Banner
Xtra Smileys
[Open]
We Unite Gaming
May 23, 2025, 10:38:46 am
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Welcome to We Unite Gaming!
Formerly Wii Unite/Wii Unite Gaming
 
  Home Help Search Arcade Gallery Youtube Channel Chatbox Staff List Login Register  

Call of duty: Ghosts

Pages: 1 ... 4 5 [6]   Go Down
  Print  
Author Topic: Call of duty: Ghosts  (Read 1668 times)
Turboweasle
Administrator
WU Guru
*

Karma: 228
Offline Offline

PSN: Turboweasle
Posts: 16556


Turboweasle: everyone's favorite speedy rodent


View Profile
« Reply #75 on: July 10, 2013, 10:03:37 am »

You mean as far as screenshots and stuff go? Well for starters, going off the CoD tech demo alone you immediately see that models are lower poly and texture resolution is low res compared to in game models from various games on other engines.

I'm gonna need some comparisons for that.  Specifics, please


...what point are you trying to get to?

Well first of all I'd just like to see a comparison of everything you keep referencing.  I'm not entirely sure, but I don't recall the BC2 character models being all that advanced compared to CoD character models.

The "point" I'm trying to get to is find out exactly why you think the CoD engine is inferior to others.
Report Spam   Logged

"And I also told the students that, for the sake of humanity's future, I hoped they were all sterile." - Ignatius Reilly.
Never mind what your daughter is taught in school; what she remembers is what she has learned from you.
Anti-Noob Fortress of Veteraness Council Member
~Turboweasle~

I NEVER squeeze my jubblies, so that stuff wouldn't work for me.
Pages: 1 ... 4 5 [6]   Go Up
  Print  
 
Jump to:  

Powered by EzPortal
© 2008-2014 We Unite Gaming, Wii Unite Gaming, Wii Unite
Bookmark this site! | Upgrade This Forum
SMF For Free - Create your own Forum

Powered by SMF | SMF © 2016, Simple Machines
Privacy Policy