now presenting the least proportionate paint drawings in the entire world
on gravity shaft gold is the defense setup, everything in the shaft is the early game setup, everything on blue side is the blue setup.
early game explanation: Leon can't be hammered by mines or dynamate since he has the platform above his head, and hes right next to voltar who can heal his clones, again early game isnt about taking out the turrets or getting kills, its defense and accumulating solar. Lonestar is up above cutting off people trying to retreat to the health creeps, bothering Yuris, and spammin dynamite to the battlefield. Occasional dropdown for a bull to turret. Leon is interchangable with Froggy G, whos splash dash comes in handy but obviously we lose the clones and hes way to weak to burst damage early game.
defense: this things actually pretty ingenius but you gotta be at the top of your game to work it. Lonestar is bull to turreting and dynamite spamming the bottom choke point. Voltar and Leon have the option of flanking through either side in seconds and also cut off people that try and retreat for more health. It is also doesnt get us pinned by airshipping, and leons really just a few steps away from tongue grabbing any yuri that tries to set it up. as long as we can distract, much less kill their voltar they'll inevitably have to go grab health.
offense: i pretty much tohught about what i just said, and jabba just said, and realized this solved all the problems. Leon can see people coming from north turret, and its one of those moments where people see each other, and know that if either advances the battle starts, but he can start it early by throwing an accurate tongue grab, and then we quickly gank'm. he just has to be sure he doesnt get grabbed himself, otherwise he is absolutely utterly undeniably ****. Voltar keeps healing lonestar, with droids they can push, and lonestar uses the bull as a get out of jail free card ( if a lonestar flanks, make sure you get bull vs bull going, otherwise your ****). On top of this, if leon positions himself right, his clones will drop down to south turret, which will also be healed by voltar. (in fact leon being invisible at his spot makes a lot of sense. keep it varied and remember they almost always try and go on top of factory, which makes it an awesome place to hide).
worm map explanation:
actually one of those ridiciously simplistic but still has a solution for most stuff type plans(dont have time to think of offense and defense setups. 11 hour shift in 9 hours). lonestar drops endless dynamite to the turret, enemies come, he triple jumps to top platforms, jump boosts if needs it are right there. otherwise all 3 people gank. voltar is constantly farming leons clones. they can jump unexpecting trying to grab a solar boost from the worm pit, they got midcave to setup ambushes in (especially good if someones bait, especially if leon makes a clone from the turret, voltar waits while leon double times it back to the cave from the bottom half. that **** would be hilarious. if you were careful with your movement patterns and varied, enemy wouldnt even know which leon was which, you also got the option of just staying invisible as you go back to the cave but you really want that 8sec recharge time done as quick as possible). And of course, lonestar's only a triple jump away if you guys really need to ask him for backup.

