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The Binding of Isaac review

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Author Topic: The Binding of Isaac review  (Read 255 times)
Squire Grooktook
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« on: May 31, 2013, 08:25:17 pm »

Yeah. You get used to it after playing a bit, but it's still a good example of substandard game design present in the game.

That sort of thing might work for a platformer like Mario or Sonic, where it's more about the visceral thrill of running and jumping, but for a bullet dodging focused shooter, you NEED 100% to make possible those last second dodges or stop short in front of hazards. It's what that style of gameplay is built on, and adding inertia to your movement completely contradicts that.

Like I said, I think the gameplay is fun, and the mash up genre's is done pretty cleverly, I just think that in a lot of ways it shows that this was just a for fun project the creator had on the side, and that he didn't polish it quite as much as he could have, despite all the potential present from the concept.
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