Banner
Xtra Smileys
[Open]
We Unite Gaming
May 23, 2025, 10:42:48 am
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Welcome to We Unite Gaming!
Formerly Wii Unite/Wii Unite Gaming
 
  Home Help Search Arcade Gallery Youtube Channel Chatbox Staff List Login Register  

Metal Gear Rising Revenegeance

Pages: [1]   Go Down
  Print  
Author Topic: Metal Gear Rising Revenegeance  (Read 100 times)
MrPillow
WiiUnite's Fluffifier
WU Pwn
****

Karma: 62
Offline Offline

Clan: Wii Failures
PSN: MrPillow92
Posts: 2944


STR8 SLAMMIN'


View Profile
« on: June 24, 2012, 12:40:54 pm »

Finally got some new info on this MGS/Ninja Gaiden hybrid.

http://www.1up.com/previews/metal-gear-rising-revengeance-art-sword

Quote
ooking at the early trailers of Metal Gear Solid Rising, it's obvious developer Platinum Games inherited certain gameplay elements of Kojima production's design. The E3 2010 trailer showed the half-cyborg protagonist Raiden slice through brick-lined pillars, eventually causing a small shelter to collapse onto a group of soldiers. After he performed a sweeping kick, everything on screen slowed down, which allowed Raiden an opportunity to hack away at a soldier's body in mid-air. The first gameplay teaser for Metal Gear Solid Rising lasted only two minutes and twenty-nine seconds, but nearly a year and a half would pass before anyone would see the game again.

Late in 2011 we learned that Rising ran into problems during development, which prompted Kojima Productions to consider canceling the title before the deciding to outsource the project Platinum Games -- a studio that specializes in the action genre, with unique titles like Bayonetta, Viewtiful Joe, and Okami under their belt. Having played Metal Gear Rising Revengeance -- the game's new title which removed the word Solid -- at E3 last week, I can tell you that the high caliber action and off-the-wall hijinks of the original trailer have been amplified significantly.

During my E3 demo, Raiden moved quickly and often switched between fast attacks with his katana and deadly, enemy-splitting slow motion swings with ease. A player could start up a combo, then quickly press two buttons when prompted to launch a soldier into the air, and then pursue their airborne target and finish them off with a slow motion slicing sequence. While part of these moves felt slightly scripted, the game's new developer appeared to understand the importance using prompt-based QTE's as an option, rather than force the player into contrived action sequences that lose their intended affect -- a gameplay issue prevalent in developer Team Ninja's most recent work, Ninja Gaiden III.

This amplified take on Kojima Productions original concept gives players access to an empowering set of abilities, something not typically found in a traditional Metal Gear title. Although Rising Revengenace deviates from the primarily stealth-focused world of Metal Gear, that's actually the point of the game. It offers a chance for us to play as one of the powerful half-cyborg ninjas that have become synonymous with the PlayStation era of the series.

As impressed as i am with the current state of Rising Revengeance, the demo I felt played more like a early tutorial rather than an actual level. This isn't a negative quality indicator by any means, but one that still leaves me with small reservations for the final game. I will admit that the repetitive act of slicing through slow moving objects never got old, but the mechanic could easily be overused over the course of a full game. Still, I'm eager to see more of Rising Revengeance and witness if Platinum Games eventually breaks away from the original concept and into new gameplay territory. This act would transform Raiden's big action-centric coming out party into their something standout and original for the studio.

I'm really excited about this. Platinum Games seems to be doing an awesome job with this game, and I think we can all agree that Okami, Bayonetta, Viewtiful Joe, and MadWorld- all games these guys have made, were absolutely awesome so despite it being really new I think they're going to pull it off.





Also, E3 2012 trailer:
Report Spam   Logged

TIGER STYLE: Wii'Nite clan ain't nuthin' to **** with  \\//\\// <== My dubayew

Share on Bluesky Share on Facebook

ShadowStarEdge
WU Clan Member
WU Recruit
*

Karma: -696
Offline Offline

Clan: Wii Troopers
Posts: 5


kechua beast


View Profile
« Reply #1 on: July 15, 2012, 09:56:26 am »

Sex
Report Spam   Logged

Alumar
Time Out Corner
WU Recruit
*

Karma: 0
Offline Offline

PSN: AlumarXTEC
Xbox Live: AlumarXTEC
Posts: 0


My name is Alumar and I'm an ass hole


View Profile WWW
« Reply #2 on: July 15, 2012, 02:04:32 pm »

I feel like they're using the name to make a crappy game and still sell. We'll see.
Report Spam   Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

Powered by EzPortal
© 2008-2014 We Unite Gaming, Wii Unite Gaming, Wii Unite
Bookmark this site! | Upgrade This Forum
SMF For Free - Create your own Forum

Powered by SMF | SMF © 2016, Simple Machines
Privacy Policy