NOTE: I will also try to update again as more info comes.. and to clean this up a bit. Also all this INFO is pretty much confirmed for 360/PS3/PC versions ONLY, so I can't confirm 100% that everything below will make it to the Wii, though Treyarch has promised to get all modes and weapons, and original maps at least. Theater mode and kill cam is unlikely...
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Last update on Nov 12, 2010. All the content that is deconfimed for the Wii, has been striked. I might revamp it later.
TABLE OF CONTENTS
1. Primary Weapons and Attachments
2. Equipments
3. Perks
4. Kill Streaks
5. Map Names
6. Customization/Gameplay/MiscPrimary Weapons and AttachmentsASSAULT RIFLESM16 - Enfield - M14 - Famas - Galil - AUG - FN FAL - AK-47 - Commando - G11
NOTE: M16 & G11 are 3 round burst; M14 and FN FAL are semi-auto; the rest are full auto.
NOTE: G-11 unlocked after unlocking (and possibly purchasing) the other weapons of that class.
ASSAULT RIFLE ATTACHMENTSExtended Mag - Duel Mag - ACOG sight - Red Dot Sight - Reflex - Masterkey -
FlamethrowerInfrared Scope - Suppressor - Grenade Launcher - Low Power Scope (G11 only) - Variable Zoom (G11 Only)
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SUBMACHINE GUNSMP5K - MAC11 - Skorpion - MPL - Mini Uzi - PM63 - Spectre M4 - AK74u - Kiparis
NOTE: Kiparis is the CLASSIFIED weapon, which is unlocked after unlocking and purchasing the previous smgs.
SUBMACHINE GUN ATTACHMENTSExtended Mag - ACOG Sight - Red Dot Sight - Reflex - Grip - Duel Wield -Supressor -Rapid Fire
NOTE:AK47u and Skorpion both can use the grip attachment. Skorpion also is compatible with Duel Wield attachment. Not sure about the other smgs.
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LIGHT MACHINE GUNSRPK - M60 - HK21 - Stoner 63
NOTE:Stoner 63 unlocked after unlocking (and possibly purchasing) the other weapons of that class.
LMG ATTACHMENTSExtended Mag - ACOG Sight - Red Dot Sight - Reflex - Infrared Scope
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SHOTGUNSSPAS-12 - KS-23 - Ithaca Stakeout - Olympia - HS-10
NOTE: SPAS, KS23 and Ithaca Stakeout are pump action, Olympia is double barrel, and HS-10 is semi-auto.
NOTE: HS-10 unlocked after unlocking (and possibly purchasing) the other weapons of that class.
SHOTGUN ATTACHMENTSGrip (Stakeout) - Suppressor (SPAS-12) - HS10 (Duel Wield)
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SNIPER RIFLESL96 - Dragunov - WA2000 - PSG1
NOTE: All sniper rifles but the L96 (which is bolt action) are semi-auto.
NOTE: PSG1 unlocked after unlocking (and possibly purchasing) the other weapons of that class.
SNIPER RIFLE ATTACHMENTSExtended Mag - ACOG Sight - Infrared Scope - Suppressor - Variable Zoom
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SECONDARIES - PISTOLSASP - M1911 - Makarov - Python - CZ75
PISTOLS ATTACHMENTSDuel Wield - Upgraded Iron Sights - Extended Mags - Suppressor - Full Auto Upgrade -
Acog (Python) - Snub Nose (Python) - Speed Reloader (Python)
SECONDARIES - LAUNCHERSM72 LAW - Bazooka-type Launcher.
RPG-7 - Rocket Launcher.
Strela (Could be any one of five in the series) - Single-shot Rocket Launcher.
China Lake - Pump-action Grenade Launcher.
SECONDARIES - SPECIALCrossbow - Bolt-action, 3 regular bolts and 1 explosive bolt.
Ballistic Knife - Has two shots, can be recovered, can be used to melee normally.
EquipmentLETHALTomahawk (Throwing Axe) - M67 (Frag Grenade) - Semtex (Sticky Grenade)
TACTICALWilly Pete - a Smoke grenade that damages targets also 1 grenade
Nova Gas - impairs movement, blurs vision, and causes damage overtime 2 grenades
Flash Bang - Blinds targets 2 grenades
Concussion - Slows and disorients targets 2 grenades
Decoy - shows a red dot on the screen when thrown (like firing a weapon w/out a supressor) 2 grenades
DEVICESCamera Spike - Replaces your Radar, allows live feed of where the camera is looking, likely infrared.C4 - Remote-controlled explosive.
Tactical Insertion - Allows you to respawn at the point where you set it down.
Scrambler - Fuzzes up an enemy's Radar when they get near you.
Motion Sensor - Tells you if there's movement in a certain sector where you place one.
Claymore - Motion-activated anti-personnel mine.
PerksPERK 1:Lightweight - increase movement speed.
Pro Effect No fall damage
Scavenger - pick up ammo and lethal grenades from dead enemies.
