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Nintendo Direct Archive (Nov. 2012 - Nov. 2014)

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Author Topic: Nintendo Direct Archive (Nov. 2012 - Nov. 2014)  (Read 2612 times)
The Krazy One
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« on: November 07, 2012, 06:28:56 am »

If you're viewing this topic for the first time, this is the Nintendo Direct Archive. This topic starts from the Nintendo Direct from November 7th of 2012 and goes until the latest Nintendo Direct noted from the date in the topic title as it does change after every new Nintendo/Other Directs. Enjoy!

--------------------------------------------------------------------------------------------

This morning at 6am est Iwata held a Nintendo Direct for Japan. I got up and watched it on GoNintendo. Here are some bullet points of the information talked about in the 35 minute session. Some of the info is for Japan only.

Iwata Unboxing the Deluxe (Premium in Japan) Wii U set (Now with Subtitles)
http://youtu.be/ECqpc6Ses4s/

- You find out what other players are playing at powerup. GamePad has Channel-like UI (User Interface). - entire Wii U deluxe box weighs 4.2kg - once again, Dragon Quest X Wii U beta test registration is included in the Deluxe version
- GamePad stand is just for playing, not charging

Wii U Start-Up, Main Menu Plaza Footage
http://youtu.be/Xo08xHxqCHQ/

- WaraWara Plaza is what you see when you power on.
   - Game icons are surrounded by players talking about each game.




Accounts on Wii U Video (with Subtitles)
http://youtu.be/nwNJvCBNQPQ/

- first you have to create a Wii U user account, with a Mii associated with it
   - up to 12 accounts per system
   - Game settings, save data tied to user accounts. Browser bookmarks, play history as well.
- Nintendo Network ID needs username, password, email address, area of residence, date of birth and gender.
   - When adding a friend, the Nintendo Network ID acts just like a friend code.
   - Video chat, other networking services require Nintendo Network ID
   - Nintendo Network purchases by one user can be played by other users on same system
   - Nintendo Network to be usable on other Nintendo game systems, PCs, smartphones.

- Browser, Miiverse, eShop require a network update
- WiiWare and VC software transfer explained on Nintendo website at a later date
- suspend a game like NSMBU and search information via web browser
- Browse other videos on the GamePad while streaming one to the TV
- On-screen keyboard, cellphone layout, stylus written input. Change to TV mid-game
- add a spoiler checkbox, so that you won't ruin things for other players while posting on Miiverse
- Post game screenshots to the Miiverse community. Read response comments with advice

- You can follow other players you see in the Miiverse boards and register them as friends.
- Miiverse is supported in all Wii U games, though the implementation depends per game. No additional work from devs needed for basic implementation.
   - In certain games, leave situation-specific comments and read others' thoughts there.
   - In the case of NSMBU, you will see comments from others players plus their reactions to the levels.


Nintendo Land Footage
http://youtu.be/7aw8bw0pQ_k/

- The same is the case for Nintendo Land. Though it will involve the Nintendo Land Plaza.


Iwata & Reggie on Wii U Chat (now with subtitles)
http://youtu.be/3clOZH-bpgk/

- Video chat with registered friends is called Wii U chat. Has off-screen play.
   - You can draw on the GamePad and share the scribblings overlaid on the video feed.

NSMBU Miiverse Footage
http://youtu.be/EafpKalqKcs/

- Director Takemoto. Two planners. 1280x720 resolution in NSMBU
   - Source lighting from fireballs, star lifts. Contiguous world map like SMW, unlike SMB3.
   - Forks in the road let you choose different worlds to move to. New characters. Wanted to include a flying feature, is easy to control for new players.

