Banner
Xtra Smileys
[Open]
We Unite Gaming
May 23, 2025, 10:39:57 am
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Welcome to We Unite Gaming!
Formerly Wii Unite/Wii Unite Gaming
 
  Home Help Search Arcade Gallery Youtube Channel Chatbox Staff List Login Register  

Call of duty: Ghosts

Pages: 1 ... 3 4 [5] 6   Go Down
  Print  
Author Topic: Call of duty: Ghosts  (Read 1670 times)
The Krazy One
The Nintendo Guy
Administrator
WU Pwn
*

Karma: 7
Offline Offline

Clan: TaKeOver
Nintendo Network ID: TKrazyO
Posts: 2236



View Profile WWW
« Reply #60 on: July 09, 2013, 10:42:10 pm »

They're not necessarily lying, though.  Reworking code significantly enough can make huge changes to how it runs.  Sure, you might still have certain methods called for certain things and the basic structure be the same, but that doesn't mean it's the same engine.

Even though I don't care what engine or whatever they're doing with Ghosts, I wanted to say this.

If you make changes to an engine, that doesn't make it a new engine. It's like handing down an old pair of shoes to my nephew (he won't be able to fit them in years anyway) but before giving it to him I change the laces and wash the shoes. Any way you look at it, they are still the same pair of shoes.

I'm not big on the whole CoD thing, I just play the games so it doesn't bother me as much as it would a core fan of the series. If you get what I'm saying. Smiley
Report Spam   Logged

"Use the pain of loss! The power comes in response to a need, not a desire!"

"The power comes in response to a need! You have to create that need!" -Goku, Dragonball Z
Pages: 1 ... 3 4 [5] 6   Go Up
  Print  
 
Jump to:  

Powered by EzPortal
© 2008-2014 We Unite Gaming, Wii Unite Gaming, Wii Unite
Bookmark this site! | Upgrade This Forum
SMF For Free - Create your own Forum

Powered by SMF | SMF © 2016, Simple Machines
Privacy Policy