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Wii's BEST online FPS???????????

Poll
Question: Which order do you agree with?
MoH>CoD>TC
MoH>TC>CoD
CoD>MoH>TC
CoD>TC>Moh
TC>CoD>MoH
TC>MoH>CoD

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Author Topic: Wii's BEST online FPS???????????  (Read 1304 times)
SaintXS
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« Reply #15 on: July 29, 2009, 10:25:30 am »

cod has better graphics. Conduit can't even keep a steady frame rate... and the graphics are crappy look @ your surroundings not just your guns, things just seem "cool" on the conduit because they glow.
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Cadillak
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« Reply #16 on: July 29, 2009, 10:31:05 am »

cod has better graphics. Conduit can't even keep a steady frame rate... and the graphics are crappy look @ your surroundings not just your guns, things just seem "cool" on the conduit because they glow.

true
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TMdudedudedude
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« Reply #17 on: July 29, 2009, 12:40:55 pm »

The Conduit does lag as people hop around the map like crazy. Not to mention it took hackers about a day to make ridiculous cheats. The Conduit fails big time.
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TheFRENCHFLY
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« Reply #18 on: July 29, 2009, 12:46:56 pm »

everything (the environments, the character models, etc.) is fuzzy in cod. the conduit has a crisp and defined look.

another thing that puts the conduit above the others is that it has the most functional melee attack. it was more difficult than it should to land melees in cod and moh, and the strong melee in moh was hard to perform (without practice, moving both the mote and chuck for melee screwed up your aiming and usually caused disorientation).

and controls, of course. completely customizable. the turn speeds weren't presets like cod.

and customizable hud placement.

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TheFRENCHFLY
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« Reply #19 on: July 29, 2009, 12:48:37 pm »

jumpers can be identified and avoided. lag in cod and moh was much more common and harder to identify. therefore tcon wins.

hackers happen in every game so get used to it.
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« Reply #20 on: July 29, 2009, 12:50:11 pm »

everything (the environments, the character models, etc.) is fuzzy in cod. the conduit has a crisp and defined look.

another thing that puts the conduit above the others is that it has the most functional melee attack. it was more difficult than it should to land melees in cod and moh, and the strong melee in moh was hard to perform (without practice, moving both the mote and chuck for melee screwed up your aiming and usually caused disorientation).

and controls, of course. completely customizable. the turn speeds weren't presets like cod.

and customizable hud placement.



The graphics look defined because they are so simple. All the buildings look like the ones in MoH. Not to mention the funky movements that some of the people will have. The melee attack is very unrealistic as people can melee you from a few feet away. The controls I do not care about since they have not change since the MoH days.
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TheFRENCHFLY
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« Reply #21 on: July 29, 2009, 12:50:42 pm »

i didn't realize i would be the only one who relishes the ability to actually shoot people's bodies in a wii game for once. i will never play a game where i have to lag shoot again.
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« Reply #22 on: July 29, 2009, 12:51:23 pm »

i disagree on the melee in moh. i think it's fine cuz it's hard to land on someone who's moving but easy on someone who's not. that way, you only get melee's when someone either deserves it (for standing still) or you land a perfect hit, which is way more rewarding than running around meleeing everyone with ease like in CoD or TC.
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TheFRENCHFLY
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« Reply #23 on: July 29, 2009, 12:53:11 pm »

don't bring up funky character movements. MoH is NOTORIOUS for shuffling retards. i was still laughing at them months after i had the game. controls have changed since MoH, it's just some people don't bother to change them from the defaults so they don't get to experience the differences.
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« Reply #24 on: July 29, 2009, 12:54:31 pm »

don't bring up funky character movements. MoH is NOTORIOUS for shuffling retards. i was still laughing at them months after i had the game. controls have changed since MoH, it's just some people don't bother to change them from the defaults so they don't get to experience the differences.

MoH was crappy, I am not denying that but CoD still wins in the graphics and realistic department.
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TheFRENCHFLY
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« Reply #25 on: July 29, 2009, 12:56:25 pm »

even motionless weren't hit 100% of the time. cod's knife screwed up and you had to be a perfect distance from them to execute it. tcon's is similar to halo's in that it is easy to use. and it's the weakest of the melees in the three games (i'm comparing the strong melee in moh) which means its balanced.
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« Reply #26 on: July 29, 2009, 12:57:53 pm »

even motionless weren't hit 100% of the time. cod's knife screwed up and you had to be a perfect distance from them to execute it. tcon's is similar to halo's in that it is easy to use. and it's the weakest of the melees in the three games (i'm comparing the strong melee in moh) which means its balanced.

A melee should be a one hit kill in CoD. Simply because you are taking a knife to someone. Meleeing a guy in MoH or TC involves hitting them with you gun or punching them, not the best way to kill a man making it also overpowered.
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TheFRENCHFLY
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« Reply #27 on: July 29, 2009, 12:57:58 pm »

cod is more realistic, but it doesn't have better graphics. this point cannot be merely asserted because one game is preferred over the other. it is a fact that tcon has better graphics, with better environments, surfaces, and effects.
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« Reply #28 on: July 29, 2009, 12:59:53 pm »

cod is more realistic, but it doesn't have better graphics. this point cannot be merely asserted because one game is preferred over the other. it is a fact that tcon has better graphics, with better environments, surfaces, and effects.

Surfaces? Everything is flat with no real detail. Every building is empty, the people do not look like they should and gun's can float in mid air. That is not good graphics.
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TheFRENCHFLY
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« Reply #29 on: July 29, 2009, 01:00:02 pm »

i'm pretty sure tcon takes 3 melees to kill. that's not overpowered.
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