- Flying squirrels called Zunguri
- Nabbit steals from Toad. You have to chase him down to return the item to Toad.
- Spit out balloons with Baby Yoshi, even while flying.
- During off-screen play, use R button in place of Wiimote flips. Buddy play to add blocks.
- Wanted to create fun, self-explanatory gameplay for buddy mode. Staircases, reach stars.
- Die a few times and you'll be asked to post your frustration on Miiverse for others.
- With Mii Mode: Miis also appear in simultaneous multiplayer. 3 main modes.
   - Boost Mode, Coin Battle Mode. Also: edit coin locations in stages w/ stylus.
   - Challenge Mode: set your own game rules and present them as challenges to others. Replays.
- NSMBU has many new features incl. GamePad and Miiverse. Lots of modes to enjoy.





- XING and Nintendo co-developed karaoke software Nintendo-JoySound Wii Karaoke U
   - Over 90,000 songs, purchase tickets for certain lengths of time during which to use. Features online leaderboards. User settings. Regular karaoke videos, Mii performances.
   - Use the built-in mic or use the Wii U mic accessory. Bundle with Wii Karaoke U trial disc.

If you'd like to see the actual Nintendo Direct you can watch it here:
« Last Edit: November 11, 2014, 11:13:12 pm by The Krazy One » Report Spam   Logged

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« Reply #1 on: November 07, 2012, 07:03:01 am »

Here is some Miiverse information from an Iwata Ask.

- exchange each others ID numbers in the same style as Friend Codes
- Miiverse ideas began with Wii no Ma services
- Wii no Ma couldn't be updated that frequently, which is something Nintendo regrets
- user-generated content was considered for Wii no Ma
- Iwata calls Miiverse an 'empathy network'
- Iwata brought this idea to Nintendo's internal producers, directors, advertisers, sales people and more
- The idea to have the Miis running around in a plaza, rather than a standard online menu, was discussed early on

- Wii U console menu is coordinated by the director of Animal Crossing
- Eguchi wanted Miiverse to be a service that players could use more freely
- this was an idea ever since working on Animal Crossing, but the capability wasn't there back then
- Flipnote Studio had a part in the inspiration for Miiverse
- some ideas are similar between the two, but each service has its unique features
- with network services, the first level you interact comfortably with people you know. On the second level, you interact based on shared interests and sentiments with people you don't know personally.
- this idea lead to Miiverse having an open format

- You don't have to show your real name on Miiverse. You can display just your Mii nickname if you'd like.
- Miyamoto exerts tremendous tenacity when making something, so that people will feel empathy towards it
- Miiverse has a 'yeah' button if someone says something that resonates with you
- Nintendo wanted to provide a service that was more fun to use than the Friend Code systems of the past
- they saw that people would exchange friend codes online via messageboards
- Nintendo worked with Hatena to create Miiverse
- Mario Club gave the notification function great reviews
- Nintendo can change the Miiverse service from the server side
- some devs feel uneasy about the service after release, not knowing what people will do with it
- access Miiverse with a smartphone or computer
- Hatena and Nintendo worked hard, pushing forward and plowing through any issues that came up
- change the expressions of your Mii to convey feelings
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« Reply #2 on: November 07, 2012, 09:37:28 am »


Bigger pic here: http://www.gonintendo.com/content/uploads/images/2012_11/oJyrB.jpg

Translation below:
Will
ID: willwill
Country: Japan
Number of times people empathized with him: 0
Birthday: not publically displayed
Game experience: advanced user

Number of comments: 9 (can be viewed)
Friends: - / 100 (can be viewed presumably)
Following: - / 1000 (can be viewed presumably)
Followers: - (can be viewed presumably)

- People you are friends with and are following's activity will be displayed under the "Everyone's activity" button on the left side panel.
- Friend requests sent privately via messages.

Source: http://gonintendo.com/?mode=viewstory&id=189841

From this it seems that you may be able to pick your ID. The ID you give out for people to add you.
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« Reply #3 on: November 07, 2012, 09:53:51 am »

I saw this a little earlier and you might want a little english to go with seeing the plaza so here you go.

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« Reply #4 on: November 07, 2012, 07:19:37 pm »

Just some more info to post.

