Banner
Xtra Smileys
[Open]
We Unite Gaming
May 23, 2025, 08:42:36 am
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Welcome to We Unite Gaming!
Formerly Wii Unite/Wii Unite Gaming
 
  Home Help Search Arcade Gallery Youtube Channel Chatbox Staff List Login Register  

Mario Kart / Mario Kart 8 Discussion

Pages: 1 [2] 3 4 ... 6   Go Down
  Print  
Author Topic: Mario Kart / Mario Kart 8 Discussion  (Read 1059 times)
DoubleGunz
Founding Member
WU Smash Yo Face
******

Karma: 57
Offline Offline

PSN: DoubleGunz
Posts: 4906



View Profile
« Reply #15 on: August 13, 2013, 08:27:36 pm »

Gotta love the quality.  Tongue The bar going through it really adds to the mood.
Report Spam   Logged


The Krazy One
The Nintendo Guy
Administrator
WU Pwn
*

Karma: 7
Offline Offline

Clan: TaKeOver
Nintendo Network ID: TKrazyO
Posts: 2236



View Profile WWW
« Reply #16 on: August 15, 2013, 08:36:21 pm »

For the past couple of weeks on thursday I've been playing Mario Kart Wii with my brother online with his NSider2 friends. I get what Max means with the bikes especially on Sherbet Land with this one guy we can never beat on there.
Report Spam   Logged

"Use the pain of loss! The power comes in response to a need, not a desire!"

"The power comes in response to a need! You have to create that need!" -Goku, Dragonball Z
The Krazy One
The Nintendo Guy
Administrator
WU Pwn
*

Karma: 7
Offline Offline

Clan: TaKeOver
Nintendo Network ID: TKrazyO
Posts: 2236



View Profile WWW
« Reply #17 on: February 07, 2014, 04:15:55 pm »



It's the UK boxart, but it's the boxart nonetheless.
Report Spam   Logged

"Use the pain of loss! The power comes in response to a need, not a desire!"

"The power comes in response to a need! You have to create that need!" -Goku, Dragonball Z
Ps358
WU Guru
******

Karma: 40
Offline Offline

Xbox Live: xKratic FTW
Posts: 11206


I'm Kilometer Peter


View Profile
« Reply #18 on: February 07, 2014, 04:31:49 pm »

I wish the complete roster was out :/
Report Spam   Logged

nice auto lock on the sniper rifle, i know a hack when i see it. use a real gun.

The Krazy One
The Nintendo Guy
Administrator
WU Pwn
*

Karma: 7
Offline Offline

Clan: TaKeOver
Nintendo Network ID: TKrazyO
Posts: 2236



View Profile WWW
« Reply #19 on: February 14, 2014, 03:10:41 am »

We could do a list similar to the one I'm doing for Smash Bros if you'd like.

Here's the newest trailer for Mario Kart 8.



It will release on May 30th!
Report Spam   Logged

"Use the pain of loss! The power comes in response to a need, not a desire!"

"The power comes in response to a need! You have to create that need!" -Goku, Dragonball Z
DoubleGunz
Founding Member
WU Smash Yo Face
******

Karma: 57
Offline Offline

PSN: DoubleGunz
Posts: 4906



View Profile
« Reply #20 on: February 14, 2014, 03:55:51 pm »

Report Spam   Logged


The Krazy One
The Nintendo Guy
Administrator
WU Pwn
*

Karma: 7
Offline Offline

Clan: TaKeOver
Nintendo Network ID: TKrazyO
Posts: 2236



View Profile WWW
« Reply #21 on: April 03, 2014, 12:16:09 pm »

Here's the newest trailer!


I just saw the trailer. Wow! Those feels. Watch it if you haven't!

I guess in the last couple of days they held an event that showed off the latest Mario Kart 8 demo and there was some new and rumored information given. I'm looking through it now as I post this so I'll add the info or videos as I come across them.

As you saw from the trailer, it showed off some characters, retro tracks and new items. The info dump will be below.

