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Gaming Boards => Call of Duty: Modern Warfare => Topic started by: MEX on June 05, 2010, 11:32:03 am



Title: Lag = More Realistic
Post by: MEX on June 05, 2010, 11:32:03 am
Okay so I was watching some History channel show about snipers and saw that they have to lead their shot against enemies who are far away and are even standing still. Many factors come into play like wind, humidity, etc.

This reminded me of lag and was like “omg lag = wind, humidity, etc!”

Even when shooting from close range like with an ak-47 you still have to anticipate your opponent moving and have to shoot a little bit ahead of your target in real life.

Just a little something to think about..... O0


Title: Re: Lag = More Realistic
Post by: Ress on June 05, 2010, 01:00:14 pm
Why don't I see people teleporting around while moving in real life? 


Title: Re: Lag = More Realistic
Post by: the KR3AT3R on June 05, 2010, 01:09:36 pm
Why don't I see people teleporting around while moving in real life? 

This.

And, in the game while someone is in close proximity like 5 virtual feet in front of you, you still need to lag shoot anout 3-4 virtual feet in front of them for the kill.  In real life, this is so not even close.  if someone is 5' in front of you, then there is no reason for "lag" shooting. At all.  O0


Title: Re: Lag = More Realistic
Post by: MEX on June 05, 2010, 01:09:54 pm
that is because that is area 51 technology and like super top secret Yo. Or you need a new router cause i never see anyone teleport.


Title: Re: Lag = More Realistic
Post by: Renegade on June 05, 2010, 01:17:31 pm
Like in one of the missions, with the wind and the flag,

and mex, i havnt seen you in a while! i used to play mohh2 with you lol


Title: Re: Lag = More Realistic
Post by: hoop_210 on June 05, 2010, 01:48:13 pm
I still dont lnow how to lag shoot... >:(


Title: Re: Lag = More Realistic
Post by: Joker on June 05, 2010, 02:21:45 pm
Lag shooting 6 feet at point blank is realistic?

w8 wut


Title: Re: Lag = More Realistic
Post by: MEX on June 05, 2010, 02:34:02 pm
Okay i didnt say it was the most realistic i said it was more realistic. Oh and hoops lag shooting differs from player to player. It all depends on your signal and your opponent's signal.


Title: Re: Lag = More Realistic
Post by: MEX on June 05, 2010, 02:35:47 pm
In real life a sniper isnt going to aim for an opponents head. He is going to aim a few feet on top of the opponent and to the left or right. So sniping in cod for the wii is more realistic due to lag. Now for head on battles 3 feet is like da max 2 shoot


Title: Re: Lag = More Realistic
Post by: Ps358 on June 05, 2010, 02:36:51 pm
its harder to lagshoot on mwr b/c of the signals
moh is all the same 8)


Title: Re: Lag = More Realistic
Post by: DAD 2 BE on June 05, 2010, 03:40:31 pm
In long distance shooting you have to know your windage and drop rate.  So if you are shooting at a target over 500 yards away, you would aim your shot above the target and then calculate wind speed and direction.  Then you can dial in your scope and pull the triger.  I was tought this at a young age.  So I would say about 3 bars is as realistic as it gets for shooting at a long distances, the lag for me is around 1 screen inch. 


Title: Re: Lag = More Realistic
Post by: Superman on June 05, 2010, 05:23:00 pm
this is why wii= no good. :'(


Title: Re: Lag = More Realistic
Post by: MEX on June 05, 2010, 07:09:46 pm
Because it is more realistic?


Title: Re: Lag = More Realistic
Post by: OhioLawyer on June 05, 2010, 09:23:50 pm
well I am an avid bird hunter and a competitive skeet shooter.  I am extremely proficient with a shotgun.  And I will say if a bird flies by me, even at close range, I have to lead my shots.  And even on a skeet field, on station 4 which is only 16 yards from the target, you have to lead the target by 3-4 feet.  So it is not completely unrealistic to have to lead your targets even at close range.

I also rabbit hunt often, and many of those shots are VERY close range as a rabbit darts by you, yet you have to lead those shots by a few feet too.


Title: Re: Lag = More Realistic
Post by: Ress on June 05, 2010, 09:27:44 pm
How fast do your bullets travel?


