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**** "Lag" in clan wars

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Author Topic: **** "Lag" in clan wars  (Read 677 times)
Mr. coolguy Sethman
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« Reply #30 on: March 23, 2009, 08:53:52 pm »

Ressurected, I'm not agreeing with Lars because we're in the same clan or anything, but he does bring up many valid points.


People that play on different consoles say that the wii has better aiming, but I point out that better aiming means nothing if there isn't good hit detection, and they agree with me. Completely.


(this is the main reason I'm selling my wii and going to bigger and better consoles. DLC, actually decent online, not so bad of lag, and hit detection)
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« Reply #31 on: March 24, 2009, 02:57:31 pm »

On 360, they end the server right away if the hosts connection is bad and COD lag>MOH lag, end of story. I cut a large part of my playing time in the Wii version because of how terrible the servers have become over the months. I have little to no problems with the 360 version especially since there is no lag and no wack arse host advantage. Everyone has an equal advantage. Azn
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« Reply #32 on: March 24, 2009, 02:58:39 pm »

This game has terrible hit detection
Ressurected, I'm not agreeing with Lars because we're in the same clan or anything, but he does bring up many valid points.


People that play on different consoles say that the wii has better aiming, but I point out that better aiming means nothing if there isn't good hit detection, and they agree with me. Completely.


(this is the main reason I'm selling my wii and going to bigger and better consoles. DLC, actually decent online, not so bad of lag, and hit detection)
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bronxnyc718's brother http://bravococlan.com/
NyBxJkw718
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« Reply #33 on: March 24, 2009, 03:14:52 pm »

sorry for all the posts but Lars, I remember people knifing me from 2 feet away LOL and im not lying niether.
No no no no. Listen. LISTEN. Go play those friendlies and do the hit detection test as i told you to. The game even tells you how many bullets actually register on target. It is pure fact that shots commonly don't register in CoD. Yes host hits more often because the game is based around the host big whoop i know that. THAT DOES NOT MEAN MY SHOTS SHOULDN'T REGISTER ON THE HOST WHEN THE HOST IS STANDING STILL! You can still do the exact same in MoH and you will always ALWAYS kill in the same amount of shots no matter how many times you do the test.
Kniving requires the other player to have a really bad connection most of the time, but no it is not due to my aiming when this happens. Yeah maybe on people on last stand i suck at knifing those, but otherwise not. Speaking of last stand yeah i've also had situations where i've emptied my magnum into people in last stand and not kill them. Did you know that these guys get killed by a single hit with any gun?
I really can't believe some of you guys think this game doesn't suffer from bad hit detection with such obvious examples.

It is not lag per say that makes CoD on the wii a really bad game, it is the bad hit detection it has, even sometimes when hosting your shots don't always register - although the hit detection improves alot unless you're used to only play 1on1 with a guy living relatively close to you, and preferably not using automatics.
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« Reply #34 on: March 26, 2009, 06:29:53 am »

or you could be like xS and after crimson rapes them on his host and gets us host for 3rd map and say we "intentionally lagged"(if thats possible) and try to dispute when they all had 3 bars
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