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Call of duty: Ghosts

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Author Topic: Call of duty: Ghosts  (Read 1668 times)
Turboweasle
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« Reply #75 on: July 10, 2013, 04:08:18 pm »

But that's what I'm saying.  It's not necessarily the same engine.

That's what I was getting at with the shoes metaphor.  The shoes are still the same physical object, but code doesn't work that way.  For instance, if I altered the source code of a program that prints out "Hello world" and instead made it launch Chrome and display a webpage, it would be an entirely different "engine", even if the engine is named the same thing and progresses through methods/functions the same way as it did before.

You can alter code to such an extent that the way it works is decidedly different than the way it did previously, hence it technically being a new engine.

To further that point, how the game is represented physically (i.e. character models and whatnot) doesn't really have too much to do with the engine, apart from how the engine represents those models.  The models are artwork which the engine loads in.  For every motion a character or part of the map makes, the engine is displaying/drawing a new image.  So really you can't look at character models and say "oh this engine is totally better than this other one."  Now, if there is a more efficient way to display/draw what you see on the screen, then yes, you can say that one engine is better than the other.  But that is more in the vein of engine optimization, not how the engine is designed.
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