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Conduit "probably will" use Friend Codes

Poll
Question: How bad does this suck?
Mega-suck
A little, but I'll get over it
No difference
HVS will fix FCs so they aren't bad
I love Friend Codes
I don't play online
We'll have to wait and see how it's executed
pie

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Author Topic: Conduit "probably will" use Friend Codes  (Read 1149 times)
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« Reply #15 on: October 01, 2008, 09:59:15 am »

i voted that HVS would fix it. they haven't worked this hard to throw all their work down the drain. they will come up with a system that works
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« Reply #16 on: October 01, 2008, 11:59:17 am »

To me it mostly depends on how they use them... If it's just to add friends on a list similar to the one in MoH i couldn't care less. It really didn't have much use anyway. >_>

Part of the reason MoHH2 friends weren't useful is because you couldn't choose one and jump directly to whatever server they were on.  It would be a shame if that mistake were repeated.

The other part is that there weren't many features to take part in.  No WiiSpeak, no custom text messages (possibly part of the reason Ninty let EA skip FCs).

Finally, in MoHH2, your EA nation id was your unique ID.  In random FC games like mariokart, FCs were the unique ID, but all that was displayed was the Mii name, which could be repeated and wasn't an ID.  So it was difficult to know who you were playing.  When I'm playing in the Conduit, I want to know who I'm up against and be able to play them again if they're good.

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« Reply #17 on: October 01, 2008, 12:12:59 pm »

Well, if we must have FC's...then I truly hope they will make adding easier and give us plenty of space on our friend list.  In MKWii, you are only given 30 spots for your friends.  I constantly have to delete people I don't really want to, so that I have space to add.

For 16 player matches, any given clan member is going to need a whole lotta spaces to participate without juggling.  And it isn't like there's a space crunch.  Those codes don't take up a lot memory.

Still, it's so much easier to find one server than tons of people.  Or to deal with having to get everyone into the game in a short time period before it starts without some of them.  Hopefully, there's at least some form of lobby included in their tweaks.
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« Reply #18 on: October 01, 2008, 12:38:36 pm »

To me it mostly depends on how they use them... If it's just to add friends on a list similar to the one in MoH i couldn't care less. It really didn't have much use anyway. >_>

Part of the reason MoHH2 friends weren't useful is because you couldn't choose one and jump directly to whatever server they were on.  It would be a shame if that mistake were repeated.

The other part is that there weren't many features to take part in.  No WiiSpeak, no custom text messages (possibly part of the reason Ninty let EA skip FCs).

Finally, in MoHH2, your EA nation id was your unique ID.  In random FC games like mariokart, FCs were the unique ID, but all that was displayed was the Mii name, which could be repeated and wasn't an ID.  So it was difficult to know who you were playing.  When I'm playing in the Conduit, I want to know who I'm up against and be able to play them again if they're good.


And all of that is why i said it depends on how they use it, and if it's only for a list similar to the one in MoH. And even if it has the jumping abbilities (or just the abbility to say WHICH server people are in) it won't mean *that* much. The ID point would be annoying though.
But yeah, it really depends on how much influence it has on the game.
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« Reply #19 on: October 01, 2008, 12:45:27 pm »

Quote
And even if it has the jumping abbilities (or just the abbility to say WHICH server people are in) it won't mean *that* much.

It was such a tiny thing, it really pissed me off that that wasn't included in the game.  It's not so much that it was a big deal to have it (you're correct on that), but with that friend list already in place, it seemed criminal not to spend 30 seconds programming it to at least tell me what server they were in, if not 3 minutes to make it possible for me to auto-jump to their server. 

I mean, when it's that easy, there's no excuse.  Especially considering how hard stuff like communicating was.  Since they saved time not having to program that, why not make something a little easier.  Ya know?
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« Reply #20 on: October 01, 2008, 01:07:19 pm »

Yeah it was kinda ridicilous. Just like it was ridicilous that you had to be among the top100 kills to be able to see more detailed stats. I mean if the game already keeps track of those stats, then why not make it possible for you to see? I would even be more interested in being able to see my own detailed weapon stats than all the people on that weapon leaders board. Now i happen to be in weapon leaders anyway (on pal at least Tongue), but i just really don't understand why they didn't make a detailed profile just for you to look at instead of that screen only showing name, kills, deaths, and score.

There's other things like being able to see other players' ping, detailed stats for yourself (possibly others) after one game, and voicechat i'd be more interested in seeing, but as you said the 2 above things shouldn't take much to include. The stats one i've been told isn't either, and i can't imagine showing people's connection can be either, but i'd still somewhat expect the other things to be in place more simply because they seem more obvious.
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« Reply #21 on: October 01, 2008, 01:23:34 pm »

One nice thing about MarioKart was part of how they did the rankings.  If you're high ranked and beat someone who's low ranked, you don't move up as much as if you beat someone of equal or greater rank.  If you're low ranked and you beat someone higher, you get a really nice boost.

MoHH2 rankings were far too simplistic, and far too heavily weighted towards time played churning out kills, and of course, they rewarded noob-hunting.  I wouldn't want identical rankings to mario kart, but it would be nice if they took into account stats above kills-deaths.
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« Reply #22 on: October 01, 2008, 01:39:05 pm »

If they improve what Brawl did, it SHOULDN'T[/i] too bad. D:
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« Reply #23 on: October 01, 2008, 01:49:55 pm »

hai gift =D
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« Reply #24 on: October 01, 2008, 02:18:51 pm »

Eyez luvz me sum FC's! Can yall c the sarcasm as I type? Angry
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« Reply #25 on: October 01, 2008, 02:54:23 pm »

It is megasuck. Friend Codes are a sign of the apocolypse  :(
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« Reply #26 on: October 01, 2008, 06:47:42 pm »

im pretty sure ill still get it. it would be sweet if you can join random games but fcs wouldnt bother me much only at first... what i want is less lag. Moh lagged up a storm if they can fix that and all we have to deal with is fcs sweeeeet!
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« Reply #27 on: October 01, 2008, 06:59:25 pm »

hai gift =D
hai gai
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« Reply #28 on: October 01, 2008, 07:03:26 pm »

im pretty sure ill still get it. it would be sweet if you can join random games but fcs wouldnt bother me much only at first... what i want is less lag. Moh lagged up a storm if they can fix that and all we have to deal with is fcs sweeeeet!

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« Reply #29 on: October 01, 2008, 07:43:35 pm »

If they put friend codes, hopefully people on your friends list will be able to join "locked games" without putting in a pass.
It'll be down if that happens Tongue

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