MrPillow
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« Reply #15 on: January 20, 2009, 09:40:34 pm » |
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Neither WaW or MOH takes much skill. Ideally Conduit will be a fast paced shooter (little more than MOH) with a haloish like health/damage system. With WaWish nades though. WaW nades are absolutely perfect
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TIGER STYLE: Wii'Nite clan ain't nuthin' to **** with \\//\\// <== My dubayew 
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TheFRENCHFLY
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« Reply #16 on: January 20, 2009, 10:10:18 pm » |
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if the health system in the conduit stays the same between campaign and multiplayer then it will be nothing like halo. and the nades in the conduit are much more fast paced then waw - no cooking involved, just a flick of the nunchuck. with that in mind, i would be surprised if they were as powerful. thats just guesswork on my part though.
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SaintSeiya
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« Reply #17 on: January 20, 2009, 11:59:40 pm » |
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people are still gonna play WaW after conduit release jst like ppl still play moh now that WaW is out
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 Don't worry. I will soon eradicate that White bastard known as [wt]Zzz. Together, as minorities, we will once again prove that quality is greater than quantity when I, Black Zzz, become the new Admin in training at GameBattles.
Yes we can. Yes. We. Can.
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stelzig
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« Reply #18 on: January 21, 2009, 03:52:29 am » |
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Baw888:
MoH Strengths I don't care about 32 player much. 16 would've been good enough so it's not one of the "strengths" as such for me Lobby yes. Command spamming was indeed great lol No FCs is, eh alright, but not what makes moh a better game Yes sniping, and everything else is better in MoH. Well spotted... The winner system only really differs in deathmatches. TDM was also only kills in moh. Not that the outcome in tdm is really affected by this unless alot of suiciding is happening (teamkilling should still give -1 in MoH, don't know abot cod) Lack of unique names doesn't bother me much CTF yes, although i never really liked the CTF in MoH.
CoDWAW Strengths BeGraphics claimed to be better, but i honestly prefer MoH's graphics. Not that graphics matter that much Same for story mode, although they lack in both games, and once again not something that matters much (yes i actually had more fun playing through MoH's single player. Yes i played through it on both. Yes the sniping levels were the best in both) More variety of weapons is true (too bad the mp40 is more "overpowered/overused" in this game than it already was in MoH) The costumization is not better. Just more complicated. This is one of the things i do not really like in the game. I see it as more of a gimmick I don't know if i'd say the maps are better. Different sure, but not better. wth cares if you can jump Yay namechanging Not real clantags in the wii version, but alright you can type in [] i guess wth cares about crawling
It's generally very minor things you mention. For me it still comes down to these things:
MoH has a better health system (fudge realism), a better lobby system, better/more consistent lag with less trouble registering hits ("lagshields"), and no host advantage. In other words, the basic gameplay is better, and it runs better online lagwise. The only really good thing that i'm missing in MoH that CoD has is the abbility to invite friends to your game. And then again CoD is doing that in a retarded way. Both are missing the abbility to join your friends game (in MoH even missing the abbility to see WHICH game he's in)
The only reason i can see some people finding CoD better is because it's newer. When/if MoH3 is released i'm quite positive alot of people will move over to MoH again and find that better than WaW.
undrclsshero: It has nothing to do with matching up with americans. I have had a 4 bar connection to an american host before. But you basically have to have 4 bars in this game to feel somewhat confident that it won't lag for you. As soon as you're on 3 bars you can expect your shots that were actually spot on to just miss. And it doesn't matter if you lagshoot. It won't register. Even if your target had been standing still your shot would not have hit. So many times have i seen the DB shotgun not get kills where you should. And it is so damn easy to notice the difference in how many bullets hit if you go on with an SMG first as host, and then afterwards as non-host. That, and as i said i'm not a fan of uber low health-level, which is why i am still puzzled to how some people actually prefer to get the health even lower by entering ****. The best explanation i can think of is that then the lag feels less appearent because you kill in so few (1...) hits anyway. Low health is probably the reason some people don't mind the lag in general actually seeing how all of them uses automatics anyway (which adds to the lag... If you see 2-3 people firing automatics near you at the same time... 50/50 chance your gun will double/triple shot glitch if it isn't automatic and you fired while they did this)
Edit: Oh right... No nadespawns in CoD is a plus for that game (thanks pillow).
