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Call of duty: Ghosts

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Author Topic: Call of duty: Ghosts  (Read 1670 times)
The Krazy One
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« Reply #60 on: May 28, 2013, 12:13:02 am »

Here's that "next gen technology" they were talking about.

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« Reply #61 on: May 28, 2013, 06:56:47 am »

Lol
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nice auto lock on the sniper rifle, i know a hack when i see it. use a real gun.

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« Reply #62 on: May 29, 2013, 07:03:05 pm »

Dem money grabbers.

http://ca.ign.com/articles/2013/05/29/call-of-duty-ghosts-isnt-breathtakingly-next-gen-and-thats-ok
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« Reply #63 on: May 30, 2013, 11:16:24 pm »

lmao

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« Reply #64 on: July 09, 2013, 02:47:03 pm »

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« Reply #65 on: July 09, 2013, 04:35:48 pm »

So they pretty much made some changes to their current engine and called it "new"? Sounds like something THQ/Yukes would have done/said with the WWE games.
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« Reply #66 on: July 09, 2013, 05:08:00 pm »

They're not necessarily lying, though.  Reworking code significantly enough can make huge changes to how it runs.  Sure, you might still have certain methods called for certain things and the basic structure be the same, but that doesn't mean it's the same engine.
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« Reply #67 on: July 09, 2013, 05:38:16 pm »

This is an old story.... Lips Sealed
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nice auto lock on the sniper rifle, i know a hack when i see it. use a real gun.

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« Reply #68 on: July 09, 2013, 06:00:16 pm »

Also, the animation lead said that.  He's in charge of animation, which probably wasn't changed all that much anyway.  I'd wager other things, possibly like netcode and rendering and hit detection, were reworked.
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« Reply #69 on: July 09, 2013, 07:23:00 pm »

I don't want to compare it to Cryengine, Unreal 4 and Frostbite 3, but in actuality it might be a fair thing to do. Activision has made tons of money from CoD and probably should have developed a completely new engine. EA meanwhile have been busy developing the Frostbite engine with DICE and so has Crytek with their CryEngine. Now there's just no comparison between those and CoD engine, even if it's been super-turbo charged. I think it will still put a limit on what they can do.

I think it's a fair criticism to make, that their engine isn't good enough. While everyone else was improving their tech, Activision and Infinity Ward / Treyarch have taken it way too easy despite having a huge monetary advantage. You'd think they'd want to give their flagship title the best tech they could.
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« Reply #70 on: July 09, 2013, 07:44:15 pm »

Could you specifically point out what the differences are?
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« Reply #71 on: July 09, 2013, 10:13:05 pm »

You mean as far as screenshots and stuff go? Well for starters, going off the CoD tech demo alone you immediately see that models are lower poly and texture resolution is low res compared to in game models from various games on other engines.
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« Reply #72 on: July 09, 2013, 10:42:10 pm »

They're not necessarily lying, though.  Reworking code significantly enough can make huge changes to how it runs.  Sure, you might still have certain methods called for certain things and the basic structure be the same, but that doesn't mean it's the same engine.

Even though I don't care what engine or whatever they're doing with Ghosts, I wanted to say this.

If you make changes to an engine, that doesn't make it a new engine. It's like handing down an old pair of shoes to my nephew (he won't be able to fit them in years anyway) but before giving it to him I change the laces and wash the shoes. Any way you look at it, they are still the same pair of shoes.

I'm not big on the whole CoD thing, I just play the games so it doesn't bother me as much as it would a core fan of the series. If you get what I'm saying. Smiley
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« Reply #73 on: July 10, 2013, 12:04:07 am »

You mean as far as screenshots and stuff go? Well for starters, going off the CoD tech demo alone you immediately see that models are lower poly and texture resolution is low res compared to in game models from various games on other engines.

I'm gonna need some comparisons for that.  Specifics, please.



They're not necessarily lying, though.  Reworking code significantly enough can make huge changes to how it runs.  Sure, you might still have certain methods called for certain things and the basic structure be the same, but that doesn't mean it's the same engine.

Even though I don't care what engine or whatever they're doing with Ghosts, I wanted to say this.

If you make changes to an engine, that doesn't make it a new engine. It's like handing down an old pair of shoes to my nephew (he won't be able to fit them in years anyway) but before giving it to him I change the laces and wash the shoes. Any way you look at it, they are still the same pair of shoes.

I'm not big on the whole CoD thing, I just play the games so it doesn't bother me as much as it would a core fan of the series. If you get what I'm saying. Smiley

Code really isn't like a pair of shoes, though.

And I think there's a bit of misunderstanding stemming from the term "engine".  It's not like a car engine, where there are specific parts that must be there and where some parts are objectively better than others.  It's code.  You can modify code to such an extent that it performs so drastically differently that, though it may have been based on code used by the previous "engine", it behaves in very different ways than the previous engine. 
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« Reply #74 on: July 10, 2013, 05:28:52 am »

You mean as far as screenshots and stuff go? Well for starters, going off the CoD tech demo alone you immediately see that models are lower poly and texture resolution is low res compared to in game models from various games on other engines.

I'm gonna need some comparisons for that.  Specifics, please


...what point are you trying to get to?
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