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Dark Souls

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Author Topic: Dark Souls  (Read 315 times)
Turboweasle
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« on: August 11, 2013, 06:22:34 pm »

Wall of text:


The roll and run speed of the player will vary with the amount of equipped weight.
Equip Weight above 100% of total Equip Load leaves the player unable to roll and run.
Trying to roll or backstep at this weight will stun the character.
Equip weight above 50% and up to 100% of Equip Load gives slow movement, and causes the player to 'fat roll'.
Equip weight above 25% and up to 50% of Equip Load gives medium movement.
There are also two different speeds to medium rolls, above and below 37.5%.
Equip weight equal to and below 25% of Equip Load gives fast movement.
Equip weight below 25% also has 4 individual speeds:
The fastest speed is achieved at 0% equip. The only weapons with no weight are Dragon Body and the Pyromancy Flame.
The other speed ranges are from 0.1% to 8.3%, 8.4% to 16.6%, and 16.7% to 25%.



Patch 1.05 increased the base equip burden by 6 points. Giving exactly 80 at 40 endurance. The patch also changed how the different burden loads were calculated. Before when your equip weight = 25%/50%/100% then you would hit the next burden level, now it is equip weight ≥ 25%/50%/100% that you hit the next bracket. Which is more logical and likely a typo in the original code. There's still a few instances where your equip weight is exactly on the break point, but will still give the movement of the weight class above; this is probably due to some decimal rounding error in the code.
Patch 1.06 decreased the percentage of Mask of the Father from 15 to 5%. It also changed the Dark Wood Grain Ring to only function below 25% equip weight.

Christ, that's quite an overhaul.  Can't say I'm fond of a lot of those changes.


Oh, yeah, that DWGR update is what killed me.  Kind of makes it pointless, really, unless it still confers a few more invincibility frames.

I'm thinking of doing a Darkmoon dex character, but I wouldn't be opposed to sunbroing it up with you.
My darkmoon DEX guy is my favorite, but only in an honorable fight. He's very susceptible to any garbage play. I use the DWGR on that character because the dodge carries you pretty far and it disguises the backstep a bit, which I use with my Uchigatana pretty frequently.

I was thinking of making a GiantDad and gravelording, to make it possible to win a 3v1 perhaps.

I think I'm going to just go with a sunbro for this new character.  He's quite pretty.  I named him Jubblies.
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"And I also told the students that, for the sake of humanity's future, I hoped they were all sterile." - Ignatius Reilly.
Never mind what your daughter is taught in school; what she remembers is what she has learned from you.
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~Turboweasle~

I NEVER squeeze my jubblies, so that stuff wouldn't work for me.


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