Title: Re: Lag = More Realistic
Post by: OhioLawyer on June 05, 2010, 09:31:15 pm
well I am talking a shotgun, the muzzle velocity is decent, but since I am shooting bird shot instead of a single bullet, the velocity drops considerably as soon as the shot leaves the wad.

Plus, a lot of the "leading" of the shots is because people have a tendency to stop the swinging movement of the gun.  If you swing through your shots, you will have to lead less.

And again, this is limited to shotties.  A sniper is very different, however because of the great distances, the leading is a much different calculation.

But I have shot a deer on a dead sprint with a .357 handgun at about 50 yards, and you certainly have to lead that shot substantially as well.


Title: Re: Lag = More Realistic
Post by: OhioLawyer on June 05, 2010, 09:33:45 pm
oops, i guess i didn't really answer your question.  I think much of the shotgun shells I am shooting is around 1100-1300 feet per second muzzle velocity.

But at like 100 yards or so, it has slowed down enough to not even break the skin, if that tells you anything about the dramatic decelleration.

p.s. please keep in mind this is like a size 7 or smaller bird shot.  obviously the larger the shot, the more distance it is deadly, and the less wind resistance slows it down.  So shooting 00 buck shot like in CoD, the shear mass of those pellets will slow down a lot less than say a size 9.  All of that must be factored in.


Title: Re: Lag = More Realistic
Post by: the KR3AT3R on June 05, 2010, 09:57:53 pm
Birds and rabits move a lot faster than the avy soldier in CoD. b)


Title: Re: Lag = More Realistic
Post by: OhioLawyer on June 05, 2010, 10:02:47 pm
obviously.   b)

(look i can roll my eyes too)

however, the physics remains the same.

Here, let's try it out.  You run in a path perpendicular from me and I'll shoot at you.  I'll lead my shot. 

I like my chances. O0


Title: Re: Lag = More Realistic
Post by: OhioLawyer on June 05, 2010, 10:03:37 pm
and FYI most birds and rabbits are travelling around 20-25 mph.  That really isn't grossly disproportionate to a human running at around 15-20 mph.  b)


Title: Re: Lag = More Realistic
Post by: the KR3AT3R on June 05, 2010, 10:10:36 pm
Mex was talking about the game. The avy's in the game aren't moving as fast as a real human at top speed, especially when straffing. Most of the times you lag shoot in the game is when you or your enemy is straffing, right?  Unless you're sniping and you'll get a runner going perpendicular. Therefore, in real life if someone is straffing in close proximity to you, then why would you lag shoot just as much as in the game? 

Keep rollin those eyes, they might roll out of their sockets one day. :P


Title: Re: Lag = More Realistic
Post by: OhioLawyer on June 05, 2010, 10:14:51 pm
nah I rarely get into a strafe fight in this game.  that is a bad idea given how fast the guns kill.  I was talking about people running perpendicular to you on a sprint.

and once again, the main point was just that you DO have to lead shots in real life.  Obviously the leading because of lag is much farther than real life at most distances, but that isn't the point.  On other consoles if a guy is running perpendicular to you you still aim right at them.  And I sit there and watch those vids and am like "that shot would've been behind them in real life."

So mex does have at least some point about leading your shots, even though neither console has it right.


Title: Re: Lag = More Realistic
Post by: the KR3AT3R on June 05, 2010, 10:20:47 pm
You forgot to roll your eyes. >:(

And yes, you saw my point in comparing real life to lag. Not the same, and not close.

Also, on BF2 I'm strictly sniper since day one, and I can attest that you do in fact have to lag shoot. ;)


Title: Re: Lag = More Realistic
Post by: WarMarine on June 06, 2010, 02:01:48 pm
Why don't I see people teleporting around while moving in real life? 

LMAO!


Title: Re: Lag = More Realistic
Post by: WarMarine on September 12, 2010, 02:44:25 pm
I still dont lnow how to lag shoot... >:(

What? How the **** do you play this game then?


