9pm, Central Time.
Just came out of class, coming home, and I go to Gamestop. They said they weren't opening until 10pm, so I walked over to Starbucks and sat in there for an hour. When Gamestop opened, 30+ people were there for Resistance 2, and I was LITERALLY the only one who preordered QoS, let alone for Wii. It wasn't until about 11pm that my bladder kicked in from the coffee, but there were no bathrooms nearby. I suppose I could've went in a bush or something, but the Gamestop was right next to a main street. :S
12am, I buy QoS and I GTFO. :@ Came home, loaded the Wii up, talked on AoW to AG, Mess, Tyson, and dope <3, then I turned it on. Lars already told us that the profile uses Miis for the picture, but according to the instruction book it says "You can choose to create a new Profile just for Quantum of Solace, or assign your Profile to a Mii." Well, I was too damn tired to figure it out, so I just used my Freddy Krueger Mii.
Didn't even go to Single Player, straight to Wi-Fi. My rank was 5000 I believe, and I think the lower the number, the higher the skill? Anywho, nobody was really on at first, but that was excusable seeing as how I was the only nerd who bought this at midnight. ._. I left the Wii remote idle for a bit, and I learned that you get disconnected if you leave it idle for more than 180 seconds, which is 3 minutes. That means no more of that watermelon babyback male cattle dung like in MoHH2.
When you run out of bullets, that's it. Bond doesn't do the judo chop like in Goldeneye. : / The game takes some getting used to, but the controls are pretty good in my opinion. The first map I played was a remake of Archives from Goldeneye 007. So think of it this way, it's like a local multiplayer feel on Wi-Fi.
As far as I'm concerned, you can't do any kind of reload glitches, and Bond can't tbag, but he can jump. : D Jumping from higher elevations will cause damage, and Bond doesn't really wipe the bullets off and keep going like in MoHH2.
When a person leaves, the game keeps going. I was in a 15 minute match and the guy leaves at about 5 minutes. I can't get the win if I leave the controller idle or I'll disconnect, so I waited it out, only to be come rank 5100. Is it good or bad? I dunno, but 3 kills and 5 deaths probably meant bad on my part. P:
Overall, I like this game so far. Was it worth all the trouble? It wasn't, but it really did make me feel like I was playing Goldeneye online. If it's one thing I can say about MoHH2, it's that some of us really took it for granted compared to newer Wii games. You probably won't be able to join and leave when you feel like it like in MoHH2, and you need to add friend codes to play with friends. D:
Probably add more tomorrow when I play.
**Feedback from Lars:
Heh. It's not ranking, but rating. Higher is better

(i think i am 7650 right now)
You can get ammo from other players using the same gun, or of course pick up another players gun, or simply switch to your pistol so i don't know if i'd say "that's it".

... You can melee by shaking the nunchuck near an opponent (requires you to already have reloaded though or else...). The melee is even a OHKO.
In case you hand't realised yet you can see your health on the picture of your character next to your gun and ammo and stuff, and you recover health again only when you are taking cover behind walls or objects.

Oh, and... You CAN teabag, the crouching motion is just built pretty bad. You have to hold down the C for a while and you'll crouch instead of jumping. How fun it is to teabag however i don't know since people spawn instantly anyway

Pros and Cons so farPros-Controls still intact compared to MoHH2
-Use Miis in your profile (can be taken as a pro or con)
-Single Player Mode is pretty fun so far
-Ability to hide and take cover as well as lock on to opponents
-Join/Leave when you feel like it
Cons-Unskippable 3-minute introduction after beating Level 1 on Single Player Mode
-Region locked game
-No auto-balance of teams