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Might be getting a PS3 in the next few months

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Author Topic: Might be getting a PS3 in the next few months  (Read 506 times)
MrPillow
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« Reply #15 on: March 30, 2009, 09:44:42 pm »

And btw on your last comment, we're discussing weapon balance, not how quickly you die.
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« Reply #16 on: March 31, 2009, 01:54:33 am »

A good Fareye always beats a good Marksman. Auger's shield (which is broken by itself) + the ability to clearly see people through walls and shoot them is very broken, plus the 40 of the carbine is plain ridiculous. Bullseye is pretty much an inferior wraith that trades shield and range for like half a second faster killing, tags that are just for noobs who can't aim, and no start up time.

Not to mention Hedgehog nades literally shits on the other two and your nade pick is tied to the weapon you pick.

The only weapons that can kill in one bullet in WaW is BAs (which have large recoil, reload times, and small clips) shotguns (naturally, I've never played a game where a shotgun shell doesn't OHKO at close range. owait nm hi R2), and MP40, but only if you use stopping power and it's a headshot. And you can easily dropshot out of the way of intended headshots.

And I'd also say a BAR or other crap gun stands a lot more of a chance against a MP40 than a Marksman against a Fareye, or anything against a 40.
You know just as well as I that the marksman has advantages over a fareye on closerange to midrange. It's a backup teamgun to wound and finish targets that also stands a chance in close combat and is alot more mobile.
The rest. Yeah you mention one has some stupid advantage to inferior... But inferior also has stupid advantage. It's really not that imbalanced.
Yeah i agree a good BAR user has a chance against a good mp40 user. Especially if we play "****" (lol). As i said one bullet kills with any gun. Of course all guns have a chance at killing eachother. Depending on the range though a marksman also has a chance against a fareye. Even when they both see eachother at the same time it can be hard for the fareye to aim at the head if his scope zooms too far in (and must be even harder now if it's true that aim assist is reduced), and even on longer ranges it just takes for a good marksman to see the fareye first to be able to kill him.

Freez: The longer scopemode the fareye has is better than the marksman's secondary fire. If i could get that zoom on my marksman instead of the orb, i'd put it on instantly Tongue
Bullseye has LESS range than the wraith.
The shotty is better than the splicer if the user is good with it. Even after patch it just takes a little adjusting to actually start using the primary fire instead of pistol. Rossmore is the only gun that actually is able to kill the wraith in close quarters even if the wraith is used to perfection. I personally prefer using invisibility or adrenalin boost on it (i know!) *posts vid where he ironically has 2 instances of weird rossmore hit detection on wraiths lol*


Notice how it is a wraith and an auger that kills me this game hehe.
</facepalm at everything you just said>

Fareye is better than MM in every situation. 1 headshot kill>2 headshot kills. Not to mention MM only 2HKOs if its burst all hits (it has a crappy and sporadic spread). The secondary fire can be destroyed, and Fareye has OHKO potential at any range which I find far superior to the orb.

You have to lead and time your shots with Auger wall shooting, simple as that. GreedTEC, best Auger I've played, consistently 5-6 shotted ppl and if they somehow lived he'd toss a shield and run away. Auger=broken

Carb only does 10xp if you can't aim and get chest shots. Headshots kill in like 4shots from it.

How the hell is airfuel nades any good? Not only does it take longer to detonate but it makes a loud beeping noise for whatever people haven't noticed it after 2-3 seconds. Much unlike the silent, near instantly detonating hedgehog with large blast radius
Then all FPS games must be imbalanced because snipers are often that way. If it wasn't for the aim assist this would actually be one of the harder ones to one hit kill in with the snipers because the targets have so small heads. As i just said the fareye does not have an advantage in every situation, but yes if you want a high K/D ratio online then i suggest to people they go for the fareye as well no doubt about that. Yes auger is ridicilous if the user is good. You do remember both auger and wraith is banned (or bannable) on gamebattles right? You also know that CoD also have weapons and perks that can be turned off for gamebattles. Looks to me like it has the same problems Wink
I like how you forgot about shotgun for CoD also being one shot kills btw. You didn't even remember the gun existed, if that doesn't say inferior then i don't know what does. (I know you said one bullet, but come on Wink)
Carb kills in 5 shots with headshots only, but you make it sound alot easier to do than it is. Carbine isn't anything special, it has a little range over the other automatic guns, but kills slower (always kills slower), and is outgunned by the marksman when you get outside the range of the other automatics.
Air fuels are good because of lack and bad indicator. I often killed 5 nades with one air fuel and i'm positive it was because it didn't show on their screen, as i know i experienced getting suddenly killed by an air fuel many times xD
« Last Edit: March 31, 2009, 02:20:31 am by stelzig » Report Spam   Logged
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« Reply #17 on: March 31, 2009, 02:31:46 pm »

</facepalm at everything you just said>

Fareye is better than MM in every situation. 1 headshot kill>2 headshot kills. Not to mention MM only 2HKOs if its burst all hits (it has a crappy and sporadic spread). The secondary fire can be destroyed, and Fareye has OHKO potential at any range which I find far superior to the orb.

You have to lead and time your shots with Auger wall shooting, simple as that. GreedTEC, best Auger I've played, consistently 5-6 shotted ppl and if they somehow lived he'd toss a shield and run away. Auger=broken

Carb only does 10xp if you can't aim and get chest shots. Headshots kill in like 4shots from it.

