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possible wiiunite ladder ruleset

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Author Topic: possible wiiunite ladder ruleset  (Read 2089 times)
wtZzz
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« on: July 12, 2009, 07:30:06 pm »

GENERAL
---------

1.  This is a 6v6 ladder only.  Any results of wars with less than 6 players will not count on the ladder. 

2.  There is no multi-clanning permitted. 

3.  All players must bear a tag and their real name.  For example "wtZzz" NOT "Z-MAN" or "."  Game can not start unless all players have acceptable usernames.  This rule is in place to provide a professional, clean atmosphere, and to confirm proper identity.  Game should not start if any member of any team is uncomfortable with the situation.

4.  To participate in a war, your war account must be ranked at least to a solid filled golden triangle.  This rule is to deter alts and multi-clanning.

5.  Game is not allowed to be started until all players are in the lobby and finished authorizing.

6.  Only post war results or disputes in the ladder thread.  Do not clutter the ladder thread.

7.  In most situations, a challenge can not be declined or ignored.  A team must make an honest effort to make wars happen with all teams on the ladder, despite their rank.  If a team consistently denies challenges, a session of the clan council may be called to vote on a point reduction punishment.

8.  Teams are allowed to request a clan council session as long as they believe they are being unfairly taken advantage of, or suspect they are a victim to foul play.  The clan council should only be used to settle disputes that can not be resolved by the teams themselves. 

9.  Once a match is done, its done, unless cheating is not noticed during the match.  If a game is completed, the game is over, period (with the exception of finding someone was hacking or using illegal voice communication).  Immediately upon noticing a problem, a team should leave the game and attempt to contact the opposing team about the issue.  Rule disputes can not be used to save a team from defeat.  If the game is over HALF WAY complete, and a team is being badly beaten, they can not end the game because of a minor infraction.

10.  There are 3 forms of resolve for disputes.  A game can either be replayed, a team can be forced to forfeit a match, or a handicap can be applied to a teams score (a team is given a head start).  Games should be replayed whenever possible.  There are no clear guidelines on when a team is forced to forfeit.  It is up for the teams to decide, or up to the clan council.  Punishment depends upon the circumstances of the situation.

11.  All forms of voice chat other than WiiSpeak are BANNED.

12.  Hacking and stage glitching is not allowed! 


GAME SETUP
------------
1.  Matches are a best of 3 series. 

2.  Team A hosts game 1, Team B selects weapon set and map for game 1.  Team B hosts game 2, Team A selects weapon set and map for game 2.  If a 3rd game is required, combine scores from both games.  Team with better overall performance in games 1 and 2 is allowed to choose either hosting rights, or map/weapon set selection. 

Team A is the challenger.

3.  All games are Team Reaper - Shared Stock. 

4.  Explosive weapon set is BANNED.  Rocket launchers in weapon sets such as "Trust" are ALLOWED. 

5.  No stage is banned.



LADDER SETUP
----------
1.  To add your team to the ladder you must provide a roster (with friend codes) of at least 6 players. 

2.  After a war is completed, you may not have a war with the same team until you have faced 3 other teams. 

3.  To report a loss or win, you must make a formal report with game details.  You must list the stages, the weapon sets, and the scores.  If all the information is not supplied, the ladder will not recognize your loss or victory.  If you were not able to write down the exact scores, some exceptions can be made.  Make it a happen to write them down so that we have good ladder records.

4.  The ladder is split into 3 tiers.  Divide the total number of teams by 3 to separate the tiers. 

For example if there are 9 teams, the ladder will look like this

tier 1
[1. team a
2. team b
3. team c]

tier 2
[4. team d
5. team e
6. team f]

tier 3
[7. team g
8. team nozzle
9. team z]

Every team starts with 0 points.  Since tiers don't exist in the beginning, each team is awarded 2 points per victory, or is deducted 2 points for a loss.  Once tiers emerge (this will be formally announced), teams points will be added or subtracted in the following way:

You defeat a Tier 1 team - You gain 3 points.
You lose to a tier 1 team - You lose 1 point.
You defeat a Tier 2 team - You gain 2 points.
You lose to a Tier 2 team - You lose 2 points.
You defeat a Tier 3 team - You gain 1 point.
You lose to a Tier 3 team - You lose 3 points.

