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CoDWaW vs TC vs QoS

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Author Topic: CoDWaW vs TC vs QoS  (Read 871 times)
aredd007
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« Reply #15 on: October 10, 2008, 05:12:22 pm »

Ya, especially since MoH was released a year before the rest. LOL
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« Reply #16 on: October 10, 2008, 07:06:56 pm »

And the fact that MoH is so far proving to be superior is really quite sad. Undecided
Ya, especially since MoH was released a year before the rest. LOL

On a shoestring budget, by developers who'd never dev'd for a console before, covertly spending their time on MoHH2 while EA had instructed them to work on Playgroundz 7: Revenge of the Monkey Bars.
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« Reply #17 on: October 10, 2008, 11:18:09 pm »

lol, wii unite also had like 10x the hype/advertising as mohh2 did
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« Reply #18 on: October 11, 2008, 10:45:45 am »

Well, the controls for CoD WaW can't be that bad...  I had MoH for a few days when I rented it, and I used the default controls and thought those were beast already.

CoD WaW is supposed to have controls somewhere between Metroid Prime 3 and MoH H2 [I read it somewhere, but can't find the link].  I think the only people who may not like the controls will be the ones who turned the aiming to the highest sensitivity possible in MoH.

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between the 3 of them or how ever many where there one of them could of got the gun and pointed it at him and told him to gtfo. Its that simple he would of left no one raped murdered lives saved so on and so forth daugher be eating her captain crunch the next morning
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« Reply #19 on: October 11, 2008, 02:13:47 pm »

Well, the controls for CoD WaW can't be that bad...  I had MoH for a few days when I rented it, and I used the default controls and thought those were beast already.

CoD WaW is supposed to have controls somewhere between Metroid Prime 3 and MoH H2 [I read it somewhere, but can't find the link].  I think the only people who may not like the controls will be the ones who turned the aiming to the highest sensitivity possible in MoH.

That would be me.  But honestly, at this point, there's no excuse for not having a customizable bounding box.  If WaWii doesn't let me tailor that and turning speed to my liking, I'm going to be unhappy about it.
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« Reply #20 on: October 11, 2008, 04:53:00 pm »

IGN said the bounding box was customizable, but I guess the controls could still be tighter they say...
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between the 3 of them or how ever many where there one of them could of got the gun and pointed it at him and told him to gtfo. Its that simple he would of left no one raped murdered lives saved so on and so forth daugher be eating her captain crunch the next morning
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« Reply #21 on: October 14, 2008, 11:12:53 pm »

I vote Resistance 2.

Just putting that out there.
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« Reply #22 on: October 15, 2008, 01:53:50 am »

I vote Resistance 2.

Just putting that out there.

 ^ <_<

WaW will be pwnage for wii ONLY if it does have perks included in the game. To many people nowadays worry about having 100 players online......the less the better. It equals better teamwork and less lag.

Even though i said all of that, im not getting neither of those 3 games (definately not QoS since it will phail miserably) i wanna wait till the reviews.
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« Reply #23 on: October 15, 2008, 12:12:36 pm »

I vote Resistance 2.

Just putting that out there.
WaW will be pwnage for wii ONLY if it does have perks included in the game. To many people nowadays worry about having 100 players online......the less the better. It equals better teamwork and less lag.

Not necessarily. But CW's is what tactical games is for. I love tactical 4v4-10v10, etc CW's as much as the next guy but occasionally I just wanna hop in a game with a ton of people (CoD4 PC is great for this with up to 64 people) and just go nuts to blow off some steam. Lag's not really an issue as long as it's a decent game and gets decent servers. CoD4 PC 64 player games don't have lag in a good server (which is where you should be playing to begin with).

But I agree with Perks being overkill in a 4v4 game. I assume some perks will have to be banned (probably a weapon or two too) from competitive play. In CoD4 CW's perks are bad as it is. ._. Perk Selection + Skill with a little luck = Win. =( And now with WaW having EVEN MORE perks with EVEN LESS players, I feel they should've just created a class system. ._.
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« Reply #24 on: October 15, 2008, 02:15:03 pm »

Hmmmmmm, I vote guitar hero 4  Cheesy
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« Reply #25 on: October 15, 2008, 02:48:27 pm »

what exactly are the controls for WaW?

but i still think waw will be amazing, CWs will be a good 4v4, online TDMs might suck but 8 ppl DM isnt bad. No vehicles sucks but its not like ive played with tanks b4 so I wont miss anything.

Im looking forward to conduit aswell but thats so far away. I want WaW for now

i dont really like 007 games
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« Reply #26 on: October 15, 2008, 10:51:51 pm »

although it will be strange, say your trying to get the dogs you'd practicly have to kill team the whole team 2 times in a row plus the waiting for them to respawn before you get them.  But I still think this game will be fun.
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« Reply #27 on: October 15, 2008, 11:27:26 pm »

I vote Resistance 2.

Just putting that out there.

Thanks for that valuable input  Wink
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« Reply #28 on: October 16, 2008, 01:38:33 am »

although it will be strange, say your trying to get the dogs you'd practicly have to kill team the whole team 2 times in a row plus the waiting for them to respawn before you get them.  But I still think this game will be fun.

Lol, I just realized that. That'd be ****. =x Assuming the dogs are lethal like CoD4, but with better dodging, ambushing, etc.

And you're welcome Fortunz, although my second/third post was more enlightening.
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« Reply #29 on: October 16, 2008, 03:03:40 am »

what exactly are the controls for WaW?

Quote from: Mark Bozon @ IGN
Once we got used to the control though, World at War was still a very fun core experience. Control felt good, the sprint and crouch/prone control was there, and easy to use (sprint with A, crouch/prone with C), and the iron sights (Z button) were easy to pull up and down.

I know it's not really much, but I figured it a start. :/ Kinda lets you know that stuff has been remapped from MoH.

http://wii.ign.com/articles/915/915195p2.html
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