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Lag = More Realistic

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Author Topic: Lag = More Realistic  (Read 520 times)
MEX
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« on: June 05, 2010, 11:32:03 am »

Okay so I was watching some History channel show about snipers and saw that they have to lead their shot against enemies who are far away and are even standing still. Many factors come into play like wind, humidity, etc.

This reminded me of lag and was like “omg lag = wind, humidity, etc!”

Even when shooting from close range like with an ak-47 you still have to anticipate your opponent moving and have to shoot a little bit ahead of your target in real life.

Just a little something to think about..... Afro
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Ress
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« Reply #1 on: June 05, 2010, 01:00:14 pm »

Why don't I see people teleporting around while moving in real life? 
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« Reply #2 on: June 05, 2010, 01:09:36 pm »

Why don't I see people teleporting around while moving in real life? 

This.

And, in the game while someone is in close proximity like 5 virtual feet in front of you, you still need to lag shoot anout 3-4 virtual feet in front of them for the kill.  In real life, this is so not even close.  if someone is 5' in front of you, then there is no reason for "lag" shooting. At all.  Afro
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MEX
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« Reply #3 on: June 05, 2010, 01:09:54 pm »

that is because that is area 51 technology and like super top secret Yo. Or you need a new router cause i never see anyone teleport.
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« Reply #4 on: June 05, 2010, 01:17:31 pm »

Like in one of the missions, with the wind and the flag,

and mex, i havnt seen you in a while! i used to play mohh2 with you lol
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Please Sign up and get atleast 20 points for me! Thank you so much!
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« Reply #5 on: June 05, 2010, 01:48:13 pm »

I still dont lnow how to lag shoot... Angry
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« Reply #6 on: June 05, 2010, 02:21:45 pm »

Lag shooting 6 feet at point blank is realistic?

w8 wut
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MEX
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« Reply #7 on: June 05, 2010, 02:34:02 pm »

Okay i didnt say it was the most realistic i said it was more realistic. Oh and hoops lag shooting differs from player to player. It all depends on your signal and your opponent's signal.
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MEX
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« Reply #8 on: June 05, 2010, 02:35:47 pm »

In real life a sniper isnt going to aim for an opponents head. He is going to aim a few feet on top of the opponent and to the left or right. So sniping in cod for the wii is more realistic due to lag. Now for head on battles 3 feet is like da max 2 shoot
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« Reply #9 on: June 05, 2010, 02:36:51 pm »

its harder to lagshoot on mwr b/c of the signals
moh is all the same Cool
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nice auto lock on the sniper rifle, i know a hack when i see it. use a real gun.

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« Reply #10 on: June 05, 2010, 03:40:31 pm »

In long distance shooting you have to know your windage and drop rate.  So if you are shooting at a target over 500 yards away, you would aim your shot above the target and then calculate wind speed and direction.  Then you can dial in your scope and pull the triger.  I was tought this at a young age.  So I would say about 3 bars is as realistic as it gets for shooting at a long distances, the lag for me is around 1 screen inch. 
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« Reply #11 on: June 05, 2010, 05:23:00 pm »

this is why wii= no good. Cry
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MEX
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« Reply #12 on: June 05, 2010, 07:09:46 pm »

Because it is more realistic?
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« Reply #13 on: June 05, 2010, 09:23:50 pm »

well I am an avid bird hunter and a competitive skeet shooter.  I am extremely proficient with a shotgun.  And I will say if a bird flies by me, even at close range, I have to lead my shots.  And even on a skeet field, on station 4 which is only 16 yards from the target, you have to lead the target by 3-4 feet.  So it is not completely unrealistic to have to lead your targets even at close range.

I also rabbit hunt often, and many of those shots are VERY close range as a rabbit darts by you, yet you have to lead those shots by a few feet too.
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« Reply #14 on: June 05, 2010, 09:27:44 pm »

How fast do your bullets travel?
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