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Changes Needed from the 360 Version

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Author Topic: Changes Needed from the 360 Version  (Read 681 times)
TheFRENCHFLY
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« on: August 06, 2009, 01:40:18 am »

For those who played the original game, there are some things that should be changed. Most of these changes were made from Cod4 to WaW and I'm hoping they are implemented in the port version of Modern Warfare.

- The menu screen for viewing your customized classes is not easily manageable. It should be changed to WaW's system so that your guns and perks are easy to view
- IMO smoke grenades are overpowered, they should not last as long or cover as large of area
- 3x primary grenades as a perk is far too valuable. 2x is much more balanced
- Only having 5 customizable classes was annoying. More create-a-classes should be unlocked by prestiging as in WaW.
- Noob tubes should be the last thing to be unlocked on a gun. Otherwise they can be used and abused way too soon.
- IMO turrets were overpowered. Being able to fire continuously with infinite ammo is a bit much, especially in certain levels.

Any other changes that you think need to be made?
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« Reply #1 on: August 06, 2009, 01:42:27 am »

Smoke grenades were lame in WaW.
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« Reply #2 on: August 06, 2009, 10:24:12 am »

It's not going to happen. Heck, they might start AND finish the game November 9th.

"0kayz lez tak cod4, remov stuff dat's fun, use w@w engine... lulz we're done!"
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« Reply #3 on: August 06, 2009, 11:53:14 am »

- The menu screen for viewing your customized classes is not easily manageable. It should be changed to WaW's system so that your guns and perks are easy to view
- IMO smoke grenades are overpowered, they should not last as long or cover as large of area
- IMO turrets were overpowered. Being able to fire continuously with infinite ammo is a bit much, especially in certain levels.
Menu screen is fine, although WaW's is SLIGHTLY better.

Um... smokes were perfect in CoD4. They covered a large area, actually lasted long enough to traverse said area, and were THICK so fruity people can't see you when you're BEHIND THEM like in WaW.

TURRETS ARE OVERPOWERED? ARE YOU **** RETARDED?
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« Reply #4 on: August 06, 2009, 12:10:15 pm »

The rifle grenades were not as bad in CoD 4 as in WaW. They did not explode if you were too close taking away suicide rifle grenaders and they did not fly straight so it left some guess work. If they keep them like that, I would be fine with it.
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TheFRENCHFLY
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« Reply #5 on: August 06, 2009, 12:15:59 pm »

- The menu screen for viewing your customized classes is not easily manageable. It should be changed to WaW's system so that your guns and perks are easy to view
- IMO smoke grenades are overpowered, they should not last as long or cover as large of area
- IMO turrets were overpowered. Being able to fire continuously with infinite ammo is a bit much, especially in certain levels.
Menu screen is fine, although WaW's is SLIGHTLY better.

Um... smokes were perfect in CoD4. They covered a large area, actually lasted long enough to traverse said area, and were THICK so fruity people can't see you when you're BEHIND THEM like in WaW.

TURRETS ARE OVERPOWERED? ARE YOU humping RETARDED?

fact: the menu screens for customizable classes are FAR superior in waw. it's much easier to see what guns/perks are in your classes.
fact: the smokes were overpowered. they covered a huge area and lasted a long time.
fact: yes. despite my ability to score exceptionally well on standardized tests and go to a highly respectable college for nearly free because of scholarships awarding my academic prowess, i am humping RETARDED.
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« Reply #6 on: August 06, 2009, 12:19:52 pm »

- The menu screen for viewing your customized classes is not easily manageable. It should be changed to WaW's system so that your guns and perks are easy to view
- IMO smoke grenades are overpowered, they should not last as long or cover as large of area
- IMO turrets were overpowered. Being able to fire continuously with infinite ammo is a bit much, especially in certain levels.
Menu screen is fine, although WaW's is SLIGHTLY better.

Um... smokes were perfect in CoD4. They covered a large area, actually lasted long enough to traverse said area, and were THICK so fruity people can't see you when you're BEHIND THEM like in WaW.

TURRETS ARE OVERPOWERED? ARE YOU humping RETARDED?

fact: the menu screens for customizable classes are FAR superior in waw. it's much easier to see what guns/perks are in your classes.
fact: the smokes were overpowered. they covered a huge area and lasted a long time.
fact: yes. despite my ability to score exceptionally well on standardized tests and go to a highly respectable college for nearly free because of scholarships awarding my academic prowess, i am humping RETARDED.

The smokes were not over powered. The point of a smoke grenade is to provide coverage which is what it did. In WaW, it was like a tiny cloud. The ones in campaign were a good size.
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« Reply #7 on: August 06, 2009, 12:31:38 pm »

For those who played the original game, there are some things that should be changed. Most of these changes were made from Cod4 to WaW and I'm hoping they are implemented in the port version of Modern Warfare.

