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Realm of the Mad God review/critique

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Author Topic: Realm of the Mad God review/critique  (Read 215 times)
Rulep
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« on: May 08, 2013, 03:44:55 pm »

Dedicate 40 minutes to it and you'll see pretty much all the game has to offer. If you aren't into it after that, give it a pass. It gets pretty crazy when you have 40-50 people around you, fighting a big boss and your screen is just a mess of bullets and spells, though it's sometimes more a pain than anything else when you can't tell whats an enemy bullet or a friendly bullet, so sometimes you just get burst down because you can't see what's what.

This game became boring for me after the new developers took over and added a bunch of undedicated garbage  to the game.
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