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[TCon2] More interesting info about Conduit 2

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Author Topic: [TCon2] More interesting info about Conduit 2  (Read 174 times)
WarMarine
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« on: August 05, 2010, 09:17:56 pm »

This **** is kind of getting my attention Azn

- story plays out through cut-scenes
- view the story through the eyes of Agent Ford
- non-playable characters to converse with
- Atlantis is the hub world
- a few options when it comes to taking on missions
- a ghost will play a major role in the story
- ASE returns and allows you to unlock weapons, which can then be used in multiplayer
- bigger bosses
- more interactive objects in the environment
- flip over tables for cover
- button for sprinting
- 12 player online
- 4 player local split-screen
- once again, Rivals list allows you to add someone after playing them
- a group of friends cannot meet up in a lobby before joining an online match
- Profile: customize your avatar with a modular armor system and selectable skins
- unlock new upgrades, weapons, and armor through a currency system
- more than 30 upgrades– such as unlimited sprint–
- create various weapon load-outs
- multiplayer upgrades carry over to single-player
- Team Invasion Mode: co-op via split-screen or online with four people to take on droves of foe

Source | http://gonintendo.com/viewstory.php?id=132306
« Last Edit: June 14, 2012, 04:57:23 pm by Turboweasle » Report Spam   Logged

how the hell is kechua?
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MEX
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« Reply #1 on: August 05, 2010, 10:17:13 pm »

Yeah this game has improved a lot. I also read they fixed the spawn glitch.
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« Reply #2 on: August 06, 2010, 10:22:40 am »

still not buying it till some people assure me that it doesn't suck and I know my friends will be playing it. the first conduit really left me w/ a bad impression of the game
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« Reply #3 on: August 06, 2010, 11:06:36 am »

a group of friends cannot meet up in a lobby before joining an online match


Why does HVS constantly screw itself over?
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« Reply #4 on: August 06, 2010, 11:18:57 am »

Haha yeah I noticed that as well Turbo. They should fix that ASAP.
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