Title: Re: Lag = More Realistic
Post by: Joker on September 12, 2010, 02:53:31 pm
Also, on BF2 I'm strictly sniper since day one, and I can attest that you do in fact have to lag shoot. ;)

Leading your shots = Lag shooting?  No.  Plus, I've seen some videos on BC2 and some sniping, those maps are huge and you're a loooooong ass way from the enemy too.  MWR = quick scoping you're still 'leading your shots 2 feet'

If you were 5 feet in front of your enemy, and you were leading your shots, that's lag shooting.


Title: Re: Lag = More Realistic
Post by: Turboweasle on September 12, 2010, 11:49:24 pm
This thread is a pitiful attempt to disguise a flaw of Wii online gaming as something intentional and preferable.  Bleh.

Also, shooting a bird/rabbit running at even 20/25 MPH is greatly different than shooting a human running at even 10 MPH.  I believe the fastest human was able to run 17 MPH at his fastest.  Think about the fact that an average US grunt is carrying nearly 100 lbs in gear (usually not counting the gun) and you would have to be shooting at The Flash in order to justify leading your shots at close range.


Title: Re: Lag = More Realistic
Post by: OhioLawyer on September 13, 2010, 07:55:15 am
^ Missed the point.  It wasn't really an attempt to justify lag so much as complain about the LACK of leading shots in most games.  We all know lag is ridiculous and a pain and is unrealistic.  But it does feel natural to a shooter to actually lead your shots, so it isn't such a huge jump to make from real life shooting to lag shooting.  That is all.


Title: Re: Lag = More Realistic
Post by: Turboweasle on September 13, 2010, 09:47:25 am
I didn't miss the point at all.  I know that you're saying what you just explained; however, Mex isn't saying the exact same thing.

He's an unashamed Wii fanboy.  Knowing that, it is fair to extrapolate that he is trying to justify the presence of lag (and all lag at that, simply because he didn't make distinctions between CQC and distance shooting) as being "more realistic" when that isn't the case in every instance.

For what you're saying, I would agree; in fact, BC2 is the only game where one must lead one's target realistically.  Here's the catch, though: It's intended.

Had all you Wii owners played MW on the PS360, you wouldn't have led your shots at all.  That is a pitfall of the CoD franchise.  My opinion is that it's silly to act as if an unintended and largely unrealistic game mechanic is preferable to the alternative, which is an unrealistic, intended game mechanic.


Title: Re: Lag = More Realistic
Post by: OhioLawyer on September 13, 2010, 10:50:05 am
I agree completely with your post. O0


Title: Re: Lag = More Realistic
Post by: MEX on September 13, 2010, 11:06:47 am
^ Missed the point.  It wasn't really an attempt to justify lag so much as complain about the LACK of leading shots in most games.  We all know lag is ridiculous and a pain and is unrealistic.  But it does feel natural to a shooter to actually lead your shots, so it isn't such a huge jump to make from real life shooting to lag shooting.  That is all.


Title: Re: Lag = More Realistic
Post by: Turboweasle on September 13, 2010, 11:40:59 am
I agree completely with your post. O0

:-*

^ Missed the point.  It wasn't really an attempt to justify lag so much as complain about the LACK of leading shots in most games.  We all know lag is ridiculous and a pain and is unrealistic.  But it does feel natural to a shooter to actually lead your shots, so it isn't such a huge jump to make from real life shooting to lag shooting.  That is all.

You do realize that Lawyer just said he agreed with my explanation, right?

Little late to the party.  D:


Title: Re: Lag = More Realistic
Post by: Joker on September 13, 2010, 04:12:12 pm
TurboLawyer   8)


Title: Re: Lag = More Realistic
Post by: Marxist Dictator on September 14, 2010, 04:16:18 am
The bullet travel in BC2 is so pathetically slow compared to RL, it's around a 1/3 of what it should be. There isn't nearly enough drop though, but I'd gladly take some of that if it meant I won't get into those retarded instances where I'm shooting at another moving sniper and we're strafing to dodge each other's shots since the delay is so damn huge.

Sometimes I think I could Suicide, respawn as an Engineer, take aim with the Charles Goosewell and fire before the sniper shot I fired prior to suiciding would actually come close to hitting the guy.


Title: Re: Lag = More Realistic
Post by: hoop_210 on September 18, 2010, 12:48:21 am
What the hell is that avatr doing?...i dont get it...
Did he thought he saw a puddy cat?...
Whassup doc?...
dammit