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Nintendo Direct Archive (Nov. 2012 - Nov. 2014)

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Author Topic: Nintendo Direct Archive (Nov. 2012 - Nov. 2014)  (Read 2832 times)
The Krazy One
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« Reply #90 on: June 10, 2014, 09:23:19 pm »

The Roundtable is going on now so I'll keep updating this topic as news appears. It isn't streamed. There are live blogs that I'm looking at.


- Pac-Man revealed for the roster. He has the ability to turn into 8-bit Pac-Man as well. He can throw fruit and eat pellets. Pac-Man also has a ghost attack and can utilize a fire hydrant. He will follow the dots he tosses out.
- Game and Watch was at the end of the Pac-Man trailer.
- an arcade-style arena on the 3DS was shown for the reveal
- Sakurai joked that Heihachi from Tekken is popular, but didn't say he was on the roster

- each character has 12 special variations
- You can select amongst 3 moves for each special attack slot. Mario has a fireball, a fast fireball, and a fire orb. not usable in For Glory
- Characters can equip items that increase attack, defense and speed, but there's an overall balance to the adjustments. More skills in one area may worse your character in another.
- Each of Mii Fighter's forms have own unique specials. Can also change mii's clothing like adding hats.
- Mii Fighters cannot be used in With Anyone mode online. They can be used With Friends.

- Palutena is different from other characters and have new and unique special attacks
- you can carry customized characters through Wii U and 3DS
- Smash Run items can be transferred to the Wii U game
- FP stands for Figure Player. Users do not control them. You'll scan the figures in on the character select screen and it'll appear as an FP. They can level up to 50 and will learn how you play. They can also use items. You can also use an FP as a tag-team player.
- Sakurai says you don't have to collect every single character. Quite a few characters will get figurines, though.

- in Smash Run, pick powers you obtain with the touch screen. 5 minute time limit and random fields are created. You can stumble upon a jet pack item. Bottom screen displays map of whole arena
- Warp lets you jump to a different area of the map in smash run.


Answers from Q&A:
- Sakurai cites need for debugging as the reason the two games aren't releasing at the same time. The debug team is large and cannot handle both games in parallel, and they want to give both games their full concentration

- character transformations were removed to focus on single characters more deeply

- Sakurai is not involved in tourney planning. He was impressed with the enthusiasm for this game at today's tourney. He wants to support the scene by making more games like these.

- Sakurai says it is hard to balance the game. Sakurai basically did all the balancing himself with Melee. Brawl had a 4 person team give grades to the power of characters. New one has 12 person team.

- Sakurai was responsible for the changes from N64 to Melee. He had to use a broader grading system with help from staff when working on Brawl. The process became tricky due to biases in the graders' playing style. For the new games they have 12 graders, but there could still be balance anomalies.

- Sakurai says its important to make a game that all people can enjoy, instead of just focusing on one group of players.

- Sakurai considers smash a party game.

- Sakurai loves making menus and makes sure the important items on a menu are very big.

- All of the characters to consider were on the internal roster from the beginning of development. They decided on Greninja long before X/Y came out

- Sakurai believe he gave players too much choice in Brawl online. The team is still working to make sure online play works correctly this time around.


- Sakurai is returning to Japan tomorrow


And the roundtable is over.
« Last Edit: June 15, 2014, 03:47:25 pm by The Krazy One » Report Spam   Logged

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