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Call of duty: Ghosts

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Author Topic: Call of duty: Ghosts  (Read 1669 times)
Turboweasle
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« Reply #75 on: July 10, 2013, 10:03:37 am »

You mean as far as screenshots and stuff go? Well for starters, going off the CoD tech demo alone you immediately see that models are lower poly and texture resolution is low res compared to in game models from various games on other engines.

I'm gonna need some comparisons for that.  Specifics, please


...what point are you trying to get to?

Well first of all I'd just like to see a comparison of everything you keep referencing.  I'm not entirely sure, but I don't recall the BC2 character models being all that advanced compared to CoD character models.

The "point" I'm trying to get to is find out exactly why you think the CoD engine is inferior to others.
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« Reply #76 on: July 10, 2013, 03:34:52 pm »

Cod hater
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« Reply #77 on: July 10, 2013, 03:51:13 pm »

Code really isn't like a pair of shoes, though.

And I think there's a bit of misunderstanding stemming from the term "engine".  It's not like a car engine, where there are specific parts that must be there and where some parts are objectively better than others.  It's code.  You can modify code to such an extent that it performs so drastically differently that, though it may have been based on code used by the previous "engine", it behaves in very different ways than the previous engine. 

It was a comparison. I could have used a car as an example but I wanted it to be funnier. What I'm trying to get at is even if you're changing the code within an engine that ends up making it work differently than usual it is still the same engine. A modified engine but the "same" engine.
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« Reply #78 on: July 10, 2013, 04:08:18 pm »

But that's what I'm saying.  It's not necessarily the same engine.

That's what I was getting at with the shoes metaphor.  The shoes are still the same physical object, but code doesn't work that way.  For instance, if I altered the source code of a program that prints out "Hello world" and instead made it launch Chrome and display a webpage, it would be an entirely different "engine", even if the engine is named the same thing and progresses through methods/functions the same way as it did before.

You can alter code to such an extent that the way it works is decidedly different than the way it did previously, hence it technically being a new engine.

To further that point, how the game is represented physically (i.e. character models and whatnot) doesn't really have too much to do with the engine, apart from how the engine represents those models.  The models are artwork which the engine loads in.  For every motion a character or part of the map makes, the engine is displaying/drawing a new image.  So really you can't look at character models and say "oh this engine is totally better than this other one."  Now, if there is a more efficient way to display/draw what you see on the screen, then yes, you can say that one engine is better than the other.  But that is more in the vein of engine optimization, not how the engine is designed.
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« Reply #79 on: July 10, 2013, 04:40:18 pm »

In the case of BC2 and Frostbite 2 vs MW2 or whatever CoD game that came out that year, I actually wouldn't be surprised if the character models themselves were also higher res. The more obvious differences between the two engines would be when it came to things like player count, map size, map interactivity (distruction and such) and all the various land and air vehicles in the game. You also have to take into account the different physics needed to make vehicles work in the game.

The CoD engine I believe was created back in 1999 and released with Quake, which is an arena shooter. Like Quake, CoD doesn't really support all of the things I listed above. Meanwhile Frostbite engine was released in 08 I believe with Bad Company and it needed to be a strong engine that could support all the things that DICE wanted to include in their game.

Now with FB3 and BF4, everything has been taken to a higher level. Character models have higher poly counts and they're taking advantage of better tools to make more detailed worlds. Lighting, shadows, textures, they've all been improved boyond what the CoD engine seems to be able to handle based on the tech demo. And again, DICE have added more map dynamics in BF4 and have come out and said that they could now do it thanks to the upgraded engine.
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« Reply #80 on: July 10, 2013, 05:11:33 pm »

In the case of BC2 and Frostbite 2 vs MW2 or whatever CoD game that came out that year, I actually wouldn't be surprised if the character models themselves were also higher res. The more obvious differences between the two engines would be when it came to things like player count, map size, map interactivity (distruction and such) and all the various land and air vehicles in the game. You also have to take into account the different physics needed to make vehicles work in the game.

But this really isn't all that fair.  CoD isn't trying to be Battlefield.  You can't say "Look at all the destruction and vehicles in BF.  It clearly has the better engine because of these things."  Those engines are obviously made for different things.  And sure, maybe BF's engine is more impressive because of the type of game Battlefield is, but then again I've never had CoD freeze up on me and that happens every time I play BC2 for more than 30 minutes, so there may be something to be said about BC2's Frostbite engine as well.

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Character models have higher poly counts and they're taking advantage of better tools to make more detailed worlds.

Like I said, that's not really the same thing as the engine.  It has more to do with engine optimization, not the engine at its core.  This is evidenced by the fact that on the PC you can change your graphics quality to whatever you want on most games.
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« Reply #81 on: July 10, 2013, 09:06:58 pm »

My ps3 freezes 7/10 times when playing BO2 and maybe 1/10 when playing bc2.  I wonder what the cause for that is.
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« Reply #82 on: July 10, 2013, 10:57:04 pm »

Bo2 Treyarch sucks.....
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« Reply #83 on: July 11, 2013, 11:43:50 am »

Treyarch isnt all bad, spiderman 2 was good on the gamecube  Afro
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« Reply #84 on: July 11, 2013, 12:33:44 pm »

WaW was good too.. but now the just suck.
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nice auto lock on the sniper rifle, i know a hack when i see it. use a real gun.

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« Reply #85 on: July 11, 2013, 03:15:23 pm »

Treyarch isnt all bad, spiderman 2 was good on the gamecube  Afro

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« Reply #86 on: July 11, 2013, 07:24:02 pm »

omg lmao at the balloon thing...+1  Afro I remember playing that game with my brothers on ps2   Cheesy
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« Reply #87 on: July 11, 2013, 11:10:35 pm »

My ps3 freezes 7/10 times when playing BO2 and maybe 1/10 when playing bc2.  I wonder what the cause for that is.

Same, lately BO2 black screen freezes right at the start up screen. Doesn't even load any menu or anything, just has the loading icon then it immediately goes to the black screen that completely freezes my PS3. Forcing me to eject the disc and restart. :/

I figure it's their patches that cause this. BF3 used to freeze a lot for me but as they started patching, it hardly ever freezes now.
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