Ok, I'm going to try and give an unbiased review of the
beta thus far. Keep in mind that I'm not a pro at reviews so if this is misconstrued then I apologize.
Kit/class:
I have tasted every class, but chewed down hard on engineer. I know that in the beta I'm a bit limited because there are no vehicles so that means I can't destroy things with AT mines, but little K said he used the torch to kill a camper the other day. lol! I think that every class is pretty balanced in comparison to the rest, although I could foresee the sniper rifles being nerfed down a bit over time.
- The attatchments are pretty lame in my opinion (what ever happened to using sheer skill to kill an opponent?), although each could be useful in their own sense. I wont break them all down, but I can say that you can do as good as your skill will allow you. The reason I say that is because I've done well with attatchments and also played a few rounds where all of my attatchments and rank were reset and still did as good or better.
- The perks of the class are cool, i.e. Bot, motion sensors, etc...Those will compliment your skill should you know how and when to use them.
Pros of the game:
- It's fresh perspective on FPS' with the various features.
- There is more focus on teamwork than in any other BF game that I've played.
- The guns are well balanced.
- There is still destruction of environments
- The ability to move around undetected
- The continued use of spotting enemies.
- Knife/melee has been toned dow (more-so in comparison to CoD) and now you have to work harder to get tags.
- Customization is in abundance weather in game or in Battlelog.
- Great ability to flank and impact outcome of game
Cons of the game:
- Random loss of reticle. (fixable)
- Glitchy (fixable)
- high rate of health loss. (possiblity for nerf, maybe if enough people complain about it)
- customization menu is complicated
- Reload button is same as pick up wepon off ground, so after killing someone when I try to reload I pick up an unwanted kit.

- Ride strafe while running. (if you notice, while running your avitar soldier will run sideways if the analog moves in a particular direction.) This might be a pro for some, but I didn't like it.
- Takes too long when switching between primary/secondary weapons. (I've lost a few shoot outs because I couldn't quickly switch to pistol/RPG and finish someone off)
- Explosion splash is too low. This also may be a pro for some, but when I enter a room full of campers, I should be able to fire an RPG round and AT LEAST kill 2, much less none and die in the priocess.
- Jump should be upped a bit so you don't have to scale 2 foot tall pony walls. I've also been killed while scaling walls when I could have easily shot them had I jumped it.
- Game chatter is too low, even with war tapes.
- It's annoying to constantly hear "be advised". "be advised, charge set", "be advised, sniper spotted in your area" (only to look on the map and not see an orange triangle), "be advised, charge difused", "be advised, I'm taking a **** on the tree in my spawn area"
There are probably a ton more that I could say for both sides, but I'm drawing blanks at the moment.
At any rate, I'm going to say that I still have high hopes for the game, but not hyped hopes. I'll go in not expecting the best FPS ever and see how woed I am after a month or so. For now, given the fact that we were given an older version for the beta I can only rate
that and give it a
7.5/10. I went a bit lower because of the squadding issue. I'm almost positive that had I played the majority of the games with my WU/clan buds then the experience would have been more pleasureable, but keep in mind that not everyone has the benefit of having a forum on their friends list and don't have the luxury of having skilled/knowledgable people to play with. Hiopefully with battlelog that an change a bit.