- The menu screen for viewing your customized classes is not easily manageable. It should be changed to WaW's system so that your guns and perks are easy to view
- IMO smoke grenades are overpowered, they should not last as long or cover as large of area
- 3x primary grenades as a perk is far too valuable. 2x is much more balanced
- Only having 5 customizable classes was annoying. More create-a-classes should be unlocked by prestiging as in WaW.
- Noob tubes should be the last thing to be unlocked on a gun. Otherwise they can be used and abused way too soon.
- IMO turrets were overpowered. Being able to fire continuously with infinite ammo is a bit much, especially in certain levels.

Any other changes that you think need to be made?

FFly thx for posting this as I think you have some good points here.  CoD4 is a great game but I think people tend to overlook the issues due to their love affair with IW.  I tend to agree the smoke grenades are not overpowered, but I like the rest of your points.  I also feel that adding CTF mode to WaW was a nice addition.
« Last Edit: August 06, 2009, 02:05:47 pm by undrclsshero » Report Spam   Logged

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« Reply #8 on: August 06, 2009, 01:33:41 pm »

- The menu screen for viewing your customized classes is not easily manageable. It should be changed to WaW's system so that your guns and perks are easy to view
- IMO smoke grenades are overpowered, they should not last as long or cover as large of area
- IMO turrets were overpowered. Being able to fire continuously with infinite ammo is a bit much, especially in certain levels.
Menu screen is fine, although WaW's is SLIGHTLY better.

Um... smokes were perfect in CoD4. They covered a large area, actually lasted long enough to traverse said area, and were THICK so fruity people can't see you when you're BEHIND THEM like in WaW.

TURRETS ARE OVERPOWERED? ARE YOU humping RETARDED?

fact: the menu screens for customizable classes are FAR superior in waw. it's much easier to see what guns/perks are in your classes.
fact: the smokes were overpowered. they covered a huge area and lasted a long time.
fact: yes. despite my ability to score exceptionally well on standardized tests and go to a highly respectable college for nearly free because of scholarships awarding my academic prowess, i am humping RETARDED.
1: They're slightly better.
2: LOL. And I suppose you think the smokes in WaW were fine. You're the ONLY person I've ever seen say anything about smokes being OP in CoD4.
3: Don't bring real life situations into this, douche. I like how you didn't elaborate on how turrets are overpowered. I hope you do, and if you do, make it at least plausible, because I have been 9th prestige/65 for over a year on CoD4; I thikn I know what I'm **** talking about.
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TheFRENCHFLY
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« Reply #9 on: August 06, 2009, 03:35:47 pm »

1. they are inferior and should be changed. that is my point.
2. maybe they can find a happy median between mw and waw. doesn't that sound like a reasonable thing for them to do?
3. the east turret on downpour is one example of how turrets can be abused. the level has narrow entrances by which the enemies have to funnel in order to get to your side. this can be easily controlled by non stop firing of the turret.

if you don't want me to defend my intelligence, don't insult me simply for a difference of opinions. ok.



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« Reply #10 on: August 06, 2009, 03:40:20 pm »

1. they are inferior and should be changed. that is my point.

What I'm saying is, they're barely different at all, so if they don't want to go out of their way to change it, they don't have to.

2. maybe they can find a happy median between mw and waw. doesn't that sound like a reasonable thing for them to do?

You want them to change smokes because 1 person (you) doesn't like them? EVERY single other person I've ever known loves CoD4 smokes, and hates WaW smokes.
3. the east turret on downpour is one example of how turrets can be abused. the level has narrow entrances by which the enemies have to funnel in order to get to your side. this can be easily controlled by non stop firing of the turret.

LMAO, it's not overpowered at all. If the enemies are crappy enough or not careful enough to rush into there/continue to rush into there then they deserve to be killed by it. There are SO MANY places you can go to easily take out that turret, even if his teammates are protecting him, which happens rarely.

if you don't want me to defend my intelligence, don't insult me simply for a difference of opinions. ok

Insulting your online/game (internet) intelligence is nothing like insulting your real life intelligence.
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Quote from: weiwrote huntrers
wen your wherate hunters this hunters spire,  trace, sylyx,  samus. noxsus, kanden and weawel. my wherete is trava and sylyx
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« Reply #11 on: August 06, 2009, 04:56:57 pm »

it's clear i'm not the only person to think smokes were op because otherwise treyarch wouldn't have felt the need to change them. ever think of that?
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TMdudedudedude
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« Reply #12 on: August 06, 2009, 07:03:00 pm »

Treyarch also felt the need to leave out other modes and weapons. Does that mean they are smart?
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TheFRENCHFLY
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« Reply #13 on: August 06, 2009, 07:40:46 pm »

your argument is logically flawed. it's unfortunate you couldn't figure that out for yourself.
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undrclsshero
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« Reply #14 on: August 07, 2009, 10:18:24 am »

Not sure how this thread degenerated into little boy kid stuff insults and name calling.  There are definite areas where WaW improved over CoD4 and some ways it did not.  If the controls and invites work well I will play the game and have fun with it.  But I will most appreciate if the lag can be improved and additional modes like HQ and Snd can be added.
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