Banner
Xtra Smileys
[Open]
We Unite Gaming
May 23, 2025, 11:37:35 am
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Welcome to We Unite Gaming!
Formerly Wii Unite/Wii Unite Gaming
 
  Home Help Search Arcade Gallery Youtube Channel Chatbox Staff List Login Register  

***Official BF3 GGs Thread***

Pages: 1 ... 53 54 [55]   Go Down
  Print  
Author Topic: ***Official BF3 GGs Thread***  (Read 7312 times)
Laughing Turd
Global Moderator
WU Guru
******

Karma: 246
Offline Offline

Clan: Dragon Boys
Posts: 23396


Maldita mi duda fue fatal.


View Profile
« Reply #810 on: August 04, 2013, 05:38:59 pm »

I think conquest would be a lot better if there were more players. 12 isn't enough for that but it sort of is for Rush since both teams are being funneled into the same area. It's basically guarantees that you'll find someone to shoot at.

Just remember to stay closer to the objective. That's what I hate the most. People on Defense push up all the way to the Attackers spawn and leave holes **** everywhere. I'll look around and I'll be the only one even close to the damn Mcomm we're supposed to be watching. All it takes is for one squad to go down and then you'll have 12 players arming the mcom and digging in while the defenders run all the way back to try and disarm.

Defense has to dig into hard to kill positions. It's the attackers job to try and get in but the way most people like to play it, they think it's the defenders job to go hunt down the attacker. That's what costs teams entire rounds.

Also if you push too far up your teammates can't spawn on you.
Report Spam   Logged

Pages: 1 ... 53 54 [55]   Go Up
  Print  
 
Jump to:  

Powered by EzPortal
© 2008-2014 We Unite Gaming, Wii Unite Gaming, Wii Unite
Bookmark this site! | Upgrade This Forum
SMF For Free - Create your own Forum

Powered by SMF | SMF © 2016, Simple Machines
Privacy Policy