Ah OK! Enough blabber....ON WITH THE PROOF!

Even if you are our fellow clan member....we wouldn't believe if any one of us said we were Hugh Hefner's long-lost bastard son or Chairman Mao Zedong's great-great-nephew...

unless there was solid proof...
Ah...but question...
Are you officially part of the HVS staff working on the Conduit? Or were u just a guy who submitted some sketch doodles over to HVS and they liked it and paid you some money for royalties for the art? Will we see your name in the credits when we beat the Conduit's singleplayer mode?
If you really do work for HVS, I will not ask you for any inside info on the game project. I would however request that you relay the following suggestions I have for the game to the lead game designer (you know, the LGD must have at least some communication with his artists) on behalf of everyone looking forward to this game:
- What I love about Red Steel is improvised cover. You can use motion sensing to push over tables to serve as cover. I suggest the same be done in Conduit. And also maybe more interactive objects in the environment that can serve some tactical use in combat. At least implement that online as well.
- A lean function like in MoHH2
- Ironsight perspective please
- Secondary Fire if possible
- I'm sure the gun sounds in the game are placeholders....but if they're not....please add more oomph to them.
- ABSOLUTELY NO TOLERATION OF FRIEND CODES...not even a little bit.
- Lobby Room for online
- Wall edge destruction - For example, when you're under fire and you're in the cover of a wall....the wall's edge should chip away as bullets hit the edge of the wall. This little thing adds realism and was implemented in Counter-Strike:Source, a 2004 game.
- Online Co-Op please ....no BS Wii-Sports playing retarded frat boy's "Squadmate Mode" or other BS designed to attract casual gamers. This is a game dedicated solely for **** Wii gamers. Please do not compromise this ambitious development for the sake of the casual crowd.
-
IMPORTANT: Try to follow the footsteps of Mario Kart Wii Online in terms of latency and make the online as lagless as possible. FPS's 5 years ago have already implemented ways to avoid having the gamer resort to lag-shooting.
- You probably have this in mind but please increase the graphics of the backgrounds...not just the character models.
- If you can, please implement a clan community system in the online like what Combat Arms (PC) did. Make this game "clan friendly".
- Lots of maps for online
- Keep the twist-motion zoom thing for sniping from Mohh2
- If it doesn't affect the Frames-Per-Second too much, please implement rag-doll physics and non-disappearing corpses. Rag-doll was done in GTA-SA : /
I'm serious about this. Guys...let's provide some serious suggestions for the Conduit.