Banner
Xtra Smileys
[Open]
We Unite Gaming
May 23, 2025, 11:19:18 am
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Welcome to We Unite Gaming!
Formerly Wii Unite/Wii Unite Gaming
 
  Home Help Search Arcade Gallery Youtube Channel Chatbox Staff List Login Register  

Call of Duty: Ghosts Multiplayer Info

Pages: [1] 2 3 4   Go Down
  Print  
Author Topic: Call of Duty: Ghosts Multiplayer Info  (Read 896 times)
The Krazy One
The Nintendo Guy
Administrator
WU Pwn
*

Karma: 7
Offline Offline

Clan: TaKeOver
Nintendo Network ID: TKrazyO
Posts: 2236



View Profile WWW
« on: August 14, 2013, 03:07:38 pm »

For those that most likely haven't seen it, this is the multiplayer gameplay trailer:





These were the modes that were shown in the video:
- Free For All
- Team Deathmatch
- Search and Destroy
- Domination
- Kill Confirmed
- Search and Rescue
- Grind, Blitz
- Cranked
- Infected
- Hunted


Also,



There are now women in Call of Duty multiplayer. Get ready to headshot some girls (guys in real life)!  Tongue


This is the Squad mode details.
- unlock up to ten different character slots
- each character can have its own unlocks, loadouts and visual customizations
- they also have their own discrete prestige levels
- play with them either solo, co-op or competitively in four different Squad-based modes
- Squad vs. Squad pits you and up to five of your AI-controlled squad mates against another player and their five squad mates
- Wargame pits you and your team of five AI soldiers against a team of bots
- Safeguard pits your Squad against waves of AI enemies
- Squad Assault lets either you and five AI squad mates or five other actual players square off against a six-person AI Squad created by another player
- matchmake to find a Squad to play against, or choose to fight a friend's offline team
- map and mode that your offline Squad will defend can be chosen ahead of time
- AI-controlled Squad can even earn you XP if they perform well while you're offline



This isn't all the information from the multiplayer reveal earlier. I'm still shifting through it. If you guys see any info I missed feel free to post it here.
« Last Edit: August 14, 2013, 03:17:22 pm by The Krazy One » Report Spam   Logged

"Use the pain of loss! The power comes in response to a need, not a desire!"

"The power comes in response to a need! You have to create that need!" -Goku, Dragonball Z

Share on Bluesky Share on Facebook

The Krazy One
The Nintendo Guy
Administrator
WU Pwn
*

Karma: 7
Offline Offline

Clan: TaKeOver
Nintendo Network ID: TKrazyO
Posts: 2236



View Profile WWW
« Reply #1 on: August 14, 2013, 03:16:33 pm »

Here's the press release.

Quote
Los Angeles - August 14, 2013 - The next-generation of multiplayer gaming is here. Activision, developer Infinity Ward and Xbox today gave fans worldwide a sneak peek into the all-new Call of Duty®: Ghosts multiplayer, which delivers an unparalleled online experience, empowering fans with the greatest amount of customization, new ways to play, and access ever seen in franchise history. The new title features dynamic map events, new tactical player movements, a visually stunning world, an arsenal of new weapons, killstreaks, maps and game modes, and an all-new second screen experience along with the ability to transport your profile across console generations for the most complete gaming experience possible.

"Call of Duty: Ghosts continues the tradition of unrivaled gameplay and innovation that has made Call of Duty one of the most engaging entertainment experiences in the world played by more than 100 million fans," said Activision Publishing, Inc.'s CEO, Eric Hirshberg. "Call of Duty set the benchmark for the current gen and that's exactly what we're aiming to do for the next generation."

Call of Duty: Ghosts' customization includes the all-new Create-a-Soldier system, in which players can customize their various weapon loadouts, plus, for the first time in the series, the physical appearance of their soldier, delivering over 20,000 possible combinations, including heads, body types, equipment, gender, and more.

The customization in Call of Duty: Ghosts continues as players can not only Create-a-Soldier, but also create an entire squad of up to 10 unique soldiers which can be customized down to their appearance, perks, loadouts, and style of play. In addition, each custom squad member earns XP toward Prestige and can also be modified to specialize in various combat classes and across multiple game modes, allowing more flexibility and depth for gamers than ever before.

Players of all skill levels can take their squad of soldiers into Call of Duty: Ghosts' all-new third mode of play called Squads, where they can enlist to play solo, cooperatively up to 6-players, or competitively for one vs. one, head-on matches pitting players and their squads against others and their squads. Squads features a variety of play-types, allowing fans at any time to swap-out their custom A.I. soldiers with real friends for quick-action co-op. The competition can be fierce as squad soldiers display life-like, skilled tactics and behaviors like side-strafing, corner-camping, jump-shooting and more. Players, plus their squads, will earn XP, and if you're offline, be prepared as your squad may get challenged for play without you.

