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One of those things that will drive me crazy about the conduit...

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Author Topic: One of those things that will drive me crazy about the conduit...  (Read 342 times)
F5 Wraith
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« on: October 06, 2008, 08:47:33 pm »

http://wii.ign.com/dor/objects/14248157/the-conduit/videos/nes_conduit_trl_100208.html

There are some very interesting and pretty effects being used in The Conduit; however, after watching some of the videos on IGN, I noticed something that is going to bug the crap out of me when I play this game... When you fire a "human weapon" into concrete or stone, [and possibly wood, which I haven't confirmed atm] it causes sparks. (Like those sparklers you can buy for the 4th of July.)

Bullets do not spark when fired into concrete or stone. They spark when the metal bullet hits another metalic object. Now, it's not impossible for a bullet to spark when it hits a stone object, but the stone has to have certain properties that causes the spark!

This, the odd-shaped trees, 2D rubble, blurry textures, and FCs for online gameplay will drive me insane... I can live with it, but it's going to annoy the crap out of me...

Is it weird that this bugs me? :S
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« Reply #1 on: October 07, 2008, 02:43:37 pm »

FCs weren't confirmed for online play... yet.

They said that they would probably have to use FCs, but they were trying to find a way around that.
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between the 3 of them or how ever many where there one of them could of got the gun and pointed it at him and told him to gtfo. Its that simple he would of left no one raped murdered lives saved so on and so forth daugher be eating her captain crunch the next morning
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« Reply #2 on: October 08, 2008, 09:50:22 am »

cant find that in a chem. text book, but I would have to agree with you wraith that just doesn't seem right
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« Reply #3 on: October 08, 2008, 10:08:17 am »

Sparks aren't exactly going to ruin the game for me. I doubt you'll notice it after you get into the actual game.
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« Reply #4 on: October 08, 2008, 02:23:34 pm »

the sparks make it look sexy

2d rubble is all over MoH so u should be used to that

where are the trees??

blurry textures... in mph, if u look closely, every object is made up of these huge pixels which makes things look blurry

and fcs.. i dont really care
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« Reply #5 on: October 08, 2008, 03:54:53 pm »

yeh i dont think any of those things will bother me when in the long range of things ill be kicking arses and taking names
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Minimum casualities, Maximum effectiveness...AoW Aether1st Lieutenant in the US Marines.
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« Reply #6 on: October 08, 2008, 04:14:50 pm »

I know it won't bug you guys as much, but I notice stuff like that and it annoys me. lol

I work with plants and trees alot, and when I see cheap imitations in games, it annoys me alot. (Re4 had the best looking trees on a nintendo console) The trees in The Conduit are barely passable by my standards. lol I don't care if they only have one or two trees that they use over and over again, it's better than looking at a polygonal trunk with a bad texture and polygonal branches with 2D leaves. I could make a doodle of a tree that looks more realistic. lol

2D rubble is unacceptable. MOH was a PSP port; The gfx and software were designed for the weak handheld device. I mean, it wouldn't be so bad if they added some bigger 3D models of broken concrete/objects on top of the 2D bulge and threw a better, crisper and more detailed texture on top of the bulge.. That way it looks a bit more realistic, but flat 2D rubble isn't gonna do it for me. I really hope they fix that in the Alpha version of The Conduit.

The textures play a LARGE part of the feel in an environment. Obviously they can't bump-map everywhere because there's NO way the wii could handle that, but I expect texture to remain crisp and detailed when I stand next to them. They said they are working on this in an interview, so I'm not so worried about it.

The sparks have got to go. Except for when they strike a metalic object. :/ They're distracting, and when I fire 30 rounds into a guy, I don't want to wait for the sparks to settle to see clearly what is happening/happened. It's unnecessary eye-candy that detracts from the depth of immersion, IMO.

FCs = FAIL. FCs should only be used for wiispeak/ Text communication. Otherwise, they can use the pre-made messages to say good game, etc. And they need a better friends list.

Don't get me wrong, I'm excited about The Conduit, but there are just some things that will annoy me moderately for a while.

The only other qualm I have with The Conduit is the story. It's uber-cliche and has a certain corny quality to it... Agent Ford needs a better reason for existing.. Why is HE the only one dealing with the invasion, what is so special about him.. I may be jumping to conclusions, but the story seems like a regurgitated Metroid Prime with a hint of Space Invaders. lol Very rambo-- very cliche..

But hopefully I will be pleasantly surprised and all of my qualms will be resolved. Here's to 2009 and The Conduit. Don't let us down HVS.
« Last Edit: October 08, 2008, 04:17:41 pm by F5 Wraith » Report Spam   Logged

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« Reply #7 on: October 08, 2008, 04:19:26 pm »

ummmm yeah about that.........
First off I didnt believe there were any trees to begin with.
The only thing that might slightly annoy me would be fc's. They are just a hassle
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« Reply #8 on: October 08, 2008, 06:10:47 pm »

ummmm yeah about that.........
First off I didnt believe there were any trees to begin with.
The only thing that might slightly annoy me would be fc's. They are just a hassle

ermm.... yes... there are trees. :p

On the street level outside.
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« Reply #9 on: October 08, 2008, 09:28:45 pm »

agent ford is the hero because in one of the first trailers he says something about whatever happened and he knows that because he was there


the only lame cliche is the "aliens attack dc!"
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