Blaise
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« on: October 01, 2010, 12:23:09 am » |
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Just wonderin what works better for y'all.
Also I'm starting to like ****, just got my first ace tonight. Ima git good so y'all take me seriously not like the new guy. Gonna work on my all round game.
Should I stick to **** to get better and adapt or should i continue to rake in normal. I wanna unlock gold on all the weapons.
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Hound, Grey Hound
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« Reply #1 on: October 01, 2010, 02:15:27 am » |
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As for medkit stuff, it depends on which gun. If I'm using a shotgun, I put both, but I don't use shotgun a whole lot. Usually I go with the M14 and it needs Mag ammo, so I put the other medkit upgrade on. When I use the G3, I use RDS and MAG ammo so no upgrades. That's just me, I'm sure you'll find other opinions.
As for HC, just play what you like and have fun with.
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Mista Czee
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« Reply #2 on: October 01, 2010, 05:25:54 am » |
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Hmmm medic.
Well what i use is lightweight, so you can run a bit quicker to revive your teammate.
And i also use body armor. Because when your running to revive your buddy it gives you that much more armor so you can get the job done.
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Marxist Dictator
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« Reply #3 on: October 01, 2010, 05:31:55 pm » |
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Medic Heal+ gives you less points.
Medic Range+ is kind of pointless.
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Hound, Grey Hound
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« Reply #4 on: October 01, 2010, 06:20:16 pm » |
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When I play medic, I have one purpose in mind: heal or revive my team mates. The range addition doubles the range so you can heal more people in a room or wherever. As for the heal plus, if it truly heals people faster then that's a good thing too.
That being said, I still don't always use either one; sometimes I do want to run faster or take more damage, just becuase.
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« Last Edit: October 01, 2010, 06:33:42 pm by greyHOUND »
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Blaise
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« Reply #5 on: October 01, 2010, 06:22:33 pm » |
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playinh with your son and lil k lol.
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Electric Tears
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« Reply #6 on: October 01, 2010, 06:27:49 pm » |
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Medic class is for teh noobs except june shes 1337
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Marxist Dictator
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« Reply #7 on: October 01, 2010, 06:37:43 pm » |
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When I play medic, I have one purpose in mind: heal or revive my team mates. The range addition doubles the range so you can heal more people in a room or wherever. As for the heal plus, if it truly heals people faster then that's a good thing too.
That being said, I still don't always use either one; sometimes I do want to run faster or take more damage, just becuase.
That's called griefing and that's not a good thing. Going negative but pulling an ace pin because you ran back and forth reviving everyone into enemy fire is lamesauce. Medic R+ goes in the most important spec 2 spot, so you're basically making your weak LMG even weaker by not-using Body Armor or Magnum Ammo. Marksmen on Medic is even more pointless than it normally is since they already recover spread faster than SMGs and ARs.
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Hound, Grey Hound
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« Reply #8 on: October 01, 2010, 07:00:35 pm » |
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When I play medic, I have one purpose in mind: heal or revive my team mates. The range addition doubles the range so you can heal more people in a room or wherever. As for the heal plus, if it truly heals people faster then that's a good thing too.
That being said, I still don't always use either one; sometimes I do want to run faster or take more damage, just becuase.
That's called griefing and that's not a good thing. Going negative but pulling an ace pin because you ran back and forth reviving everyone into enemy fire is lamesauce. Medic R+ goes in the most important spec 2 spot, so you're basically making your weak LMG even weaker by not-using Body Armor or Magnum Ammo. Marksmen on Medic is even more pointless than it normally is since they already recover spread faster than SMGs and ARs. I don't revive in enemy fire unless I'm unaware. As for the Ace pin, not important, that's not to say I don't enjoy getting it. I've also learned not to run out and revive just any schmoe just because I can. And yes, it's no secret, any medic worth a band-aid should get lots of points, being that there is nothing required by team mates in order to get heal points. All they have to do is get hurt and run over a pack and a medic gets points for it. M14 is my main medic weapon and I put Mag ammo with it, but haven't used it since I got 1000 kills. When I play medic now, I use MG3 with mag or shotguns. I've never like being medic because I can't aim the stupid LMG's but still I'll choose medic if there isn't one in our squad or there doesn't seem to be any on the team. MG3 seems to be the one I have the most success with.
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« Reply #9 on: October 01, 2010, 07:02:34 pm » |
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everything Marxist says is a matter of fact, he wrote the book all you have to do is read it
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the KR3AT3R
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« Reply #10 on: October 01, 2010, 07:05:25 pm » |
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Did he write the book on never ending pen0rz?  8=======================================================================D~~~~~~
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GISM
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« Reply #11 on: October 03, 2010, 08:42:00 am » |
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as a medic you should definitiley be focused on healing and reviving teammates. use you lmg for forced confrontation and for cover fire. that is the way the class is meant to be played. not as an assault. and its still pretty easy to kill people with out magnum ammo with an lmg. and in **** having the extra range and quicker heal time is awesome. that way people dont have to stand there crowded around a box for 30 seconds.
in core though i would probably put magnum ammo on because healing isnt quite as important since people can HOT. its not about killing people, its about helping your team, and winning
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Cadillak
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« Reply #12 on: October 03, 2010, 11:47:24 pm » |
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I use both perks if I'm just wanting to score a bunch of points or something. I can kill w/ the LMG's w/out a scope or mag ammo. You just have to learn to tap fire and let your gun recover from spraying all over the place. It's like that w/ every machine gun, just more so w/ the LMG's to me. Usually though, I'll go w/ a RDS if I plan on firing from more of a distance, mag ammo if there are a bunch of body armor noobs filling up the server, or lightweight if I am in a map that I have to be in the open much and need to scoot around faster. that being said, I hate using the medic class cuz it's not a killing class and I like to kill people. I don't like playing a support roll as much and only use medic if my squad needs a medic. I did use medic today though and had a points race w/ PIB for a while. It was hilarious cuz we were just screwing around reviving everyone and using both medic perks to score more points. I had like 5600 points in one round and got the ace pin 2 or 3 times in a row by just point whoring, lol
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Val Killmoar
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« Reply #13 on: October 04, 2010, 07:38:06 am » |
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I used to love the Medic class cuz I'm more of the support player. I'm not the greatest at killing the bad guys, so I figure I can keep the good guys alive. But now (or I'm just more aware of it now) there seems to be such disdain for the medics, especially with the point whoring & M60 nonsense. And, the Medic class tends to mean Noob class, and girls = noobs, and Valerie_D = girl, so I just try to avoid it.  Unless we're Russian, cuz I look hawt in red. But anyway, when I do play Medic, I run with both medkit perks cuz I'm not focused on killing d00dz.
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Laughing Turd
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« Reply #14 on: October 04, 2010, 07:49:55 am » |
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wats a medkit?  i dont mind medics at all unless they run in packs of 4. i like to target them first anyway. if GH gets the ace off pure revives fuccin A. gujab man. hound always plays his role like a trooper and i personally love having him on my squad because i like that. june is pretty much the same though still coming into her own. those two have helped me out so many times and are welcome on my squad anytime.
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