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« Last Edit: January 22, 2009, 02:55:12 pm by stelzig »
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FrontLineXDS
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« Reply #19 on: January 22, 2009, 02:17:07 pm » |
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MoH Strengths I don't care about 32 player much. 16 would've been good enough so it's not one of the "strengths" as such for me Lobby yes. Command spamming was indeed great lol No FCs is, eh alright, but not what makes moh a better game Yes sniping, and everything else is better in MoH. Well spotted... The winner system only really differs in deathmatches. TDM was also only kills in moh. Not that the outcome in tdm is really affected by this unless alot of suiciding is happening (teamkilling should still give -1 in MoH, don't know abot cod) Lack of unique names doesn't bother me much CTF yes, although i never really liked the CTF in MoH.
CoDWAW Strengths BeGraphics claimed to be better, but i honestly prefer MoH's graphics. Not that graphics matter that much Same for story mode, although they lack in both games, and once again not something that matters much (yes i actually had more fun playing through MoH's single player. Yes i played through it on both. Yes the sniping levels were the best in both) More variety of weapons is true The costumization is not better. Just more complicated. This is one of the things i do not really like in the game. I see it as more of a gimmick I don't know if i'd say the maps are better. Different sure, but not better. wth cares if you can jump Yay namechanging Not real clantags in the wii version, but alright you can type in [] i guess wth cares about crawling MoH: You're right about the FC thing. Now that I think about it... not having them really didn't change anything. Sure, you could add them without all the hassle of having to enter the code, but once you add them, the only thing you could do was send them preset messages or see if they're online... I dont know... I like the sniping in both games, though MoH probably does take more skill. Yeah the winning system is pretty effed up. You can be in first place with 20 kills even though you might have like 35 deaths. I loved CTF in MoH which is why I was pissed at Treyarch for not putting it in...  CoD: The graphics in CoD are definitely more realistic (though maybe not as sharp as MoH), and allow you do actually blend in or hide (something that was pretty much impossible to do in MoH) The CoD story kicked MoHs ass. I've played through both and the CoD is definitely more badass (and longer than 6 levels XD). The variety of weapons in CoD is awesome. The customization is also awesome, and a big step up from MoH since MoH had no customization at all. One day you might want Deep Impact so you can tear through the walls (couldn't be done in MoH), and the next day you might want steady aim. CoD maps are definitely better: more hiding places and places to go. Definitely more intricate and elaborate in CoD. I hated not being able to jump/climb in MoH. Its awesome being able to do so in CoD. Eh, who cares about the names. But CoD does make it alot easier when you join a clan. Crawling is a big part of hiding in this game. I was also angry that MoH didn't have that.[/li][/list]
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FrontLineXDS
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« Reply #20 on: January 22, 2009, 02:17:51 pm » |
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WaWii's community is built on complaining because 90% of the people who play it have terrible sportsmanship. Only BC's fox squad accepts losing, which is sad that I can't appropriate that with mine/others clans because there's always some excuse for falling short.
Host's always been an advantage, get over it. People had fun in MoHH2, and I fall asleep trying to play hide-and-seek on Cliffside, and I'm pissed at the weapon balance on the 360.
MP44 got raped with the amout of nerfing features so it could spray. thx treyarch Bolt actions suck without a scope, and suck even worse vs. juggernauts. thx treyarch MGs have terrible hit detection and two of them are complete garbage. thx treyarch Shotguns are completely unusable apart from the DB with Stopping Power. thx treyarch People can tabun gas you regardless of side, and assbags enjoy doing so in objective modes. thx treyarch Tanks are worth absolutely nothing to kill and as such you're the only one killing them. thx treyarch Pistols suck. thx treyarch Prestige sucks, like you really need more SMG slots. thx treyarch Treyarch listens to the community(wii = obvious exception), except they never do anything but remove glitches that wouldn't be there in the first place if they put any effort into the game whatsoever. thx treyarch Dont' know why, but I enjoyed reading that... 
