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Next Awesomenauts Character

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Author Topic: Next Awesomenauts Character  (Read 313 times)
JabbaScrub
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« on: May 12, 2012, 09:13:09 pm »

Since this section seems to be the Awesomenauts section..

http://www.ronimo-games.com/coco.jpg

Thoughts? With the hoverboard, she might become the fastest character in the game. Usually the character's most obvious visual effects are also their special moves, so how do you think her board with factor in? I think she'll be able to charge her orb like Samus and just ride around with it.
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JabbaScrub
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« Reply #1 on: May 12, 2012, 09:23:37 pm »

Ok, so apparently a guy found files about her before she was even announced. I don't like the concept..

http://www.gamefaqs.com/boards/631002-awesomenauts/62743331

He also leaked the other expected character, Derpl Zork.

http://www.gamefaqs.com/boards/631002-awesomenauts/62747930

If he's a mobile turret, I don't think he should be able to move faster than Clunk. Hopefully he takes a while to set up and take down to balance it out.
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« Reply #2 on: May 16, 2012, 07:55:26 pm »

Coco is obviously an attempt to make the turrets more important during the normal melee, not just during pushes. Not to mention her abilities are definitely anti-Leon.

Zork's trap ability with Leon's or Lonestar's damage output can be overpowered as a character killer, I don't know. We'll have to wait and see. Clunk was more of a medium tank. Maybe when he transforms, he can be a better tank?
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« Reply #3 on: May 17, 2012, 07:13:35 am »

Medium tank?   Tongue

*insert picture of Clunk with fully maxed HP bar*
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« Reply #4 on: May 17, 2012, 01:37:51 pm »

yea but he takes damage from Leon and Lonestar like he likes it lol
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« Reply #5 on: May 19, 2012, 02:16:01 pm »



pictures of the sprites
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« Reply #6 on: May 19, 2012, 02:24:23 pm »

frog is obviosuly a defensive character. he's gonna move as fast as clunk apparently.

im really interested in coco. seems like a fast, agile character that can do good damage with good timing but frail, thats the sort of setup im usually best with in games.
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