Wii U Controller charging info
GamePad
- 3 to 5 hours on a charge
- this will depend on what functions you're using
- 2.5 hours to completely refill the battery

Pro controller
- will last up to 80 hours on one charge
- recharging the device will take 4.5 hours


Wii U internet requirements and parental control info

- need a wireless LAN connection to get the Wii U online
   - can purchase/use Wii LAN adapter
- parental controls limit the viewing and downloading of certain content on the system
   - several options allowing users to customize what content is blocked
- Parental Controls will automatically block certain System Settings options
   - these include Internet Settings, System Transfers and the ability to format the system's memory
   - these features can be accessed under restriction using an identification PIN number obtained during initial parental control setup
   - restriction options for the Wii U's parental controls include blocking based on game ratings and on all entertainment other than games
   - users can also be prevented from accessing all games' online components, use of the Internet browser and the Wii U shopping program, posting in and viewing MiiVerse content, finding and registering new friends, and managing the console's data


Wii to Wii U data transfer process detailed

- insert an SD card into the Wii U
   - access the Wii System Transfer application
- put the same SD card into their Wii
   - download another transfer application from the Wii Shop Channel
   - app will move data over to the card
   - this must be put back into the Wii U
   - Wii data is moved to the Wii U
- data deleted from SD card

- can only do the transfer once (Wii to Wii U, not vice versa)

The data that can be transferred in this way includes:

Wii Software save data
WiiWare and save data
Virtual Console titles and save data
Add-on content
Wii Points
Wii Shop Channel activity
Mii characters


Nintendo Network ID info
"Our plan is to replace Friend Codes with a much more user-friendly Account ID system which employs user-created account names." - Nintendo rep
« Last Edit: November 07, 2012, 08:49:07 pm by The Krazy One » Report Spam   Logged

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« Reply #5 on: November 07, 2012, 08:04:40 pm »

3-5 hours huh?  Wonder if you have the option to switch batteries in case you're doing an all-nighter or something?  Probably not.

Thanks for the info Krazy  Afro
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« Reply #6 on: November 07, 2012, 08:41:31 pm »

No problem. It uses a built in battery though. You can also play while charging it.

The news just won't stop. I'll update my last post with stuff too.

Internal storage
- cannot be removed

The SD Card Situation
- SD cards - up to 2 GB
- SDHC cards - up to 32 GB
   - possible that larger SDHC cards might work
- will not support SDXC or "UHS-type" cards
- if you use a Micro or Mini SD card, you'll need an adapter

Turning on the System
- Turn on via button on Wii U or GamePad button
   - can use without turning on TV
- can turn on TV via GamePad
- access the GamePad and turn on your Wii U through the controller's touch screen

The Wii Application
- to play Wii Virtual Console, WiiWare or original Wii software, you'll need to access the Wii application from your main Wii U interface
   - you'll need to use the Wii remote to navigate this environment
- WiiConnect24 functionality will not work

Digital manual
- comes with print manual
   - also includes digital manual embedded in system itself
   - this is accessible through the home screen
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« Reply #7 on: November 08, 2012, 10:34:50 pm »

Features

- game demos
- HD videos
- HD images
- videos and images can be viewed on the GamePad
- see how players rated the game
- check Miiverse comments related to the game
- downloadable content can be purchased in the store while software is running
- search information based on details like classification and other keywords
- rankings of some sort
- functions similarly to 3DS eShop
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« Reply #8 on: November 14, 2012, 03:04:57 pm »

My computer keeps freezing so I'm just going to post this.

Here's the link to the Nintendo Direct:

I haven't watched it yet. Replace "Premium" with "Deluxe".

These are the bulletpoints from it.

Parental Controls
- Nintendo realizes that some parents may fear that their children may use the Wii U's internet functionality without permission. Wii U has Parental Controls.
   - Can restrict content based on user age, CERO (Japan ESRB) rating, internet functionality, internet browser, e-Shop spending, Miiverse functionality, friend registrations, videos, data management, internet settings
   - Wii U keyboard input can save user input habits and predictive input in a specific database that depends on the game and user. Wii U does not save input data that you don't want other users to know into the database.
   - Miiverse settings can be turned on/off depending on the save profiles per game.

