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* * * The Official GOOD MORNING CREW Thread * * *

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Author Topic: * * * The Official GOOD MORNING CREW Thread * * *  (Read 191005 times)
Laughing Turd
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Maldita mi duda fue fatal.


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« Reply #34710 on: May 30, 2019, 07:53:47 pm »

I went to a nascar race this weekend. I'm now full of redneck
FYP

5/29/19

lul

Well, I completed the main story of Breath of the Wild. It's an absolutely epic game. Far and away the best of the series. I probably have more than 2/3 of the content left to finish, but I felt like I had gotten overpowered enough that I needed to just make a run to the final boss, then do all the side content later. And I was right. The neat thing about this game is that the player has such total freedom, and that freedom includes how hard or easy to make the game. You can spend many hours preparing your character or you can keep him weak. You can take the hard way through the final dungeon, collecting cool stuff and information on the way, or you can simply find another way to the final boss and head straight for him and get there with little resistance. And if you prepared with finding all the great equipment and beating the divine beasts and getting the champion skills, the final boss is pretty easy. But if you don't do that, not only do you have to fight a full strength calamity ganon with weak equipment and no special abilities, but you have to fight all the other forms of ganon that you skipped by not doing the other dungeons first. So it takes a half strength final boss to a full strength boss that you have to fight 4 additional full strength bosses right before, with no opportunity to leave (no additional weapons, food, etc...). Some people complain about being able to cheese the game by skipping a lot of the hard stuff, and they complain about weapon durability system, but to me that's the beauty of the game. It truly is a completely free open world game. You can do anything anytime. There are infinite ways to approach each obstacle, and it is totally up to the player how to proceed and at what difficulty. Children can play it and have fun (my 8 year old loves it even though she tends to make it more challenging because she hates to take the time to prepare), and adults who want a challenge can make it so. In fact, due to having no gear at the start and having to scrounge for gear that will eventually break, this can turn into a survival horror game real fast if you want it to. Anyway, that's my hot take on the game. I know I'm a little late to the party with it, but having been playing Zelda games since the very first one in the 80s, I thought I needed to experience this one and I'm glad I did. It takes Zelda games to a whole new level.


pretty good review. my first thought was that i didn't agree that one should have the option of taking the easy route because i'm kind of a hardass. i've been thinking lately that there is a wave of games that have come out that have developed a following due to their unyielding difficulty. there are always arguments that their developers should include an "easy" mode so that new or casual gamers can also enjoy them but their creators take the "get gud" train of thought, which i generally agree with because to me that's the "right" way of doing things. i don't like casuals or noobs.

then i remembered that i'm now a massive casual and i can't handle a challenge anymore.
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