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Get Counter Strike Out on PSN

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Author Topic: Get Counter Strike Out on PSN  (Read 1336 times)
Laughing Turd
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Maldita mi duda fue fatal.


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« Reply #15 on: August 24, 2012, 11:55:17 am »

im buying it tonight or tomorrow
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Laughing Turd
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Maldita mi duda fue fatal.


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« Reply #16 on: August 24, 2012, 11:55:33 am »

lakkus is fat. spam
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DoubleGunz
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« Reply #17 on: August 24, 2012, 12:35:38 pm »

wat
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Cadillak
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« Reply #18 on: August 24, 2012, 12:56:08 pm »

Turdburglar
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« Reply #19 on: August 24, 2012, 01:06:28 pm »

I'm not buying it because Lakkus is a homo  Tongue
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« Reply #20 on: August 24, 2012, 01:06:42 pm »

or I might buy it and just not play with him
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Cadillak
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« Reply #21 on: August 24, 2012, 01:11:32 pm »

Don't be a homo, homo.
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« Reply #22 on: August 24, 2012, 01:13:58 pm »

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Cadillak
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« Reply #23 on: August 24, 2012, 01:35:37 pm »

You going to play tonight homo?
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« Reply #24 on: August 24, 2012, 01:40:35 pm »

I don't know who you are addressing with that comment.... Undecided
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« Reply #25 on: August 24, 2012, 01:42:55 pm »

I could purchase this game as it wouldn't require my piece of **** blu-ray player. Did you try it with Move yet? That's what I'd use it with....
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Alumar
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« Reply #26 on: August 24, 2012, 01:46:07 pm »

I'll play tonight too.

This is what update 1.01 had:

[ Gameplay ]
- Exposed a classic dynamic crosshair style in the options that represents the weapons spread accurately.
- Implemented first person client flinching. Now a player gets aim punched a bit when shot. The amount is based on the damage.
- Increased amount of tagging that results from hits.

[ Bugs ]
- Fixed the scoreboard turning toggleable in the end match state.
- fixed not being able to bring up the pause menu without dismissing the scoreboard in the end match state.
- Parallelized matchmaking results analysis process and reduced time game takes to perform matchmaking.
- Improved matchmaking algorithm giving more weight to dedicated servers ping during matchmaking results analysis.

[ Community ]
- Removed the implicit dependency on round-limited matches so servers that want to use mp_timelimit instead can. Mp_timelimit is used only if mp_maxrounds is set to 0.
- Exposed mp_forcecamera convar.
- Exposed set of server hibernate convars.
- Fixed code that was preventing mapper-placed weapons.
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Cadillak
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« Reply #27 on: August 24, 2012, 01:53:15 pm »

I haven't tried the move yet. I couldn't quit playing long enough to switch controllers after I found out it was move comparable. I purchased it immediately after the trial expired. I'm going to test it move controls tonight.

Its a fun, quick paced, simple shooter with lots of cool stuff. It reminded me of playing moh.
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« Reply #28 on: August 24, 2012, 02:06:10 pm »

I'm going to DL this game. Should be able to play tonight. 2.3 Gssssss facccc
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between the 3 of them or how ever many where there one of them could of got the gun and pointed it at him and told him to gtfo. Its that simple he would of left no one raped murdered lives saved so on and so forth daugher be eating her captain crunch the next morning
DoubleGunz
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« Reply #29 on: August 24, 2012, 03:07:30 pm »

 Smiley
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