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Game Suggestions Topic

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Squire Grooktook
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« Reply #30 on: May 18, 2013, 07:41:24 pm »

Interesting, I'll have to check out Metro.

You might be interested in checking out Torment: Tides of Numenera. It's still in development, but it's made by the same writing and development team as the cult classic Planescape: Torment (which I also REALLY need to get around to playing soon). I think they seem to have a pretty good grasp of morality systems in games.

"A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions will be your primary weapons.
A World Unlike Any Other. The game has a fantastic, original setting, with awe-inspiring painterly visuals, imaginative locations, truly offbeat items, and massive feats of magic. In Numenera, however, “magic” is actually something surprisingly different.
A Rich, Personal Narrative. The story is thoughtful and character-driven—epic in feel but a deeply personal narrative, with nontraditional characters and companions who have their own motivations and desires that drive them throughout the game.
Reactivity, Choice, and Real Consequences. The game emphasizes replayability and reactivity, and your choices will make a real difference. You can play the game with a different approach and discover entirely new pathways. Most important, we won’t tell you how to play. The best ending is the one you choose, flowing naturally from your actions throughout the game."

The story concept seems pretty ambitious too, and ambition in games is something that I always find commendable.

[spoiler]Here’s a brief summary of our story:

You are the Last Castoff, the final link in the chain of the lives of the being they call the Changing God. He once was a man who discovered a way to use the relics of the ancients to cheat death and skip across the face of centuries in a succession of bodies. But he never knew that his bodies lived on as his consciousness fled, a new consciousness arising in each. Now he has awakened an age-old enemy, the Angel of Entropy, and his days of change are gone as the Angel hunts him and all his works. That includes... you.

With the ever-present threat of oblivion looming over you, you must find your sire before he—and you—are eradicated by the avenging Angel. You will find allies and enemies among the other castoffs. You might inhabit their minds for a time through the devices called “the Meres,” turning their lives to your advantage. You will travel across the face of the Ninth World, and above and below it, with your companions at your side—or alone, if you wish. Your quest will take you to alternate dimensions and distant worlds under strange suns; particular Meres might afford you even more bizarre experiences, such as folding time itself. And you will build your legacy as you find your answer to the question:

What does one life matter?[/spoiler]

For other games, Shin Megami Tensei (especially the third game, Nocturne) is IMO a fantastic example of a morality system, purely because it's not based on morality. Rather then right and wrong karma meter, the game is based on warring ideals. Order vs Chaos, and every flavor in between. While most players consider neutral/balance/freedom to be the best alignment, it's also based on extreme idealism and permits human suffering to exist (as opposed to Order, which ends suffering at the cost of individuality and personal autonomy) and is also based on the assumption that humanity won't annihilate itself (which it would be protected against in the other two alignments). Things get even more ambiguous in later games, with even more alignments and endings, and the emphasis becomes placed on role playing and interpreting the world and lore as you see fit.
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« Reply #31 on: May 18, 2013, 07:46:31 pm »

Squire, how many games have you played?  A rough estimate would suffice if you don't want to count.  Tongue

And thanks for the recommendations.  I still need to check out the Persona games, lol.


Regarding Metro, should I play the other(s) before Last Light? It looks amazing.

Not necessarily.  Metro: Last Light does a good job of summarizing the events of 2033 for you, and its story is relatively self-contained.  If you can find Metro 2033 somewhere for cheap, I'd suggest playing it first simply because it's shorter, so you'd know if you'd like Last Light after finishing it.
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« Reply #32 on: May 18, 2013, 07:57:34 pm »

I'm bad at estimating lol. I'll look at a box of games and say "there must be 30 games in there" when there's really more like 50 ha.

Extremely rough I'd say maybe...400+? Really just going by like 50 games give or take per console. I'll have to get a more accurate reading lol.

Also for the record Persona is a bit more linear then the mainline series. It has multiple endings, but it's more traditional bad end vs good end. Though it's more like an aversion of what you were talking about in Spec Ops. There's a moment where it seems like the game is herding you to do something bad, and it seems like there's no way out, but if you stop and think about it for a moment there actually is a way to do the right thing.

In fact, the very dialogue tree option you have to take at one point to avoid the bad end is...
[spoiler]"*shout* Everyone just shut up and let me think!"[/spoiler]

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« Reply #33 on: May 18, 2013, 08:00:39 pm »

Lol, that sounds reasonable.  I get so frustrated with games like Dragon Age where there sometimes isn't a sensible dialogue option.

I wish you could substitute your own dialogue options into a game sometimes, but that's pretty much impossible.
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"And I also told the students that, for the sake of humanity's future, I hoped they were all sterile." - Ignatius Reilly.
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« Reply #34 on: May 18, 2013, 08:07:53 pm »

Facade seems to try, letting you type in your own responses and having the npc's programmed to react to phrases and stuff. However, every time I watch a play session of that, it just looks...creepy. Something about the way the characters so inconsistently misinterpret stuff.



Admittedly this guy is deliberately trying to screw with them, but still.

The fact that this game apparently has a "get laid" ending sounds terrifying to me honestly.


OK I AM IN NEED OF A RECOMMENDATION

I would really like to try getting into the Deus Ex series, but I really have no idea where to start. What is considered the best game in the series or the best place to start?
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« Reply #35 on: May 18, 2013, 08:10:36 pm »

I have Deus Ex: Human Revolution, but I really couldn't tell you if it's worth playing.  Not really my type of game.  It's probably the most easily accessible, though.
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"And I also told the students that, for the sake of humanity's future, I hoped they were all sterile." - Ignatius Reilly.
Never mind what your daughter is taught in school; what she remembers is what she has learned from you.
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I NEVER squeeze my jubblies, so that stuff wouldn't work for me.
Squire Grooktook
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« Reply #36 on: May 18, 2013, 08:11:42 pm »

I suggested that one to friend who said I should play them, and I was told that it's a prequel that has "nothing to do with the rest of the series".
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« Reply #37 on: May 19, 2013, 01:10:30 am »

DE HR is wonderful.

Just platinum'd KoA:R. Beauty.
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