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ClaDun X2

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Author Topic: ClaDun X2  (Read 124 times)
Squire Grooktook
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Clan: I WALK ALONE AND CHOOSE MY OWN PATH
PSN: Groucho2
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« on: October 09, 2012, 05:36:10 pm »

MAYBE

And yeah I wanna record a random dungeon run as soon as I can. This is actually my second favorite game this year after PSO2

Remember when I said I like how you have to commit to attacks more in Pso2? Cladun is similar in that respect. The only weapons that you can use with instant start up in CX2 are daggers which have very short reach. Anything that has long reach has a second of reactionable start up time. Unlike Pso2, you can actually block cancel most of these attacks at any time. However, your dash/slide isn't as fast as the one in PSO2, so even if you cancel your attack it can still be very difficult to get out of the way in time.

Only weapon that can't be cancelled I think is Speer, but that's because it's the long range "keep enemies at a distance" style weapon, so it makes sense you take more of a risk.

Another thing I like is that different weapons in this game of the same weapon type have different start up times. Different swords have different start up times as well. I like the way that PSO2 handles combos and special abilities more though.

Also the magic circle system is neat. It does two things at once: let's you simulate having a party in a game where your effectively solo in all dungeons. And gives you a good degree of customization on your stats. Basically, you choose your main character, and then set other characters as "sub characters" who lend you stats and abilities and such. Everyone gains exp when you fight, and the main character gains some of the stats that subs level up, as well as their class ability I THINK.
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