- ShyGuy, Lakitu and Metal Mario confirmed as playable characters
 - Piranha Plant and Boomerang revealed as new items
 - customization remains the same as it was in Mario Kart 7
 - Mario Kart Stadium is the first track
 - this track will take you upside-down halfway through

 - ShyGuy Falls has you racing up/down waterfalls and flying across a chasm
 - bumping characters when in anti-grav mode gives you a spin speed boost
 - Thwomp Ruins lets you drive up the walls or remain on the ground
 - Twhomp Ruins also has a section with 3 different ways you can go, one with a hang glider short cut
 - You can also drive on the walls or through a watery portion in this same section

 - Toad's Turnpike from Mario Kart 64 returns
 - this track now lets you drive up walls
 - you can also find a car on the turnpike that has a ramp, which lets you launch off and open your hang glider
 - Moo Moo Meadows returns and now takes place during sunrise
 - Dry Dry Desert also returns, with fallen pillars and tracks in the sand made by your tires

 - this level also has a watery oasis you can drive through
 - boomerang is a long-range weapon that takes out anything in its path both when first thrown and on the way back
 - you can throw the boomerang 3 times
 - Piranha Plant item grabs at racers/coins on the track
 - each time it grabs out, you get pulled forward with a speed boost

 - coin item returns, giving you two coins when you use it
 - you can no longer collect an item to keep in reserve
 - when you have any item in your possession, it takes up your item slot and blocks you from picking up any other item
 - GamePad screen has map of course, other racer positions and the items they hold
 - map is only available in a zoomed-out view

 - three touch-screen icons: one for off-TV play, one for horn and an option to turn on motion controls
 - motion controls don't force you into first-person mode, which seems to be gone completely
 - rear view mirror option
 - wiimote by itself, Wiimote/Nunchuk and Wii U Pro Controller options available
 - DK Jungle returns

 - power-sliding returns as well
 - framerate is locked at 60 fps, even in two-player split-screen mode
 - 32 courses in the final game
 - no hands-on time for press with Battle Mode or Coin Runners
 - when using anti-grav, the game uses an angled camera angle

 - Water Park has underwater sections and an amusement park-themed gauntlet
 - Cheep Cheep Beach returns, doesn't feature anti-grav, but has boost pads and ramps
 - Mario Circuit 4 has an elevated anti-gravity U-turn in one corner
 - Donut Plains 3 has rain-soaked roads
 - cannot use the GamePad screen as a separate screen for multiplayer races

 - 4-player local multiplayer
 - Twelve players can race online
 - Mario Kart TV is a feature that will let you share brief highlight films on Miiverse
 - Baby Peach and Baby Daisy return
 - 720p

 - each track features multiple pathways and routes
 - features leaderboards
 - at the end of each race, your best moments are saved and shown to you in a highlight reel
 - these replays have special camera angles and editing
 - the Lakitu Bros. follow you around track to film your actions

 - Mushroom Cup includes Mario Kart Stadium, Water Park, Sweet Sweet Canyon and Thwomp Ruins
 - driving over a blue marker at key points activates anti-grav
 - Flower Cup has Mario Circuit, Toad Harbor, Twisted Mansion and Shy Guy Falls
 - first two retro cups are Shell and Banana trophies
 - Shell has Moo Moo Meadows (Mario Kart Wii), Mario Circuit (Mario Kart Super Circuit), Cheep Cheep Beach (Mario Kart DS) and Toad's Turnpike (Mario Kart 64

 - Banana includes Dry Dry Desert (Mario Kart: Double Dash!!), Donut Plains (Super Mario Kart), Royal Raceway (Mario Kart 64) and DK Jungle (Mario Kart 7)
 - 4-player is 30fps and a drop in visual fidelity
 - the more coins you have, up to ten, the faster your kart will be
 - Spiny blue shell goes along the ground
 - the three banana trail now is a separate item of fruit to be used individually