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wtZzz
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« Reply #1 on: July 12, 2009, 07:37:14 pm »

Disconnects -

If 1-2 players randomly disconnect the game continues.  It is the team's responsibility to get them back in the game or quickly find a substitute.  If 3 or more players disconnect, the game must be restarted, however the score in the new game will be adjusted.  Hence, disconnecting will not save you from a loss.  If you are losing, you are losing, you're not getting out of it.
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Astro_B0mb
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« Reply #2 on: July 12, 2009, 07:45:34 pm »

LOL at ranking requirements
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snake2250
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« Reply #3 on: July 12, 2009, 07:50:19 pm »

LOL at ranking requirements
It's a good idea.
All seems good cept the hosting thing. There is no host advantage so it's just a waste of time.
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DudeDudeDude is a douche bag
wtZzz
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« Reply #4 on: July 12, 2009, 07:54:53 pm »

yeah i suppose,  if teams dont care about hosting then they can just have 1 person host
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Boolossus
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« Reply #5 on: July 12, 2009, 08:01:46 pm »

Ranking requirements seem like a bit much. After playing the game for over 15 hours I didn't even reach gold. Then again, I do camp a lot, so I don't get a lot of kills.

Also, some of the smaller maps are made for 3v3 or 4v4. Playing Streets with 6v6 is just ridiculous. Other than that I think that those rules look pretty solid.
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Mr. Nub
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« Reply #6 on: July 12, 2009, 08:23:14 pm »

Your rules won't go with 6v6 only lol.. and I'm not making another account with tags just because of your rules. Wink
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SaintXS
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« Reply #7 on: July 12, 2009, 08:24:40 pm »

Ok thanks for this Zzz, I'll just give my input on things I think Shocked

General Ladder:

1. 5v5 should be ok too, 5v5 + 6v6 is good. Oo, but I get it, you're trying to prevent people from joining mid game... I guess a team should have a host account that gets lvl'd  to the rank you said too.

3. Host should only start if all players hit the "ready" button then.

11. How do we know what they're using =S

Game Setup

---
Why should it matter if it's shared stock or not lmfao... and why are we limiting this game to only team reaper when we have many objective modes.

I agree with disconnecting though.

In cod if one of your players disconnected, it was like, yes baby!
But in conduit, you're at a real disadvantage.

Anyways, I suggest we make it like world clan league where one match is forced upon a week, so everyone plays every team, but inbetween that, you can play whoever you want.

I also suggest we use gamebattles just to report, afterwards.

Playoffs?
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« Reply #8 on: July 12, 2009, 08:37:35 pm »

Most things seem cool except for the rank system. Gold takes quite a bit of time to reach. I haven't bothered to play enough public matches to get to gold on my main account. My war account has never been used in a public match. What I suggest is a seperate topic which states all war friend codes. The friend code must match up. Changes can be made if you switch accounts but not close to a war.

One other thing is the 6 vs 6. I can see this as a problem for smaller clans. Some clans only have 6-8 members which would make it very difficult to arrange wars at a convenient time for everyone. I think 4 vs 4 should be the minimum.
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Ress
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« Reply #9 on: July 12, 2009, 08:45:23 pm »

Gold takes 10 hours or so to reach.
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SaintXS
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« Reply #10 on: July 12, 2009, 08:46:12 pm »

Ryan -- Zzz isn't saying clan tags, he's saying make sure your gamertag matches normal with what you registered with roster with Example he registers wtZzz on the roster , and pops up with Z-Man in the game. Not allowed.

Dudedudedude -- Dude, 4 is too little for this game. Gold isn't hard to achieve at all, that's a pretty damn fair rule if you ask me.
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TMdudedudedude
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« Reply #11 on: July 12, 2009, 08:46:31 pm »

I have not played that much. I prefer WaW and my wireless router died on me so I need to pick up a new one before I can rank up.
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TMdudedudedude
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« Reply #12 on: July 12, 2009, 08:48:09 pm »

Ryan -- Zzz isn't saying clan tags, he's saying make sure your gamertag matches normal with what you registered with roster with Example he registers wtZzz on the roster , and pops up with Z-Man in the game. Not allowed.

Dudedudedude -- Dude, 4 is too little for this game. Gold isn't hard to achieve at all, that's a pretty damn fair rule if you ask me.

I don't give a damn about my rank in this game. I gives me no advantage so I will be playing more private games than anything on my main account. My war account will probably never see a public match. A simple FC list would be much easier because I am sure not everyone would like to get a second account up to gold.
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SaintXS
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« Reply #13 on: July 12, 2009, 08:56:06 pm »

Ok, anyone can join off the host
anyone can make an account named Saint! with a bronze triangle, you won't know their fc. It doesn't mean it's me unless your the host, so the host's team can cheat by bringing people in.
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TMdudedudedude
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« Reply #14 on: July 12, 2009, 08:57:32 pm »

Than so be it. Not many clans will have people make two gold accounts. Have fun with a 2-3 team ladder.
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