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35 seconds of KZ3 multiplayer

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Author Topic: 35 seconds of KZ3 multiplayer  (Read 223 times)
gefish
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« on: September 13, 2010, 10:48:48 pm »

I loved the gameplay, but I couldn't get over the clunkiness they created to add "weight" to the characters. It always felt like I couldn't aim right. I think bfbc has the right idea. It still has that float but not to the degree of kz2
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