"This is the biggest overhaul of multiplayer since the original Call of Duty: Modern Warfare," said Mark Rubin, Executive Producer, Infinity Ward. "We're pouring our hearts and souls into making Call of Duty: Ghosts multiplayer the best it can be on next gen and current gen alike. With all the customization options, our new Create-a-Soldier system, dynamic map events, new perks and killstreaks, tactical player animations, new Squads mode, Clan support in-game and on second screen, it's the complete online experience."

Call of Duty: Ghosts also features the evolution of multiplayer maps through dynamic map events. Player-triggered traps and events allow gamers to strategically redirect the course of battle, including the ability to call-in a map-changing killstreak, which can completely transform or modify the map delivering new levels of strategy and gameplay.

"Since its launch on the Xbox 360, the Call of Duty series has firmly established its home on the Xbox platform with the game's largest and most engaged community," said Yusuf Mehdi, Corporate Vice President of Marketing & Strategy, Interactive Entertainment Business at Microsoft. "With the debut of Xbox One later this fall, we have no doubt that our longtime partners, Activision and Infinity Ward will raise the bar higher than ever before for this incredible franchise in Call of Duty: Ghosts and look forward to add-on content again coming first, exclusively to Xbox."

Players can also now take Call of Duty: Ghosts anywhere, utilizing their Call of Duty account, already secured through their registration to Call of Duty® Elite, to carry their profile with them, including profile change updates between Xbox One, the all-in-one games and entertainment system from Microsoft, and Xbox 360 games and entertainment system from Microsoft, or PlayStation®3 computer entertainment system and PlayStation®4 computer entertainment system. Plus, this means that when players are ready to upgrade their current gen console to the next gen version, (from Xbox 360 to Xbox One, and from PlayStation 3 system to PlayStation 4 system), all their Call of Duty: Ghosts stats, unlocks, and more will seamlessly go with them and be ready and waiting. For players who don't yet have an account, they can simply sign-up for free in-game or on the web.

The all-new Call of Duty® App gives players a second screen mobile and tablet experience designed to work hand-in-hand with both current gen and next gen versions of Call of Duty: Ghosts. Created by Beachhead Studio in collaboration with Infinity Ward, the app offers the most popular features from Call of Duty Elite and also gives a new dimension to Call of Duty: Ghosts by allowing fans to stay connected to the console experience wherever they go. With the Call of Duty App, players will have the power to edit their entire squad pre-match, and have one touch access to change loadouts for their next spawn while in match, as well as view and share after-action results with friends on Facebook and Twitter, and more. The new Call of Duty App is fully integrated with Call of Duty: Ghosts, and will launch alongside it this November on mobile and tablet devices.

Call of Duty: Ghosts also features a deep level of Clan support and in-game integration. With their Call of Duty account, players can join, create, and manage a Clan all from in-game or from the Call of Duty App. From the game, players can enjoy in-game Clan rewards, as well as Clan vs. Clan playlists, which are all available on both current and next gen. Additional Clan features in the app include Clan Chat, Rally-Up, and a Clan Emblem Editor.

The Call of Duty App also includes for Call of Duty: Ghosts players Clan Wars, an all-encompassing, 24/7, experience on the app that is tied directly to Call of Duty: Ghosts multiplayer, connecting the game and second screen for a truly deep two-way interaction. This brand new experience enlists players into a larger conflict, where any Clan member, no matter what skill level, can contribute to the Clan War mission and compete against other Clans for additional XP and exclusive in-game content.

Led by Hirshberg, Activision unveiled the next generation Call of Duty along with a sweeping list of headlines during the live streamed world premiere, including:

Call of Duty®: Ghosts Season Pass. Four epic DLC Map Packs for one discounted price (based on Season Pass suggested retail price of $49.99/4000 Microsoft Points on Xbox Live and four DLC Map Packs at a suggested retail price of $14.99/1200 Microsoft Points each). Included in the Season Pass is the Ghosts Team Leader Pack featuring for the first time a multiplayer character modeled from one of the characters from Ghosts' single player campaign, along with additional bonus digital content. While the DLC Map Packs will be available starting in 2014, the Ghosts Team Leader Pack and other Season Pass bonus content activates immediately upon purchase following the game's launch beginning Nov. 5, 2013. And, once purchased, the Season Pass will upgrade to next-gen (from Xbox 360 to Xbox One, and from PlayStation 3 system to PlayStation 4 system) for a limited time only at no additional cost.
Call of Duty®: Ghosts Collector's Editions. Two special editions covering the gamut of collector's interest beginning with the Hardened Edition, including a copy of Call of Duty: Ghosts, the DLC Season Pass, limited edition Collectible Steelbook and Paracord Strap; and the Prestige Edition, which includes all content from the Hardened Edition, plus the Call of Duty: Ghosts Tactical Camera, a full HD 1080p, water resistant, wide-angle mounted, wearable camera based on the actual helmet camera featured in the game itself. Both the Hardened and Prestige Editions are available for pre-order starting today.
eSports. The Call of Duty Championship, presented by Xbox returns in 2014. Additionally, Call of Duty: Ghosts will be the exclusive first person action and flagship title on the Major League Gaming (MLG) Pro Circuit in 2014.
Call of Duty: Ghosts Multiplayer World Tour. A 10-city global tour fan experience hitting Los Angeles; Cologne, Germany; Dubai, UAE; London, U.K.; Sydney, Australia; Moscow, Russia; Utrecht, Netherlands; Sao Paulo, Brazil; Milan, Italy; and Paris, France; leading up to the game's launch starting in November.