Pro Effect start with extra mags and be able to pick up tactical grenades
Ghost - undetectable from UAVs and blackbirds
Pro Effect undetectable by aircraft, dogs, turrents, and IR. Name and enemy red crosshair will not show if aimed at.
FlakJacket - reduce damage from explosives.
Pro Effect Immune to fire damage and resets toss back of grenades
Hardline - reduce requirement of gaining a kill streak by 1. Retry care package kill streak reward (if you chose not to use it the first time, you can retry again to get another random one.)
Second Perk Slot:Hardened - Reduces damage reduction when shooting through walls.
Pro Effect Increases damage on enemy planes and turrents and reduces flinching.
Scout - Increase breath time when using weapons with scopes
Pro Effect Reduces time switching weapons
Steady Aim - increase hip fire accuracy (tighter spread)
Pro Effect Quicker aiming after sprinting and quicker recovery after lunging with knife.
Sleight of Hand - halves reload time of weapons.
Pro Effect Aim Down the sights faster on non-scoped weapons
Warlord - 2 attachments for primary weapons.
Pro Effect Start with an extra lethal an tactical grenade (no smokes)
Third Perk Slot:Marathon - Increased longer sprint duration.
Pro Effect Unlimited sprint
Ninja - reduce noise movement
Pro Effect Louder enemy footsteps. Completely silents your footsteps.
Second Chance - Pull pistol out.
Pro Effect Survive longer and all teammates can heal you.
Hacker - Alerts you when enemy equipment is nearby.
Pro Effect sabotage/Hack enemy equipment, turrents, and crates. Invisible to motion sensors.
Tactical Mask - protects against gas grenades
Pro Effect reduces effects of flash and concussion grenades AND reveals position of flashed and stunned enemies
Killstreaks (number of kills required in brackets)
Spy Plane (3) - RC XD (3)
Counter Spy Plane (4) - Sam Turret (4)
Care Package (5) - Napalm Strike (5)
Sentry Gun (6) - Mortar Team (6)
Attack Helicopter (7) -
Valkyrie Rockets (7)Blackbird (

- Rolling Thunder (

Chopper Gunner (9) Attack Dogs (11)
Gunship (11) Maps Multiplayer Map Names:Name - size of map - description
Array - Large - Snow covered landscape. Good medium to long range fighting.
**** - Large - Streets of Vietnam. Well balanced for Search & Destroy.
Crisis - Medium - Cuban base. Epic indoor and outdoor battles.
Firing Range - Small - Military practice facility. Hectic Domination games
Grid - Medium - Russian power grid. Plenty of tactical spots for fighting
Hanoi - Medium - NVA prison camp. Excellent for Headquarters matches.
Havana - Medium - Cuban city. Filled with tactical street fights.
Jungle - Large - Jungle warfare. Great vertical gameplay.
Launch - Medium - Huge space launch facility. Perfect for any game mode.
Nuketown - Small - Nuclear testing grounds. Fast-paced action on a small map
Radiation - Medium - Fully operating plant. A well balanced map for any play style.
Summit - Medium - Research facility on a snowy mountain. Fight from all angles.
Villa - Medium - Urban estate. Good corridors for long range firefights.
WMD - Medium - An old Soviet base. Intense Capture the Flag matches.
Customization/Gameplay/MiscPrimary Weapon camouflageshttp://www.cod7blackops.com/weapons/camouflages/Lens Colors:
Clear - Red - Blue - Green - Orange - Yellow
FacePaints:
Clean - Stalker - Crom - Highlander - Sidewinder - Mantis - Militia - Apache - Sandman - Zulu -Blitz - Commando - Tundra - Banshee - Dutch - Ranger - Smoke - Black Widow - Death - Reaper - Jester
Misc-Level Cap is 50 and 15 prestiges confirmed
-Extra Custom Class slots are back. Rumors are that the 5 unlockable custom slots are unlockable from Prestiges 1-5.
-You can now save custom games modes in Private matches!
-Weapon Camouflages are confirmed, including Gold. Gold is rumored to be unlocked at 14th prestige...
-Emblem Editor (example : http://tweetphoto.com/42770297), Titles, and Clan Tags-Sprint + Prone = Dolphin Dive (evasive manouver, you can't shoot whilst diving and there is a short recovery period)
-There is a currency system. Called COD Points. You earn it at the end of each match.COD Points are used to unlock achievements, camo, etc. There may/may not be any level requirement for unlocks.
-You still have to level up to unlock weapons, as well as purchasing them.
-Contracts are time limited challenges that you purchase with COD Points (CP). There are three categories of contracts: Mercenaries, Operations, Specialist.These are to replace challenges.
Sourceshttp://callofduty.wikia.com/wiki/Perk#Call_of_Duty:_Black_Opshttp://callofduty.com/board/viewtopic.php?f=70&t=290055&sid=n672ct4kj60un9p05i6pd901q1http://www.cod7blackops.com/weapons/camouflages/