How the hell is airfuel nades any good? Not only does it take longer to detonate but it makes a loud beeping noise for whatever people haven't noticed it after 2-3 seconds. Much unlike the silent, near instantly detonating hedgehog with large blast radius

first the marksmans orb isnt rly that good of a secondary fire weapon i realize that but in a 1v1 close situation fight with a marksman having something that at least does damage is preferred (at least by me u can prefer wutever u want) over a quick x2 scope in and having a x2 scope-in isnt even rly that useful on the marksman cos of its range plus im pretty sure the orb does +50 damage if it hits everytime bfore disappearing iv gotten a few kills after iv died from firing an orb. and the fareye being better in every situation= it has more potential because of its ohko headshot but u first hav to be an amazing quickscope and never miss and the other person cant be equally as good with wut ever gun hes usin

carbine: i was under the impression that every shooter game game more damage for headshots but how many times do u get every shot off as a head shot especially if ur in med range vs close range cos carbine both gets less accurate and less powerful with range

auger: you have to be good with it first for it to be unbalanced and it is a little unbalanced if ur lookin at it on paper but ive never had much of an issue with it in game idk it mite just be me. also its shields can be killed rather quickly especially when u have multiple ppl shootin at it

hedgehog > airfuel i agree but airfuel are also good in the right situation like in those massiv battles that break out over a piece of territory not in 1v1 situations and like stelzig said alot of times it doeznt even show that the nade is there i think if u throw it on a ceiling or wall is when it wont show the indicator idk but plenty of times ill just die out of no where from em

At least CoD has balance and variety

u said balance not weapon balance so thats just wut i was going with idk but cod's i havnt playd enough to call imbalanced other then the mp40 in the 5th and ive heard oce complain bout the m40 or sumthin in the 4rth. other then that im rly just defindin R2 as at least a little balanced vs wut u said

and stelzig gimme a FR on psn we shud play a few rounds sum time now that iv loaned all my other games out to my freinds
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« Reply #18 on: March 31, 2009, 04:32:20 pm »

If can't quote for some reason so my responses are in order of what's said.

. No the MM doesn't lol. It's an inferior rifle for people who can't aim. Yes you'll be able to spam away at crap snipers, but a good one will kill you first everytime. In close range Carbs and Wraiths poop on it.

Tags are not a good advantage. Are you going to tell me not even starting to shoot until after your tag connects>Wraith's sheer power, range, and mobile shield?

Who said anything about ****? Why don't I start basing R2's weapons off customs with low health? It'd make just as much sense. As you said everything kills in one shot is wrong and only happens to people who run out and die quickly.

Difference in skill is what you're considering in your MM vs Fareye discussion. Especially the MM seeing the Fareye. How was it the weapon that lets you see your target again?

Wrong on sniper imbalance. Most games have small clips, large recoil, and slow quickscopes. None of that applies to R2's fareye.

cont next post
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« Reply #19 on: March 31, 2009, 04:44:14 pm »

Lol at using GB to discredit anything. The only things worth banning are BBs and RGs.

I did mention the shotgun, idk what you're talking about there.

As for Carb, I've met plenty of people have consistently 5shotted in multiple games.

How do air fuel nades have bad indicators? Loud beeping noise plus visible indicator. If you were killed out of nowhere then that was lag.

Freez literally everything you just said had to do with things that have nothing to do with the weapons themselves.
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« Reply #20 on: March 31, 2009, 08:40:55 pm »

the auger was the only one that didnt hav to do with the weapon itsself but more skill
You have to lead and time your shots with Auger wall shooting, simple as that. GreedTEC, best Auger I've played, consistently 5-6 shotted ppl and if they somehow lived he'd toss a shield and run away. Auger=broken

but then so was urs we cant all be the best auger uv played if everyone ran around 5-6 shottin through walls then mayb id agree with u but so far in my experience the only times theyv ever killed me was when i was standin still tryin to recover health, though the shields can get a bit annoying

Fareye is better than MM in every situation. 1 headshot kill>2 headshot kills. Not to mention MM only 2HKOs if its burst all hits (it has a crappy and sporadic spread).

Wud u prefer the MM to also ohko with one headshot? does that sound like balance to you? MM and fareye rnt even the same class its not like comparing the ptrs and karb on cod or the type100 to the thompson, MM= BR. fareye= sniper. BR≠ sniper. sniper≠ BR. and the marksman can hold its own against the carb and wraith and its orb hits through wraiths sheild too it mite not be quite as good as the two but its not as bad as u make it out to be

I often killed 5 nades with one air fuel and i'm positive it was because it didn't show on their screen, as i know i experienced getting suddenly killed by an air fuel many times xD
^this

Carb kills in 5 shots with headshots only, but you make it sound alot easier to do than it is. Carbine isn't anything special, it has a little range over the other automatic guns, but kills slower (always kills slower), and is outgunned by the marksman when you get outside the range of the other automatics.
^this too (i didnt rly read his entire post it was a lil long  Embarrassed)
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« Reply #21 on: April 01, 2009, 04:38:13 pm »

When you talk about weapon tiers you talk about their weapon capability, not user capability. And the way to fix MM vs Fareye imbalance is to hamper the Fareye with non-damage related flaws. And Im sorry my comparsion of a weapon that doesn't in any scenario have any sort of an advantage over another, and is only at an even playing field at extreme close range (and to say they're even there is rather subjective too) doesn't fit into your imaginary weapon classes. Just cause MM blatantly rips off the BR doesn't make BR a weapon class
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« Reply #22 on: April 01, 2009, 04:50:08 pm »

right wut ever ur right resistance is unbeleivably imbalaced and shunt even be played dont bother gettin it when u get ur ps3 its not worth playing there matter settled
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