USB Data Storage
- 8GB = 7.2GB, 32GB = 29GB in terms of actual save data. Wii U uses around 4.2GB when using the system for the first time.
- NSMBU is ~2GB, Nintendo Land is ~3.2GB. So, both won't fit into the Basic set at the same time.
- Wii U lets you put data onto a connected USB media drive.
- One USB drive at a time only.
- Cannot disconnect the external drive while plugged into the Wii U and receiving power.
- You can use general drives.
- Nintendo cannot guarantee that small hard disks (bus-powered) that require more power than USB 2.0 can handle will work properly.
- Generally, hard disks that have Y-Cables (2 USB connectors) will work with the Wii U.
- Nintendo warns that for USB flash drives, even though the Wii U will detect and connect them as it would a hard disk, due to limitations on the number of times data is read from the disk and how this will eventually wear the USB flash drive down, Nintendo does NOT recommend leaving important save and other game data on a USB flash drive for long periods of time. How this plays out depends on the game, of course.
- Wii U will read up to 2TB only for external hard drives even if hard drive has more space.
- In Data Management, you must format the connected media drive. Note that this means you cannot use the drive with a PC.
- You can move data from internal Wii U storage to external USB media in Data Management and vice versa. Data on both internal and external media will appear in the menu.
- At launch, only 1 USB hard drive can be connected, but through a future update, more than 1 will be possible and you will be able to move data between them freely.
- SD Cards can hold PC data, Wii Virtual Console, Wii Ware, and Wii save data, but cannot be used to save Wii U game save data.

Backwards Compatibility
- Wii games, Virtual Console, Wii Ware stuff cannot be played using the GamePad screen, but only on the TV in Wii Mode
- Iwata: "We understand that there are people who were looking forward to playing Wii games, Virtual Console games, and so forth on the GamePad, but unfortunately we cannot accommodate those users' expectations."
- There are plans for a Wii U Virtual Console that WILL be compatible with the Wii U GamePad. Please look forward to it in the future.

Nintendo Network Premium
- For Premium Set buyers only
- Point service
- Make Nintendo Network ID, then login to find and use the service
- After logging in, you can see the points you have earned
- Buy with download card or download number
- Earn 10% back on purchases
- Earn back purchase points in ¥500 increments
- Points earned can be used with Wii U/3DS e-Shop, Wii Shopping Channel, DSi Shop



Source: http://gonintendo.com/?mode=viewstory&id=190433
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« Reply #9 on: January 22, 2013, 08:35:54 pm »

Nintendo held a Nintendo Direct this morning focusing on the Wii U.

Here is the full presentation:

And here's the info from it.

Miiverse
- green checkmarks on Miiverse accounts mark them as official accounts, letting you know that the person posting is indeed a part of Nintendo or another corporation.
- In the Miiverse Community of New Super Mario Bros. U you can now watch Super Play videos from the YouTube channel & share your thoughts
- Create closed-user communities in #WiiFitU to discuss exercises, BMI or weight changes & encourage each other to achieve your fitness goals
- New Miiverse features this Spring: more official communities per title, usability improvements, ability to create user communities, filter function
- Miiverse on Smartphone this spring. Access through browser at first, app coming later.

System Updates
- Spring and summer Wii U system updates (two separate updates) will bring new features and improve loading times for launching games and getting back to the menu
- Wii U virtual console service launching right after Spring system update

Wii U Virtual Console
- Full lineup won't be available at launch
- will launch with NES and SNES titles
- save a back-up of game progress, play off-TV on GamePad, access Miiverse communities
- GBA VC titles coming
- special pricing for those that have already purchased Wii Virtual Console games already
- NES for $5 to $6 bucks
- SNES for $8 or $9
- reduced price for those that already transferred from Wii to Wii U VC games. Prices will be $1 for NES and $1.50 for SNES
  Virtual Console Campaign
- Wii U virtual console trial campaign starts this month and runs until July.
- titles available before April will be available before the actual service starts
- 30 cents for trial campaign titles, stay at that price for 30 days
- demo titles: Demo titles: Balloon Fight, F.Emblem, Mother 2, Kirby's Adventure, S. Metroid, Yoshi, DK
- Balloon Fight available right after Nintendo Direct
- Japan - Mother 2 Resurrection Festival, releasing in March.

