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So...who's buying BF4 for PS3?

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Author Topic: So...who's buying BF4 for PS3?  (Read 1451 times)
Laughing Turd
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« Reply #30 on: November 11, 2013, 10:00:50 pm »

However, once you get your own boat and unlock TV Missiles, they go down insanely fast since you can fire both TV missiles pretty fast. One of my first 2 games had an attack boat and I used it. Went 24-0 or something because no one had anything unlocked for it lol.

boat on boat violence is pretty intense, bro. i love doing a quick flank with the rhib boat on obliteration, picking the bomb carrier and hauling ass to the bomb site on paracel storm when the storm hits and the waves go 20 ft high. it's like one of those chase scenes in the movies where a dude jumps in his getaway car and **** hits the fan. it's funny because you spam "get in" on the commo rose and the blue hauling ass with the bomb knows exactly what's up as soon as he sees you. 7/10 times i fail because that attack boat is hard as hell to shake, but when it does, it feel epic as hell.

also i love trying to bait boats into the shallow waters between the little island and they get stuck on the beach. funny as hell.

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My only complaint with the game so far is the fact that Air vehicles don't get a warning half the time. They just randomly blow up or nosedive after being hit by a heatseeker or stinger. THEN once you've been hit, you get a lock-on warning. -.-

bro, ea needs to get some better servers and dice just needs to fix the damn netcode. it's so annoying dying 10 ft behind a wall. even bf3 was better than this. i'm sure there is a warning buzzer going off but it's just out of sync between you and the guy shooting you down. i've been in a lot of firefights where i won't even get hitmarkers and i know i'm hitting dead on. after i'm done emptying my mag and frantically reload in fear, the dude randomly drops and i get a kill.

i think if they fix the netcode it'd be a much better game.

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How has the transition been going for the M/KB?
it's going alright, thanks for asking. the mouse is a non issue. it's super accurate and a lot faster than analog sticks. i really enjoy that and it's helping me shoot a lot of choppers down with a freehand rpg.

the keyboard on the other hand is progressing more slowly. don't get me wrong, it's adequate for movement and i like having a lot more options at my disposal in terms of keybindings and action buttons. the thing is, i still get stuck and fumble around a lot when action gets heavy and you need to dance your fingers around the keyboard. it doesn't feel natural to me, not nearly as much as using an analog stick.
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