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How is the beta?

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Author Topic: How is the beta?  (Read 2456 times)
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« Reply #15 on: September 27, 2011, 04:52:11 pm »

I have been reading it, its funny as hell
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the KR3AT3R
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« Reply #16 on: September 27, 2011, 05:05:03 pm »

Dusster did alpha testing on pc and said that the textures were good.
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« Reply #17 on: September 27, 2011, 05:05:27 pm »

I would have the beta right now if I kept my ps3. Cry
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nice auto lock on the sniper rifle, i know a hack when i see it. use a real gun.

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« Reply #18 on: September 27, 2011, 05:07:27 pm »

hey IRS, you should get both pc and ps3 betas to see what the diff is.

also i read that the textures and stuff in the beta are less than the final build. anyone know for sure?

everything is less in the console versions and the beta does not represent the final game.
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« Reply #19 on: September 27, 2011, 05:11:48 pm »

A beta thats put out less then a month before a games release date has got to be pretty damn close to the final product though
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« Reply #20 on: September 27, 2011, 05:12:30 pm »

hey IRS, you should get both pc and ps3 betas to see what the diff is.

also i read that the textures and stuff in the beta are less than the final build. anyone know for sure?

You just knew I'd read this :3

And yes I will get both beta's when they are finally out. I think ps3 is getting first release if I'm not insane.. so the PC testing of the game may take awhile longer Tongue
On the other hand I'm looking forward to instant responses with my mouse.. damn controller takes too long to turn D:
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« Reply #21 on: September 27, 2011, 05:19:58 pm »

yes it does look good, I keep hearing people crying about screen tearing, wtf is that?
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« Reply #22 on: September 27, 2011, 05:35:16 pm »

word
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« Reply #23 on: September 27, 2011, 05:40:33 pm »

yes it does look good, I keep hearing people crying about screen tearing, wtf is that?

Its when people are dumb enough to not enable vertical sync on their computer (apparently a lot of people at the moment...) that or they have not put vertical sync in the beta... (massively doubtable)

But basically vertical sync looks a lot like "tearing" when not enabled, aka very very obvious lines when turning quickly/sharply in any rendering image/video/game
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« Reply #24 on: September 27, 2011, 05:51:19 pm »

Oh so that's another word for Interlacing.
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« Reply #25 on: September 27, 2011, 07:04:29 pm »

Then wat is anti aliasing?

Anti tearing?
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« Reply #26 on: September 27, 2011, 08:44:32 pm »

Ok so far I've only played Medic and Recon, with one kill of Assault so that doesn't count. It looks like Medics get ARs and Assaults get the LMGs(from what I've died to anyway). The default snipers seem to be OHKO from what I've hit people with, lower body, upper body, etc. Snipers have a cool thing little radio that creates a mobile spawn point for all of your squad members. So say you planted a bomb, and all 4 of your squad mates die, if you placed a beacon near the bombsite, all of you guys can spawn there. And not at the usual Deployment center, I'm guessing this is to keep the action fast paced and to avoid spawn trapping. I've had awesome flanks and killstreaks simply because I spawned right behind 4 enemies who didn't see my small radio(I think it makes a beeping sound to tell you one is near though). The sniper scope also felt like it had more idle sway, similar to what CoD snipers feel like when ADSing.

I've mainly played Medic because that's usually the fastest to rank up, I haven't found a way to throw med kits far like in BC2 with Jumping While Throwing. Can't really tell the radius of it either but I'm gonna assume it's the same. Defibing people has been hard because it seems everyone spawns right before I can revive them...Red said they CHOOSE to be revived but I haven't found that option when I die. Guessing people don't have Defibs yet(got them at level 3-4).

Now onto what I was disliking...the colors they used for the radar are very light and blend in to the environment. I was having trouble seeing the Radar and it was getting me killed. This was key because a lot of people were proning and diving to prone, so it was hard to tell who was a teammate or enemy. The nametags over heads seemed to be smaller so I found myself shooting at teammates sometimes...Either it didn't show a name or the name blended in too well(blue was my team). I seen a couple of people diving to prone really fast and it looked like the Snake glitch from World at War(where your feet drag on the floor for a long period and it looks like you slither when your screen is running). Prone made it difficult for me to tell who was prone and who was a dead body so I died a lot for second guessing.

BTW the pistol animation pull out now comes from the left side of your body and you see your guys hand reach over for it. Makes it real but it sort of throws off your aim when you need that pistol whip to finish off a guy. Might have been my sensitivity but it felt that way to me.

Will play more and start unlocking stuff for other kits, then I'll let you guys know. Unless you want surprises for when you guys get the public one.  Embarrassed

EDIT:

Controls are exactly like BC2 with the addition of Prone/Dive to Prone as R3. The guns kill a lot faster, the character seems less weighted down like BC2. So it seems like it's faster paced. Diving to Prone has saved me a bunch of times when being shot because it's usually instant. The kit selection thing took me some getting used to since you use R1/L1 to change your specs/guns/etc and Left/Right on the Sticks to choose class. Will think up more if I remember them lol.
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« Reply #27 on: September 27, 2011, 10:29:38 pm »

 Smiley
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« Reply #28 on: September 27, 2011, 10:35:25 pm »

so do you like it overall?
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« Reply #29 on: September 28, 2011, 12:16:27 am »

Yeah I do, even with only one map it hasn't gotten stale for me. I can only imagine how it'd be with all the jets, tanks, and helis.
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