 - bikes no longer allow for wheelies
 - stunts return
 - characters now hold their next item in their hand
 - Time Trials and Vs. Race return
 - developers' main priority was creating interesting courses that encourage new and different ways of playing

 - small characters can now bump into bigger ones while in anti-grav and still get a speed boost
 - the devs were able to harness the power of the Wii U to get a 'huge polygon count'
 - this allowed the team to make multiple courses with 'undulating, moving surfaces'
 - character animations are now more detailed and involved than ever before
 - Roy Koopa will fist pump when he launches an item

 - Lemmy Koopa moves around erratically
 - puddles mirror your tires as you splash through them
 - resting flocks of birds scatter as you zoom past
 - Sweet Sweet Canyon appears to be a glazed dessert road
 - far smoother reset on the track when saved by Lakitu

 - you can select parameters to generate your video at the end of a race
 - parameters include clip length, specific characters for the camera to follow and a focus on key racing moments such as item use or stunt jumps
 - clip duration can be 30 seconds, one minute or the full race
 - you can also use slow-motion during video edits
 - rubber-band AI seems to have been done away with

 - ATVs are also a vehicle option
 - in anti-grav, if you fall off the track, Lakitu snags you and immediately returns you to the race
 - POW block is gone
 - Lightning Bolt is much rarer now
 - triple mushrooms encircle your kart and can be grabbed by other players.

 - 27 characters confirmed thus far, with more to be revealed

^Source: http://www.gonintendo.com/s/225462-mario-kart-8-ultimate-info-round-up-tons-of-details


Here's the press release that they gave.

Quote from: Nintendo PR
REDMOND, Wash., April 3, 2014 – Nintendo today revealed new information about Mario Kart 8, the latest installment in the fan-favorite racing series launching exclusively for the Wii U console on May 30 in stores and in the Nintendo eShop. For the first time in HD, Mario Kart 8 introduces original track designs that highlight the game’s new anti-gravity feature, which allows players to race upside down or up vertical surfaces. Racers will also enjoy a variety of series-favorite features, including the return of 12-player online competitive play*, four-player local multiplayer, hang gliders, underwater racing and motorbikes.

 New features in Mario Kart 8 include:

 Spin Boost: While racing upside down or on walls, players can bump into other racers or certain track obstacles to get a speed boost. The Spin Boost fundamentally redefines the way that players compete, and makes anti-gravity racing even more exhilarating.
 Returning Characters: In Mario Kart 8, players can race with returning characters Metal Mario, Lakitu and Shy Guy. These newly revealed returning characters join a host of previously announced favorites, including all seven of Bowser’s Koopalings, who are playable for the first time in video game history.

 New Items: Two new items join the fray in Mario Kart 8. First, the Piranha Plant attaches to the front of the player’s kart and chomps at other characters, banana peels on the track or even shells thrown by other characters. Each time the Piranha Plant lunges forward to bite, the player receives a brief boost of speed. The second new item is the Boomerang Flower. After acquiring it, racers can throw a Boomerang at opponents to stun them, and its arc allows players to strike multiple opponents with a single toss. The Boomerang can be thrown three times – forward or backward.

 New Courses: Remixed classic courses make a return in Mario Kart 8, with favorites such as Moo Moo Meadows from Mario Kart Wii, Toad’s Turnpike from Mario Kart 64 and Donut Plains from Super Mario Kart, among others. The graphics and layout of these courses have been redesigned and re-imagined. For example, Toad’s Turnpike now allows players to drive up certain walls in anti-gravity mode. Mario Kart 8 will include 16 new courses and 16 remixed classic courses.

 Live Recorded Music: For the first time in the Mario Kart series, select courses in Mario Kart 8 feature music recorded by live performers.

 Control Scheme: Mario Kart 8 will support a variety of control schemes, including the Wii U GamePad, the Wii U Pro Controller, the Wii Wheel and the Wii Remote and Nunchuk. The game can also be played in off-TV mode using just the Wii U GamePad.