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stelzig
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« Reply #21 on: January 22, 2009, 03:18:11 pm » |
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There was at least 7 maps in single player MoH. Remember bombed city  (which reminds me... They could've at least added that one to online as well. I somewhat think they should also have used different areas from the different levels online. Like "city south", city "north" and so on. I still see the costumization as more of a gimmick. Fun to experiment with in the beginning, but in the end it just makes up for people whining about certain perks and so forth. I'm guessing you aren't adding killing streaks in here because that one is also fun in the beginning, but no matter how much strategy someone claims there to be in them, it really just is a lucky item that has a ridicilous requirment to get a certain amount of kills in a row. At least resistance 2 stepped up and improved that system a little by saying you need a certain amount of experience (mainly gained through kills in normal modes) to get your "berserk". Still something that just helps the winning player the most though, making it quite meaningless. This kind of bonus should be achieved through a sort of optional sidequest that isn't directly connected to the main objective to be "fair" and well implemented in the competitive scene. I'm still more into a simple setup however (you know - easy to learn, hard to master). So yeah i somewhat see it as a shame that everyone think that new FPS' need something that makes them stand out now because there are so many because it usually results in stupid gimmicks - not that this in CoD is really that bad, but i don't think it makes the game better. I added in that the weapon variety doesn't reflect the used weapon variety in CoD anyway btw. Forgot to say that when i posted originally. Played CoD again a bit yesterday. Got invited to a game with some WT people. Had a 3 bar connection, and yet i could empty A FULL CLIP OF A PPSH INTO THE BACK OF SOMEONE AND MAYBE GET 1 BULLET HIT. male cattle dung LAG CRAP! That is still what in the end ruins the game completely. The lag is extremely inconsistent, the host has a huge advantage, and the ping indicator which is a nice thought is likewise a really bad indicator that sometimes will give you 2 bars on a great connection and 3 or even 4 on a bad connection. It just doesn't function well online, and you can't help, but think that when you do well and "have a good connection" yourself, it's mostly because the guy you are up against has a bad connection in the given game. Oh and of course still the dumb "we want realism" health system. This is a videogame, how about giving us good and more "skillfull" gameplay where you can't just get a kill with a lucky single bullet hit. I know this means more stealthyness and what not, but the smart play skill, and the aiming skill needs to be somewhat balanced, and in this game the health is just ridicilously low. I suppose that is a matter of taste as well, but this is just a little thing that adds to why i don't like the game much, and i'm so glad to see that the conduit most likely will have more health again seeing how it want to work with that interesting 3 recovering bars system.
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Flawless
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« Reply #22 on: January 22, 2009, 09:26:01 pm » |
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Too many long posts too read... 
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undrclsshero
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« Reply #23 on: January 27, 2009, 01:22:54 pm » |
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Neither WaW or MOH takes much skill. Ideally Conduit will be a fast paced shooter (little more than MOH) with a haloish like health/damage system. With WaWish nades though. WaW nades are absolutely perfect
As the leader and spokesman of the great unwashed, those multitudes of common players that make up the overwhelming majority of players in both games, I can say unequivocally neither game is easy. Its easy for great players (like Pillow) because of your skill ... especially reaction time and hand/eye coordination. But be careful of wishing that it is too difficult as this will make it the greatest game that no one buys. And who would want a game with no noobs? 
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stelzig
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« Reply #24 on: January 27, 2009, 03:37:54 pm » |
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A game with no noobs would be nice. I always searched for the most challenging rooms in MoH. Then again it would probably mean there wouldn't be many players to play against at all, so i guess i need them 
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MNOP
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« Reply #26 on: January 30, 2009, 10:53:17 am » |
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RIP MoH:H2. August 11, 2011. hey kechuas 1vs1 all that say i lag who KNOWS HOW THE LAG IS NOOONE and pillow when u are doing lag as u said u imobile n i trpw u 15 bullets not true when u are doing lag allll all the bullets that u get hurt so its impossible LIEEEEE how many of u have played with gigant lag NOONE thats cuz the first that u see it wilk be named who put LAG SHIELD TO THE LAG SHIELD when u do lag tell me
MNOPLY I WILL Mnoply's hair YOU IN THE ASS WITH A ROLL OF QUARTERS..YOU NEED 2 STFU.
It's not my fault chicks like your mom and your sisters like me.
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stelzig
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« Reply #27 on: January 30, 2009, 11:00:21 am » |
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I tried to click it many times, but it doesn't work 
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F5in
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« Reply #28 on: February 09, 2009, 01:51:56 pm » |
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wen your wherate hunters this hunters spire, trace, sylyx, samus. noxsus, kanden and weawel. my wherete is trava and sylyx
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Amplitud3
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« Reply #29 on: February 10, 2009, 11:01:22 am » |
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i love ppl who **** and think a "real" style of game play is cool. If u played the game "real" and if the game is more "real life" it would be flat out gh3y as **** nubz. Just like **** in CoD.. its not fun and **** is consider the **** game type 
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