Activision punctuated the broadcast reveal as several of the most acclaimed professional Call of Duty players and a collection of U.S. Marines took to the stage for a live, exhibition match playing the new, next generation Call of Duty: Ghosts. Following the match, Activision revealed how fans can continue to support the Call of Duty Endowment, a non-profit organization that funds efforts to place veterans into high quality jobs, with the unveiling of the newest set of badass dog tags. Starting Nov. 5th, fans can purchase these limited edition dog tags for a suggested retail price of $4.99 at participating retailers. 100% of the profits will go toward the Endowment and its mission.

Published by Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard (Nasdaq: ATVI), Call of Duty: Ghosts will release on Xbox 360 games and entertainment system from Microsoft, PlayStation®3 computer entertainment system, PC and Wii U™ on Nov. 5. Call of Duty: Ghosts will also release on Xbox One, the all-in-one games and entertainment system from Microsoft, and PlayStation® 4 later this year. Call of Duty: Ghosts is rated M for Mature (Blood, Drug Reference, Intense Violence, Strong Language) by the ESRB. For more information, please visit www.callofduty.com/ghosts,www.facebook.com/CODGhosts, or follow on Twitter @InfinityWard. To access the complete Call of Duty: Ghosts Global Multiplayer Reveal Presented by Xbox, visit CallofDuty/Ghosts.com.
Report Spam   Logged

"Use the pain of loss! The power comes in response to a need, not a desire!"

"The power comes in response to a need! You have to create that need!" -Goku, Dragonball Z
The Krazy One
The Nintendo Guy
Administrator
WU Pwn
*

Karma: 7
Offline Offline

Clan: TaKeOver
Nintendo Network ID: TKrazyO
Posts: 2236



View Profile WWW
« Reply #2 on: August 15, 2013, 04:41:15 pm »

I got these from GoNintendo. 3 multiplayer videos. Show off the Octane, Whiteout and Strikezone maps in that order.





Report Spam   Logged

"Use the pain of loss! The power comes in response to a need, not a desire!"

"The power comes in response to a need! You have to create that need!" -Goku, Dragonball Z
Turboweasle
Administrator
WU Guru
*

Karma: 228
Offline Offline

PSN: Turboweasle
Posts: 16556


Turboweasle: everyone's favorite speedy rodent


View Profile
« Reply #3 on: August 16, 2013, 11:22:16 am »

So it's the same old CoD, except now one of the character models has boobs.
Report Spam   Logged

"And I also told the students that, for the sake of humanity's future, I hoped they were all sterile." - Ignatius Reilly.
Never mind what your daughter is taught in school; what she remembers is what she has learned from you.
Anti-Noob Fortress of Veteraness Council Member
~Turboweasle~

I NEVER squeeze my jubblies, so that stuff wouldn't work for me.
Autumn
Guest
« Reply #4 on: August 16, 2013, 03:48:32 pm »

They are more diverse now!
Report Spam   Logged
Termin8or
WU Pigskin Pick'em Champion
WU Guru
*

Karma: 524
Offline Offline

Clan: WtF
Posts: 10506


View Profile
« Reply #5 on: August 16, 2013, 05:30:07 pm »

Diverse = boobs
Report Spam   Logged

Turboweasle
Administrator
WU Guru
*

Karma: 228
Offline Offline

PSN: Turboweasle
Posts: 16556


Turboweasle: everyone's favorite speedy rodent


View Profile
« Reply #6 on: August 16, 2013, 05:36:01 pm »

More like, "You know what FPS players really need?  Boobs.  They need to see boobs every time they respawn.  We'll have record sales."
Report Spam   Logged

"And I also told the students that, for the sake of humanity's future, I hoped they were all sterile." - Ignatius Reilly.
Never mind what your daughter is taught in school; what she remembers is what she has learned from you.
Anti-Noob Fortress of Veteraness Council Member
~Turboweasle~

