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List of The Conduit Advanced Techniques

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Author Topic: List of The Conduit Advanced Techniques  (Read 3384 times)
Ress
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« Reply #45 on: July 02, 2009, 11:29:05 pm »

omg guize i fond a wai ho 2 kil an 1 shoot.  im nut gunna tel cuz isa sicret.
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« Reply #46 on: July 02, 2009, 11:32:17 pm »

see some 1 cs how i feel xD
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« Reply #47 on: July 02, 2009, 11:33:02 pm »

see some 1 cs how i feel xD
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« Reply #48 on: July 03, 2009, 02:10:40 pm »

Well, Dreamr, you like to keep things to yourself so have at it. I just post them as I get them.
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« Reply #49 on: July 03, 2009, 02:48:04 pm »

hey dreamr, i'm wondering if your little shotty trick is the same one i figured out this morning. hit me up when you see me on skype next time
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« Reply #50 on: July 03, 2009, 04:45:16 pm »

I just tried out the autocharge. Damn its so easy to use and its so awesome  Afro
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The Conduit: Level 19/24
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« Reply #51 on: July 04, 2009, 12:02:55 pm »

For pros you need to update autocharge. You can throw nades while keeping the charge with autocharge. You can't otherwise. I personally love that. A frag grenade plus a strike rifle anywhere hit is an instant kill (<3 strike rifle) Afro

Also i don't know if this is only for single player, but the deatomizer autocharge seems a little dodgy. Like when autocharged it will actually fire your charge after a second or two if you melee.
The invisible autocharges also only happens when you actually reload the gun, and while i have this unconfirmed for the deatomizer (which i think might always do it, it's a little strange compared to strike rifle and warp pistol), i can tell you that it only happens for the strike rifle when you don't have 6 bullets left in your clip, and the charge will not work as a real fully charged shot (nor will it take 6 bullets since it's faulty. It will only take 1) - thus no "mindgames"... Maybe with the exception of the deatomizer which i think always does an invinsible charge when reloading - and will act as a real charge when shooting.
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« Reply #52 on: July 04, 2009, 01:38:19 pm »

I have found this too. And when I did the Auto Charge for the Deatomizer, on my screen it didn't look like it was charged, but on my friend's he said it was still charged, so sadly no mind games. But still a good technique.
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« Reply #53 on: July 04, 2009, 01:41:46 pm »

I would also like to request a sticky on this thread, please and thank you.
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« Reply #54 on: July 04, 2009, 02:20:15 pm »

anyone else think this is sticky worthy?

also, i'd like to show one of you a shotty trick i figured out to see if anyone thinks it is useful. not sure if it's already been posted cuz i didn't feel like reading the whole thread. i've got skype and wiispeak so someone who does too would be perfect
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« Reply #55 on: July 05, 2009, 03:37:11 pm »

You probably should read it =P

And anyone else second my sticky?
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« Reply #56 on: July 05, 2009, 04:11:39 pm »

I second the sticky
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« Reply #57 on: July 05, 2009, 06:18:34 pm »

I didn't read any other pages cept the first one so idk if ppl posted these ones yet.

1.The TCP fires faster when you jump, just like with nades. (I'm talking if you semi-auto it not just hold the trigger down.)

2. I think this works with any weapon but I'll use the SMAW as an example because I found this AT with this weapon and because its reload is long as hell.

-This is only works if you're near an ammo box for reasons which will be obvious.

How to do: After you fire your SMAW and have to reload, switch to your other weapon before it reloads, then go open the ammo box and switch back. Your SMAW should be ready to fire Wink

It cuts the reload in half, AT LEAST. It really depends on how close you're to the box and how fast you're switching to your other weapon.
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« Reply #58 on: July 06, 2009, 12:12:30 am »

Nice. I'll edit thi when I'm not on the Wii Internet Channel. And sticky has been seconded.
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« Reply #59 on: July 06, 2009, 09:56:47 pm »

For pros you need to update autocharge. You can throw nades while keeping the charge with autocharge. You can't otherwise. I personally love that. A frag grenade plus a strike rifle anywhere hit is an instant kill (<3 strike rifle) Afro

Also i don't know if this is only for single player, but the deatomizer autocharge seems a little dodgy. Like when autocharged it will actually fire your charge after a second or two if you melee.
The invisible autocharges also only happens when you actually reload the gun, and while i have this unconfirmed for the deatomizer (which i think might always do it, it's a little strange compared to strike rifle and warp pistol), i can tell you that it only happens for the strike rifle when you don't have 6 bullets left in your clip, and the charge will not work as a real fully charged shot (nor will it take 6 bullets since it's faulty. It will only take 1) - thus no "mindgames"... Maybe with the exception of the deatomizer which i think always does an invinsible charge when reloading - and will act as a real charge when shooting.

Yup, the Mk4 fires a bit later than you press fire when you use auto charge so you might want to add that as a con.
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The Conduit: Level 19/24
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