Pikmin 3
- Pikmin 3 will have a feature to use the GamePad as a camera and make unique pics for Miiverse.

Nintendo TVii
- Nintendo TVii is coming to European countries. We have to be patient.

January - March
- no new Wii U titles from Nintendo in January or February
- steady string of games: Game and Wario, Wii Fit U, Lego City Undercover, The Wonderful 101

The Wonderful 101
New Trailer:
http://youtu.be/P9SbpOHtRzs/

Bayonetta 2
- Bayonetta 2 development going well

Development related video: http://youtu.be/MQrTZei3tc8/

Iwata Asks
- New-style IwataAsks will discuss game development studios' culture and philosophies. First up: Platinum Games - coming soon!
- plans for Iwata Asks on The Wonderful 101

New Games/Previously Announced Games
- Super Smash Bros. Wii U/3DS screens at E3 this year. Development on track
- EAD Tokyo Team (Made Super Mario Galaxy 1 and 2) working on new 3D Mario action game for Wii U.
- Also working on Mario Kart for Wii U
- both to be shown in playable form at E3
- new party game from Wii Party creators due out this Summer. Game lets you play virtual board games. Use Wii U GamePad to shake virtual dice. Another mini-game uuses Wiimotes and GamePad to encourage communitcation between players. Some games will not use the TV screen, but will let two players play against each other on Wii U GamePad screen.
^Gameplay Footage: http://youtu.be/vToICWpIiQ8/

- Good Feel working on Yoshi game. Kirby Epic Yarn-style visuals.


- New game from Atlus. Shin Megami Tensei crossover with Fire Emblem

Shin Megami Tensei X Fire Emblem: http://youtu.be/QMRGNwMMFro/

The Legend of Zelda
- The Legend of Zelda on Wii U confirmed. Aonuma working on new Wii U Zelda now. Driving theme behind development is to rethink the conventions of Zelda. This includes complete dungeons in certain order, play by yourself. Looking forward to revealing more. New Zelda game will take quite some time to complete.
- The Wind Waker being revamped for Wii U.  Shocked Due out this Fall
- The Wind Waker for #WiiU brings HD graphics, Off-TV GamePad play, Miiverse & a tuned-up game experience!




The Legend of Zelda: Wind Waker HD- http://youtu.be/xSF-yNvKmjI/

Monolift Soft
- Nintendo/Monolith Soft new title features a character with a giant sword. Approaching giant dinosaur-like creatures. Involves robots that transform into vehicles that you can pilot around the world. Trailer ends with a giant red X.

Video:


Virtual Console related video:
^Shows Restore Points, Controller Mapping, etc.
« Last Edit: July 16, 2013, 04:45:40 pm by The Krazy One » Report Spam   Logged

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« Reply #10 on: January 22, 2013, 09:35:21 pm »

<<<<<<<<<<<<<<Interested
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« Reply #11 on: January 23, 2013, 12:59:34 am »

Working but will check back for your update
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« Reply #12 on: January 23, 2013, 09:08:51 am »

NOOOOOOOOO now I have to get a Wii U. Fuuuuuuuuuuuuuuuuuuuuuck.

Wind Waker > all
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« Reply #13 on: January 23, 2013, 09:30:48 am »

NOOOOOOOOO now I have to get a Wii U. Fuuuuuuuuuuuuuuuuuuuuuck.

Wind Waker > all

^ this   It's ok DG, you know that you had to get one sooner or later  Afro  I hope you have more games to trade in.

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« Reply #14 on: January 23, 2013, 10:06:04 am »

Well, I said I'd get one when there's: a good Pokemon game on it, Zelda, and SSB.

2/3 are confirmed.  Tongue
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