OK its time for me to do a little education about what you guys call lag.
You want to tell me what lag is. Did i get it right?
For those who don't know I have been in software development and information technology for 27 years.
You have been in business about such technology for a long long time. True?
The issue is how long it takes to send coordinates (I moved here I shot here and so on) from one Wii to another.
The problem is that data sent from one wii to another takes some time and people aren't completely synched. Causing you to lagshoot, as well as delayed kills. Am i correct?
MOH has the same lag issues, it just does not have any host advantage.
This is a point where i per experience (and per other people's experience) quite simply disagree, but here is what you told me first: MoH has the same lag issues as CoD. My verdict of the statement even with your background is
NO!MoH does not have the same amount of hit detection problems. On the VERY VERY VERY VERY VERY rare occasion can people standing still in that game not get hit. On the VERY VERY VERY VERY VERY VERY common occasion in CoD can you stand behind a sniper and knife him 5 times without him dying. If this is not because of lag that causes the bad hit detection here, then please do tell me what it is?
The host advantage is not perfect btw, I have seen many times where I hosted and ppl were unkillable due to some of the issues listed below.
Host advantage isn't perfect is what you are saying, and you'll list some reasons. I agree host advantage isn't perfect and it still have some issues (again mainly with simply registering hits. An issue the other versions of CoD are also known for just not nearly as badly). I take you have no objections?
One very important thing to understand is that it is not just the Wiis either. Every game also connects to servers in some presumably centralized location so it can recors everything that happens to gather statistics for leader boards and so on. So here goes:
Yep they connect to servers, and different companies figure different ways of handle lag (no i cannot elaborate, but maybe you can yourself. I'm sure you must be aware of this) and some games, even those who connects to the same servers, have different amounts of noticeable lag. Take mario strikers charged contra super smash brothers brawl for one. Brawl suffers from a HIGH amount of input delay that everyone will notice. Mario strikers charged has hardly noticeable input delay, and no teleportation or synch lag at all. The only place where input delay is somewhat noticeable is in a trick that needs specific frame precision.
Network Latency - essentially the distance between two wiis or between Wii and servers. Even if you are the host this can create lag that can't be fixed. You tend to see this in the U.S. for example when playing ppl from Austrailia, New Zealand and so on (they would see the same issues with us btw). Its a good argument for region locking.
The longer the distance, the higher ping, the more lag. Did i get it right?
Servers under powered or not enough of them - another example of even if hosting you experience lag. If you dont have enough servers to handle a big number of games/users everyone will be lagging. This is the classic Nintendo problem. Its not just that a 360 is more powerful, its that your annual fees BUY you a more powerful gaming network vs Nintendo doing it cheaply.
Not enough servers can cause lag because of being overloaded. Did i get it right?
Bad Connection - if you have a slow connection at home because of bad equipment or You Tube spamming or other reasons you will always lag others and experience lag yourselves
Your own connection being bad makes you lag for yourself, and for others, it doesn't mean the entire game lags. Am i right?
My speedtest results are here:

Am i right when i say i am not that guy who causes the lag? Well don't answer that actually, i have played on the PS3 and know i'm not.
Here's my results directly from the wii (which are naturally worse, anyone who wants an accurate lag test needs to do it through the wii's internet channel):

This is still a very good result from the wii, which i've been told from alot of people, and is even on my wireless connection to it.
And as for hosting, it works great in the PS/360 environment so a better console and gaming network is the real issue.
Hosting on PS360 (plus PC) is much better. Am i correct that this is what you were saying? Either way i know it is true i have a PS3 myself. Doesn't take away from the fact that some games lag more than others also on those 2 consoles. (Example: SFIV is a fighter that actually works online. From what i hear it is the first one to really accomplish this perfectly).
Did i get anything. ANYTHING! Wrong? Please explain it to me better if i did so i can comprehend why my, and 90% (yes this is a made up number) of all the wii gamers experience after countless of hours of gameplay in this game shows that CoD has hit detection problem is simply wrong.
Another small notice: Any non-automatic fire gun will often double or triple fire in CoD due to lag and synch issues (often when others are shooting at the same time. Not only does this make neither of the shots register and you die (most of the time, a few times i have tried where one of the 2/3 shots did hit), but you also almost always get killed afterwards. Never happens in MoH. Is this not lag, and if not what is it?
I don't know undr, i somewhat think it is you are living in a fantasy world here. By no means do i say that MoH doesn't lag, but have you tried cross-continent play on both CoD and MoH? No. Have i? Yes. Who should know best what game lags more when the game is pushed to its limits? Well personally i'd say the guy who has actually played them, but appearntly you think the guy who has been in the business can know that all games on the wii will absolutely certainly always lag identically much. Even if QoS appears not to have lagshooting or hit detection problems at all, but only have problems with teleport (on yourself - CoD has it happening as well sometimes. You return to spots you've already been to before walking against a wall and stuff. I'm sure you've seen it) lag and complete disconnections from other players at times. k.
Edit: You have no idea of how tempted i am to go play some games with some americans in CoD and record them, then do the same in MoH and compare them in a vid right now.