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Planetside 2 [PC]

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Author Topic: Planetside 2 [PC]  (Read 178 times)
Turboweasle
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« on: June 24, 2012, 11:21:53 am »

You want a sci-fi FPS that actually makes you feel like you're fighting an actual war, instead of brief matches of no consequence?

Planetside 2 says hello.




An overview of the game:

http://www.planetside2.com/overview


Here's the rundown if you can't/don't go to the site:

- BATTLE FOR TERRITORIES & RESOURCES: The core gameplay of PlanetSide 2 is about holding key territories and controlling valuable resources. Each battleground holds valuable resources and key positions, and the empire that can conquer (and manage to hold) these territories will be rewarded with fuel bonuses, ammo bonuses, tech bonuses, and more.Persistence: In Planetside 2 battles will last longer than a match timer.  Battles will last for days or weeks, and finally taking control of the base means it’s yours until someone can take it back. Working strategically as a team to capture key tactical positions such as power plants and ammo depots will have long-lasting effects that can shift the tide of battle.

- ENORMOUS MAPS: PlanetSide 2 will launch with several continent maps; every inch of which will be contestable space. With the new territorial control meta-game, landmass will have intrinsic value even without notable installations or major features.

- FREE-FORM CLASS-BASED SYSTEM: Players will be able to unlock diverse combat roles by advancing through the skill tree, including several classic roles from PlanetSide. As players unlock new roles, they will be able to switch between them at will.

- MISSION SYSTEM: Both SOE and players will be able to drive content, easing new players into the game and allowing veterans to feed content to players.

- SKILL TREES: Players will be able to build their soldier to match their play-style, or to match the needs of their squad, outfit or empire.  Each combat role, vehicle and weapon will have extensive skill trees. These cert trees will allow players to grow characters laterally, unlocking weapons, attachments, equipment, specialized skills, and more.

- OUTFITS: Outfits (guilds) will also be able to customize themselves – allowing outfits to have their own identity, reputation and role in the ongoing war.

- WEAPONS: Players will be able to access more than 20 basic weapons, which can be customized to players’ preference or purpose.

- VEHICLES: More than 10 vehicles with two unique vehicles per empire. Players will be able to customize each vehicle, unlocking new skills and featuresVivox Integration: Players will be able to communicate with their squads both through keyboard and voice chat.



Additionally, there are three factions to fight for: The Terran Republic, the New Conglomerate, and the Vanu Sovereignty.   You can read more about them on the site I linked to earlier.
« Last Edit: June 24, 2012, 11:56:45 am by Turboweasle » Report Spam   Logged

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« Reply #1 on: June 24, 2012, 11:25:19 am »

 Afro
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« Reply #2 on: June 24, 2012, 12:49:19 pm »

this makes me wish i had a gaming pc Kiss
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« Reply #3 on: June 24, 2012, 03:14:18 pm »

I've been on the beta invite list for a few weeks now.  If I get into it, I'll write how I feel about it.
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« Reply #4 on: June 25, 2012, 10:05:27 am »

this makes me wish i had a gaming pc Kiss

^this very much this. I've always wondered if there was a game that gave you that actual sense of war and territorial loss instead of just a quick skirmish here and there for no apparent reason. I always figured it'd have to be a pc game that i had never heard of.

This game looks pretty damn good. I hope I can buy a new gaming laptop soon because I really do feel like I'm missing out on some real gaming.

PC's are starting to look better and more worth it every day now.

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« Reply #5 on: June 25, 2012, 11:44:51 am »

Especially considering Steam exists.  I've gotten ~6 games for less than $40 since I got my laptop, and one of them is Deus Ex: Human Revolution.  It was $7.49 on Steam this past weekend.  It came out October 23, 2011, so it's still probably going for $60 retail.
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