due to some decimal rounding error in the code. Patch 1.06 decreased the percentage of Mask of the Father from 15 to 5%. It also changed the Dark Wood Grain Ring to only function below 25% equip weight.
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 3DS FC: 2638-0027-7848
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