 Mario Kart 8 is now available for pre-order at major retailers throughout North America. A deposit may be required for pre-orders. See individual retailers for details. For more information about the game, visit http://mariokart8.nintendo.com. A new Mario Kart 8 game trailer can be found at Nintendo’s YouTube channel, http://www.youtube.com/nintendo.
Source: http://www.gonintendo.com/s/225473-noa-pr-new-items-characters-and-tracks-make-for-head-over-heels-fun-in-mario-kart-8

And this is just some information about certain ideas the devs had.

Quote from: GoNintendo
Mario Kart 8 devs on lack of track editor, potential for 3 riders in the future, customization and blue shell use

 The following information comes from producer Hideki Konno and director Kosuke Yabuki...

 On the idea of the series featuring a track editor/creator

 - Konno has been interested in providing gamers with a course creation tool for a long time
 - course creation is key to the series
 - Konno says making courses is "really tough"

"This is the eighth game in the series and when we work on a Mario Kart title, we work on courses and we create them and then we work on them again, and again, and again, and we revise until we come up with something that we think is going to be fun for everyone to play over and over again. So we have a lot of confidence in our ability to do so, but we understand what a tough challenge it is to create those courses.

 "I just don't know that at this point we're able to do that at a level that would satisfy anyone, myself included, or the customer. Someday, if we can come up with a solution and implement in a way that makes everyone happy, or we think will make everyone happy, we'll come back to that issue and maybe re-address it. We're always optimistic and thinking about what we're going to do in the future."


 On bringing back dual racers as in Double Dash, and why it hasn't happened since

"It wasn't just a simple case of, 'Hey, we're not going to do that again.' We really think the two racers together in one kart of Double Dash was really unique, and we thought it worked really well. We've got that in our pocket, so if we come up with any new, cool ideas that utilize having two players racing together, we will definitely grab that and possibly bring it back out.

 Having two players racing together, it does have a pretty high cost in terms of processing power, so that is an obstacle. That being said, if we could come up with some ways around that processing cost, we may have two players, maybe even three players, racing together. If we could come up with some cool ideas, we'll definitely use them."



 On race customization and blue shell randomness

"There was some item customization in Mario Kart 7, in that you could choose to have a mushroom-only race or shell-only race. We're going to have that plus a little bit more, actually, in Mario Kart 8. I think we're going to be able to answer that feeling of, 'I don't want to race with items.' Well, OK, then no items. Or, 'I only want to have bananas.' Well, OK. I think we're going to be able to provide a system to answer that desire this time around." - Yabuki
 "We're going to have some rule customization for folks who want to be able to go in and set that up for themselves. Game balance is a really important element of Mario Kart that we look very, very closely at and place a lot of value on. I think that item balance, from the time we start working on development, a thousand times, maybe even tens of thousands of times, we adjust that balance while we're playing. At the end, we come up with what we hope or feel is a really good balance. It's our strong hope that folks would want to play with the items as we have balanced them.

 That feature (the blue shell) is not random. It just doesn't happen. There is a lot of adjustment, and there is a lot of thought and effort put into that system and developing it in a way that actually promotes game balance. So I would hope people would understand that as well.

 One of the things we actually hope for is that if you're just playing on an off day, and you've lost a race or two. We hope that you step away going, 'Oh well, I just didn't feel it today. My luck wasn't with me. Whatever the cause, it just wasn't my day, but I'm going to come back and play again.' And that's sort of what we're aiming for. We want people to feel that way when they step away, that they want to come back." - Konno
Source: http://www.gonintendo.com/s/225464-mario-kart-8-devs-on-lack-of-track-editor-potential-for-3-riders-in-the-future-customization-and-blue-shell-use

There's a bunch of off screen videos out there but I still haven't seen everything so I'll just get this up there.


TL;DR- Your body better be ready on May 30th!
Report Spam   Logged

"Use the pain of loss! The power comes in response to a need, not a desire!"

