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We've found the MISSING LINK! Post suggestions for Conduit so we can send to HVS

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Author Topic: We've found the MISSING LINK! Post suggestions for Conduit so we can send to HVS  (Read 1173 times)
diaoman
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« on: October 09, 2008, 01:33:12 am »

According to Aether, he works for HVS. Maybe he can be our direct link for communication between HVS and gamers anticipating the Conduit. Let's make a list of suggestions that will maybe prevent HVS from making some dumb mistakes with the Conduit like forgetting to add this or that...

So here are my suggestions:

- What I love about Red Steel is improvised cover. You can use motion sensing to push over tables to serve as cover. I suggest the same be done in Conduit. And also maybe more interactive objects in the environment that can serve some tactical use in combat. At least implement that online as well.
- A lean function like in MoHH2
- Ironsight perspective please
- Secondary Fire if possible
- I'm sure the gun sounds in the game are placeholders....but if they're not....please add more oomph to them.
- ABSOLUTELY NO TOLERATION OF FRIEND CODES...not even a little bit.
- Lobby Room for online
- Wall edge destruction - For example, when you're under fire and you're in the cover of a wall....the wall's edge should chip away as bullets hit the edge of the wall. This little thing adds realism and was implemented in Counter-Strike:Source, a 2004 game.
- Online Co-Op please ....no BS Wii-Sports playing retarded frat boy's "Squadmate Mode" or other BS designed to attract casual gamers. This is a game dedicated solely for **** Wii gamers. Please do not compromise this ambitious development for the sake of the casual crowd.
- IMPORTANT: Try to follow the footsteps of Mario Kart Wii Online in terms of latency and make the online as lagless as possible. FPS's 5 years ago have already implemented ways to avoid having the gamer resort to lag-shooting.
- You probably have this in mind but please increase the graphics of the backgrounds...not just the character models.
- If you can, please implement a clan community system in the online like what Combat Arms (PC) did. Make this game "clan friendly".
- Lots of maps for online
- Keep the twist-motion zoom thing for sniping from Mohh2
- If it doesn't affect the Frames-Per-Second too much, please implement rag-doll physics and non-disappearing corpses. Rag-doll was done in GTA-SA : /
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« Reply #1 on: October 09, 2008, 12:06:41 pm »

Aether also said he doesn't have any say, nor is he told anything at all regarding the game other than about the enemies he was contracted to draw. The way I understood it, he doesn't have an ongoing contract with HVS, it was more of an outsourcing kind of deal. That being said, your list of 'suggestions' will never reach the ears of anyone who could possibly implement them even if they wanted to.
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« Reply #2 on: October 09, 2008, 06:17:42 pm »

"Outsourcing"? Aether's not from India/China/Thailand/etc., bro....
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« Reply #3 on: October 09, 2008, 07:01:28 pm »

"Outsourcing"? Aether's not from India/China/Thailand/etc., bro....

FAILURE.
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« Reply #4 on: October 09, 2008, 07:01:46 pm »

That is foreign outsourcing. The context in which I used it implied he was not a previous employee of HVS, but that they contracted him to draw enemies because of either his skill, willingness to work for cheaper than their current employees, or maybe just because they like him. See the resemblance?
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« Reply #5 on: October 09, 2008, 07:26:16 pm »

i dont think this is going to work...  Huh?
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« Reply #6 on: October 09, 2008, 08:19:45 pm »

HVS IS open to ideas, and Aether MIGHT be able to contact Eric Nofsinger directly... They still consider the game to be pre-alpha, so they may listen to your suggestions, but I doubt they will do everything you suggest, if they do ANYTHING at all.
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« Reply #7 on: October 09, 2008, 08:49:35 pm »

rag doll? So you would want it to be basically like Halo? H*** no! I think the engine they are using doesn't use ragdoll anyway so it would impossible to implement as far as I know/
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« Reply #8 on: October 10, 2008, 11:15:41 am »

According to Aether, he works for HVS. Maybe he can be our direct link for communication between HVS and gamers anticipating the Conduit. Let's make a list of suggestions that will maybe prevent HVS from making some dumb mistakes with the Conduit like forgetting to add this or that...

So here are my suggestions:

- What I love about Red Steel is improvised cover. You can use motion sensing to push over tables to serve as cover. I suggest the same be done in Conduit. And also maybe more interactive objects in the environment that can serve some tactical use in combat. At least implement that online as well.
- A lean function like in MoHH2
- Ironsight perspective please
- Secondary Fire if possible
- I'm sure the gun sounds in the game are placeholders....but if they're not....please add more oomph to them.
- ABSOLUTELY NO TOLERATION OF FRIEND CODES...not even a little bit.
- Lobby Room for online
- Wall edge destruction - For example, when you're under fire and you're in the cover of a wall....the wall's edge should chip away as bullets hit the edge of the wall. This little thing adds realism and was implemented in Counter-Strike:Source, a 2004 game.
- Online Co-Op please ....no BS Wii-Sports playing retarded frat boy's "Squadmate Mode" or other BS designed to attract casual gamers. This is a game dedicated solely for **** Wii gamers. Please do not compromise this ambitious development for the sake of the casual crowd.
- IMPORTANT: Try to follow the footsteps of Mario Kart Wii Online in terms of latency and make the online as lagless as possible. FPS's 5 years ago have already implemented ways to avoid having the gamer resort to lag-shooting.
- You probably have this in mind but please increase the graphics of the backgrounds...not just the character models.
- If you can, please implement a clan community system in the online like what Combat Arms (PC) did. Make this game "clan friendly".
- Lots of maps for online
- Keep the twist-motion zoom thing for sniping from Mohh2- If it doesn't affect the Frames-Per-Second too much, please implement rag-doll physics and non-disappearing corpses. Rag-doll was done in GTA-SA : /

I hated that function...
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« Reply #9 on: October 10, 2008, 12:58:31 pm »

The twist motion for sniping is 10X better than moving the wiimote closer to the sensor bar.
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« Reply #10 on: October 10, 2008, 08:52:49 pm »

The twist motion for sniping is 10X better than moving the wiimote closer to the sensor bar.

hell yeah it is.
twisting is really easy to do IMO
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« Reply #11 on: October 10, 2008, 11:13:49 pm »

The only thing I am really against are friend codes, and I want an online lobby. To me, those are the most important aspects Aether should say (if he can contact them.) I mean, every thing else would be great, but for me, those are essential to making a solid online turn into an amazing online.
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« Reply #12 on: October 10, 2008, 11:29:29 pm »

CTF is the key,  CoD4 is the only game that can handle having no ctf and still be awsome.
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« Reply #13 on: October 11, 2008, 09:07:32 am »

Hmmm, you're getting somewhere, I luvs me some CTF...
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« Reply #14 on: October 11, 2008, 12:43:24 pm »

The twist motion for sniping is 10X better than moving the wiimote closer to the sensor bar.

Ya I know it is...but I'd rather have a whole new and better function than that stupid twist. Or how about just one zoom...CoD4 has it and it works fine.
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