I'd respectfully disagree. The Assault class is overpowered now because of those endless revive trains and like it breaks the class balance pretty bad. When you look at competitive PC games, it's 99% Assault and like once in a while you'll see an Engineer and like even more rarely a Support or even Recon. I'd say trade ammo with Support because Assault runs out quickly anyway. Just make sure and like have explosives reload slowly.
So you're saying by giving all of the medic trains, infinite Ammo for their M16 and AEK's, that it'll make the Assault class LESS OP? I don't see how that would put the Assault on the same playing field, because right now the only downside to a medic train is the lack of ammo once their AEK's run dry. Most medic trains don't even bother to drop Health Packs because they can simply revive back to 100% health and get more points in the process.
Even PS3 Clan wars with Metro, Bazaar, or Seine in the rotations are stacked heavily with medic squads. R3D had a battle with IcoNiC or some **** and they were nothing but medic whores on Metro with 3-4 K/Ds. What should have been an 40 minute match was doubled because of how many revive trains we had. R3D had 2 Recon(Tugs), 9 Medics, and 1 Support...The only time we lost B was when we ran out of ammo because the 1 support couldn't replenish us fast enough. If we all had ammo packs, we could have shacked up for days and just let them come to us without worry.
Yep, that's why I think they'd be better as medics. I love it when I see a Support sitting back in a good spot. If they were medics all they'd have to do is clean up any stragglers and like start reviving people. No need for the medic to risk himself. The only problem BC2 Medics had was that the LMGs were too accurate but that's been fixed in BF3.
I play Support completely different for the most part...I'm the guy running from person to person keeping their ammo resupplied. When it's clear, I'll bipod a choke point but other than that I'm hipfiring my LMG just to suppress or kill the enemy.
I see how you think making the Support a reviver would diversify the class picks, but I personally don't feel that buffing the Assault more would balance the game out. If anything it would promote more lone wolfing because now assaults don't have to worry about reviving a downed teammate 5 feet in front of them. And they don't have to leave their defensive positions to go searching for ammo, meaning less flank routes for a spawn trapped team to break out.
As it sits now, Metro B is one of the hardest flags to retake if the enemy team has all 3 points covered. The only real time you can break through is when someone goes to refill ammo, or your team smokes through. If they didn't have to go running for ammo, then it would be a difficult challenge getting through with just smoke...because we all know if a team is smart enough to SPOT/Tugs, then smoke doesn't work.
I'm fully on board with this. 8-12x scopes are useless and like it's bloody obvious that they're a huge problem with the Recon class. I don't know why DICE kept them in the game or why they would encourage people to sit up in a mountain god knows were and like snipe someone to unlock a gun.
The 50m OHK sounds like a good idea. You still get that satisfaction of sniping but you can actually be useful. In this case I think they should keep the scope sway although I've always hated pressing L3 to steady. If this means getting more use from our Wookie brethren then I'm alright with leaving the mortars out too.
I believe they put the 12x scope in for PC gamers...With 64 people, you might not even notice someone sitting in the hills doing nothing. Not to mention PC has more flags so those "hills" we're talking about are actually other flag zones. On console, you notice it a lot more and if you have 2-3 people doing it on your team, it's a sure loss. 9 people can't hold 4 flags and defend them all at once.
I used to think OHKO snipers were a bad idea but after all these months of useless squadmates doing nothing, I'd rather have OHKO snipers from 50m than 2+ useless teammates sitting 500m away. Even if they still suck at getting kills, I'd at least have someone else to spawn on if things get bad.
Hmm, yeah, I guess you're right. I didn't even think about that. I'd be okay with it if there was some way that you could lock onto tanks and like not have to risk yourself too much. Most of the times I try to Jav I end up getting shot by the tank or someone else because it takes so long to lock on.
I think the Jav lock-on time is fine...If it were any faster they'd be OP and there would be no point in running RPGs. Right now it's fast enough to make a tank pop smoke and still get 1 hit in before the smoke replenishes. If it were faster, you could potentially get 2 Javs in for the instant kill. 1 person shouldn't be able to destroy all vehicle game by himself. That's my main issue with the Stinger 400m buff from the last patch...one Engi with enough Stingers can shut out an entire team's chopper game.
And what we're seeing now is Engi's sitting out in the hills with snipers, just staring up into the sky waiting for a chopper. Sad thing is, that usually gets them 2 free kills if the enemy also has a jet or chopper with heatseekers on. Imagine one Engi being able to do the same with a Jav up in the hills...they would have little to no risk of dying and still shut down an entire vehicle aspect of the game by themselves. Right now you need at least 2 Jav users to effectively destroy tanks fast. But even 1 Jav user can do around 75% damage to a tank if a hit gets through.
I honestly think the power of the Jav comes from clearing out repair girls constantly sitting behind a tank. The blast will travel to the back and instantly kill whoever is repairing...with another teammate running RPGs, that's enough to kill off a tank since he won't have repairs and he's now vulnerable to the RPG. That's why I used to love Guided Missile for the Jets...most of my kills came from people repairing.
As for GFaqs...yeah it's dumb useless drama by grown ass people, but eh, I see those topics are troll threads just trying to spice up the board. Still not as bad as some old clan threads back in MOHWii, plus they're good for some laughs.