"The power comes in response to a need! You have to create that need!" -Goku, Dragonball Z
MG Maxdaddy
WU Combatant
***

Karma: 24
Offline Offline

Posts: 696


View Profile
« Reply #22 on: April 03, 2014, 08:20:27 pm »

you can no longer collect an item to keep in reserve Shocked
 Afro  bikes no longer allow for wheelies  Afro
POW block is gone  Afro
 - Lightning Bolt is much rarer now  Afro
Report Spam   Logged
The Krazy One
The Nintendo Guy
Administrator
WU Pwn
*

Karma: 7
Offline Offline

Clan: TaKeOver
Nintendo Network ID: TKrazyO
Posts: 2236



View Profile WWW
« Reply #23 on: April 08, 2014, 02:47:40 pm »

Here are some track comparison videos from GameXplain comparing the Mario Kart 8 versions of the tracks to their original forms.

Cheep-Cheep Beach (DS):




Moo Moo Meadows (Wii):




Royal Raceway (64):




Rainbow Road (64):

Report Spam   Logged

"Use the pain of loss! The power comes in response to a need, not a desire!"

"The power comes in response to a need! You have to create that need!" -Goku, Dragonball Z
DoubleGunz
Founding Member
WU Smash Yo Face
******

Karma: 57
Offline Offline

PSN: DoubleGunz
Posts: 4906



View Profile
« Reply #24 on: April 08, 2014, 09:10:09 pm »

This game alone warrants the purchase of a Wii U.

I honestly don't care if anything else comes out for it that's worth buying.

Well, aside from Wind Waker being the greatest thing ever, and SSB of course.
Report Spam   Logged


Ps358
WU Guru
******

Karma: 40
Offline Offline

Xbox Live: xKratic FTW
Posts: 11206


I'm Kilometer Peter


View Profile
« Reply #25 on: April 09, 2014, 04:19:15 am »

I only watched the video once, but it looked like you couldn't go to Peach's Castle on Royal Raceway. This is a flaw. Angry
Report Spam   Logged

nice auto lock on the sniper rifle, i know a hack when i see it. use a real gun.

DoubleGunz
Founding Member
WU Smash Yo Face
******

Karma: 57
Offline Offline

PSN: DoubleGunz
Posts: 4906



View Profile
« Reply #26 on: April 09, 2014, 11:17:10 am »

You wouldn't be very happy if, when racing online, 2 people just sat over there and the race went on forever.
Report Spam   Logged


Ps358
WU Guru
******

Karma: 40
Offline Offline

Xbox Live: xKratic FTW
Posts: 11206


I'm Kilometer Peter


View Profile
« Reply #27 on: April 09, 2014, 12:04:35 pm »

I'd be the sitting over there, so I'd be happy with it.
Report Spam   Logged

nice auto lock on the sniper rifle, i know a hack when i see it. use a real gun.

DoubleGunz
Founding Member
WU Smash Yo Face
******

Karma: 57
Offline Offline

PSN: DoubleGunz
Posts: 4906



View Profile
« Reply #28 on: April 09, 2014, 12:19:08 pm »

trole
Report Spam   Logged


Ps358
WU Guru
******

Karma: 40
Offline Offline

Xbox Live: xKratic FTW
Posts: 11206


I'm Kilometer Peter


View Profile
« Reply #29 on: April 09, 2014, 01:38:44 pm »

Oh relax, the game would end after about 30 seconds after the 1st Place person finishes.
Report Spam   Logged

nice auto lock on the sniper rifle, i know a hack when i see it. use a real gun.

Pages: 1 [2] 3 4 ... 6   Go Up
  Print  
 
Jump to:  

Powered by EzPortal
© 2008-2014 We Unite Gaming, Wii Unite Gaming, Wii Unite
Bookmark this site! | Upgrade This Forum
SMF For Free - Create your own Forum

Powered by SMF | SMF © 2016, Simple Machines
Privacy Policy