Banner
Xtra Smileys
[Open]
We Unite Gaming
May 23, 2025, 10:49:34 am
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Welcome to We Unite Gaming!
Formerly Wii Unite/Wii Unite Gaming
 
  Home Help Search Arcade Gallery Youtube Channel Chatbox Staff List Login Register  

Let's talk about SHMUPS!!

Pages: [1]   Go Down
  Print  
Author Topic: Let's talk about SHMUPS!!  (Read 107 times)
Squire Grooktook
Brain Fusion Recipient
Founding Member
WU Pwn
******

Karma: 34
Offline Offline

Clan: I WALK ALONE AND CHOOSE MY OWN PATH
PSN: Groucho2
Posts: 1988


Hallowed be The Game


View Profile WWW
« on: October 28, 2012, 03:58:59 pm »

Yo, I just played some Space Megaforce/Super Aleste on my dusty old snes emulator, so I think it's time to talk about SHMUPS!!

Honestly, I vastly prefer the "classic" approach to shmups over the bullet hell/manic shooter sub genre. Reasons for this:


1- Regular shmups tend to be a lot deeper in level design IMO. Bullet hell it's ALL about dodging the bullets. But regular shmups you actually have stages, mazes, traps, power up systems, and patterns to figure out. It actually matters when and what you shoot, as opposed to a lot of manic shooters where you basically just hold down the fire button for the duration of the game while focusing entirely on dodging. It also requires you to generally move around stages a lot more drastically, as opposed to manic shooters where you basically spend 90% of the games maneuvering around at the bottom of the screen.

2- Honestly, I'm just no longer too crazy about the whole "millions of bullets on screen but you have a pixel sized hitbox to dodge them with" concept. I feel like small or moderate sized hitboxes (compared to pixel sized ones) are a lot more visceral, and result in a lot faster paced gameplay since they tend to be less about slowly and precisely maneuvering through extremely long bullet patterns and more about series of quick unexpected reflex fueled dodges in close quarters.


For me the, the only advantage of Bullet Hell is that there's more potential for variety in bullet patterns, but when you come down to it that's all your left with.

NOT TO SAY THAT BULLET HELL CAN'T BE AWESOME. Really it all comes down to the excitement of a really clutch situation.

*DISCUSS*
Report Spam   Logged

Share on Bluesky Share on Facebook

The Krazy One
The Nintendo Guy
Administrator
WU Pwn
*

Karma: 7
Offline Offline

Clan: TaKeOver
Nintendo Network ID: TKrazyO
Posts: 2236



View Profile WWW
« Reply #1 on: October 28, 2012, 05:38:03 pm »

Contra 3 puts hair on your chest!  Tongue So did Contra 4 apparently.

I don't usually analyze the genre. I usually just play the game and see where it takes me. I'll come back later and discuss since I have some things to do.

You are talking about space ship type shoot em ups though, right?
Report Spam   Logged

"Use the pain of loss! The power comes in response to a need, not a desire!"

"The power comes in response to a need! You have to create that need!" -Goku, Dragonball Z
Squire Grooktook
Brain Fusion Recipient
Founding Member
WU Pwn
******

Karma: 34
Offline Offline

Clan: I WALK ALONE AND CHOOSE MY OWN PATH
PSN: Groucho2
Posts: 1988


Hallowed be The Game


View Profile WWW
« Reply #2 on: October 31, 2012, 05:38:40 pm »

Yeah. Scrolling space shooters. Of course not all such games actually take place in space.


Behold, on foot vertically scrolling manic shmup.

But Contra is amazing though. One of my top favorite franchises in the history of anything.
Report Spam   Logged

Pages: [1]   Go Up
  Print  
 
Jump to:  

Powered by EzPortal
© 2008-2014 We Unite Gaming, Wii Unite Gaming, Wii Unite
Bookmark this site! | Upgrade This Forum
SMF For Free - Create your own Forum

Powered by SMF | SMF © 2016, Simple Machines
Privacy Policy