I NEVER squeeze my jubblies, so that stuff wouldn't work for me.
Autumn1194
Guest
« Reply #7 on: August 16, 2013, 07:59:08 pm »

you guys are terrible  Angry
Report Spam   Logged
Turboweasle
Administrator
WU Guru
*

Karma: 228
Offline Offline

PSN: Turboweasle
Posts: 16556


Turboweasle: everyone's favorite speedy rodent


View Profile
« Reply #8 on: August 16, 2013, 08:11:04 pm »

Wait, why?
Report Spam   Logged

"And I also told the students that, for the sake of humanity's future, I hoped they were all sterile." - Ignatius Reilly.
Never mind what your daughter is taught in school; what she remembers is what she has learned from you.
Anti-Noob Fortress of Veteraness Council Member
~Turboweasle~

I NEVER squeeze my jubblies, so that stuff wouldn't work for me.
Termin8or
WU Pigskin Pick'em Champion
WU Guru
*

Karma: 524
Offline Offline

Clan: WtF
Posts: 10506


View Profile
« Reply #9 on: August 16, 2013, 08:47:51 pm »

Because we're guys?
Report Spam   Logged

Laughing Turd
Global Moderator
WU Guru
******

Karma: 246
Offline Offline

Clan: Dragon Boys
Posts: 23396


Maldita mi duda fue fatal.


View Profile
« Reply #10 on: August 16, 2013, 11:26:20 pm »

I wouldn't mind female soldiers in games but not if the only reason for it is because the feminists are causing a huge shitstorm about...well whatever. Expect the females to be physically similar to real life women except extraordinarily strong (maybe as much or more than a 6'2", 220 lbs male soldier) and always have someone mention how super fucking awesome and better it is to have a vagina over a penis. Also they'll probably try to guilt and shame males with scenes of the female soldier being tortured and subtle messages about how it's wrong to hit females period.
Report Spam   Logged

Turboweasle
Administrator
WU Guru
*

Karma: 228
Offline Offline

PSN: Turboweasle
Posts: 16556


Turboweasle: everyone's favorite speedy rodent


View Profile
« Reply #11 on: August 16, 2013, 11:28:35 pm »

I would be extremely surprised if CoD got anywhere near discussing those issues, or even presenting them.  I'm more expecting it to be "Oh look, here's another soldier.  This one has boobs.  You can play as this one.  She has subtle jiggle physics where it counts."

Basically I see it as an appeal to the stereotypical CoD player, nothing else.
Report Spam   Logged

"And I also told the students that, for the sake of humanity's future, I hoped they were all sterile." - Ignatius Reilly.
Never mind what your daughter is taught in school; what she remembers is what she has learned from you.
Anti-Noob Fortress of Veteraness Council Member
~Turboweasle~

I NEVER squeeze my jubblies, so that stuff wouldn't work for me.
Laughing Turd
Global Moderator
WU Guru
******

Karma: 246
Offline Offline

Clan: Dragon Boys
Posts: 23396


Maldita mi duda fue fatal.


View Profile
« Reply #12 on: August 16, 2013, 11:36:44 pm »

Don't get me wrong, that very well might be the case. But in my opinion, it's also very likely that the whole thing is because of feminist pressure.
Report Spam   Logged

Autumn1194
Guest
« Reply #13 on: August 17, 2013, 01:29:35 am »

Don't get me wrong, that very well might be the case. But in my opinion, it's also very likely that the whole thing is because of feminist pressure.

Or maybe it's because it's the right thing to do.  Huh?
Report Spam   Logged
Laughing Turd
Global Moderator
WU Guru
******

Karma: 246
Offline Offline

Clan: Dragon Boys
Posts: 23396


Maldita mi duda fue fatal.


View Profile
« Reply #14 on: August 17, 2013, 09:39:03 am »

Get pissy if you want but I already said that I don't mind at all if there are girls in my video games. It's not an issue at all for me. The issue for me is when developers start caving into the pressure that feminists are known to give them. And I wouldn't necessarily say that it's the "right" thing to do. These military shooters also have art directions. If the creators wanted to base the game a little bit more in reality, then no, there probably wouldn't be any females in there simply because the role females play in front line combat is very limited. There's reasons for that but that's another can of worms.

But that's aside the point. My point is that more power to the devs if they felt it themselves that there should be female characters. If that was their artistic point from the start, excellent. I can see that there is a sizeable group of gamers that would like to play female skins. But if somewhere along the line the decision was made because of pressure from some feminist group that don't even really play games, yeah, **** that.
Report Spam   Logged

Pages: [1] 2 3 4   Go Up
  Print  
 
Jump to:  

Powered by EzPortal
© 2008-2014 We Unite Gaming, Wii Unite Gaming, Wii Unite
Bookmark this site! | Upgrade This Forum
SMF For Free - Create your own Forum

Powered by SMF | SMF © 2016, Simple Machines
Privacy Policy