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Changes Needed from the 360 Version

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Author Topic: Changes Needed from the 360 Version  (Read 682 times)
MessakiNg
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« Reply #15 on: August 07, 2009, 03:59:43 pm »

they most likly changed the smokes cuz the wii probably couldnt handle them like they were supposed to be.... anyway i think i might be done with the wii until another moh comes around. CoD is G@y
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« Reply #16 on: August 07, 2009, 04:14:46 pm »

Are you kidding me... Cod is my favourite series :|
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« Reply #17 on: August 07, 2009, 08:11:26 pm »

Are you kidding me... Cod is my favourite series :|
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« Reply #18 on: August 08, 2009, 10:22:33 pm »

they need to make a retard mode for me. with big flashy colors and huge arrows that say "look this guy is shooting at you. take cover here" cause i got shot all the freaking time and i didnt ever know where the fuqqer was until i saw him on kill cam.

also magnetic bullets that go directly towards the enemy so i can just shoot any direction and the freaking bullets do all the work themselves can i cant shoot worth a darn!!

also sexy female soldiers in bikinis would be nice.
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« Reply #19 on: August 10, 2009, 12:48:41 pm »

they most likly changed the smokes cuz the wii probably couldnt handle them like they were supposed to be.... anyway i think i might be done with the wii until another moh comes around. CoD is G@y

*Cries just cuz he misses the mighty MessakiN, waits with hope for the next MOH*
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« Reply #20 on: August 11, 2009, 01:20:05 am »

For those who played the original game, there are some things that should be changed. Most of these changes were made from Cod4 to WaW and I'm hoping they are implemented in the port version of Modern Warfare.

- The menu screen for viewing your customized classes is not easily manageable. It should be changed to WaW's system so that your guns and perks are easy to view
- IMO smoke grenades are overpowered, they should not last as long or cover as large of area
- 3x primary grenades as a perk is far too valuable. 2x is much more balanced
- Only having 5 customizable classes was annoying. More create-a-classes should be unlocked by prestiging as in WaW.
- Noob tubes should be the last thing to be unlocked on a gun. Otherwise they can be used and abused way too soon.
- IMO turrets were overpowered. Being able to fire continuously with infinite ammo is a bit much, especially in certain levels.

Any other changes that you think need to be made?

- LMFAO!!! Smoke grenades are NOT overpowered. They were meant to be used as COVER, not make it look like someone was smoking a blunt like in WaW.

- Frag x3 is valuable, which is why HQ was fun. Frag x3 made it more intense. Frag x2 makes stun or flash x3 more unbalanced.

- 5 classes is the reason why i liked CoD4 more than WaW's class system. It gave me A CHALLENGE because it made me learn 5 - 7 weapons that I adapted to. Unlike WaW where as if you were getting owned by mp40's, you had to pull yours out to match them. I dont want **** up the M16 or Mp5 because my other 5 weapons weren't good enough....however, its always nice to keep a couple others.

- Grenade launchers (aka toobs) were NOT abusive unless you played ****. They did NOT kill unless you had sonic boom on in regular modes. I didnt have a problem with them...I always keep a class because toobs are amazing in HC  Roll Eyes. (G36c)

- I've killed players with a turret like 25 times. I have a total of 70,ooo kills. Do the math. Not even close to being overpowered.

It's not like it matters. I have a 360 so i'll be getting MW2 over CoD4wii for obvious reasons. Honeslty though, Mess made a good point. The wii wouldnt be able to handle 50% of CoD4. You guys are relying too much on this. Its going to be WaW all over again with a few twists. M16 and Mp5's with a couple MW maps. Smokes will just lag the multiplayer up. (if theres multiplayer included) You will get none of the good modes, like search and destroy or sabatoge. And you'll probably see 80% of the weapons from the original CoD4.

I mean no offense but this is from gameplay expierence in CoD4 for 34 days on the 360.

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« Reply #21 on: August 11, 2009, 11:13:54 am »

- 5 classes is the reason why i liked CoD4 more than WaW's class system. It gave me A CHALLENGE because it made me learn 5 - 7 weapons that I adapted to. Unlike WaW where as if you were getting owned by mp40's, you had to pull yours out to match them. I dont want **** up the M16 or Mp5 because my other 5 weapons weren't good enough....however, its always nice to keep a couple others.

/opinion

- LMFAO!!! Smoke grenades are NOT overpowered. They were meant to be used as COVER, not make it look like someone was smoking a blunt like in WaW.

- Grenade launchers (aka toobs) were NOT abusive unless you played ****. They did NOT kill unless you had sonic boom on in regular modes. I didnt have a problem with them...I always keep a class because toobs are amazing in HC  Roll Eyes. (G36c)

- I've killed players with a turret like 25 times. I have a total of 70,ooo kills. Do the math. Not even close to being overpowered.

It's not like it matters. I have a 360 so i'll be getting MW2 over CoD4wii for obvious reasons. Honeslty though, Mess made a good point. The wii wouldnt be able to handle 50% of CoD4. You guys are relying too much on this. Its going to be WaW all over again with a few twists. M16 and Mp5's with a couple MW maps. Smokes will just lag the multiplayer up. (if theres multiplayer included) You will get none of the good modes, like search and destroy or sabatoge.

I mean no offense but this is from gameplay expierence in CoD4 for 34 days on the 360.

LOTRboy knows what he's talking about.

- Frag x3 is valuable, which is why HQ was fun. Frag x3 made it more intense. Frag x2 makes stun or flash x3 more unbalanced.

And you'll probably see 80% of the weapons from the original CoD4.

Except this. Yay, Skill x3 is da best perk evir.

Also, all Waw weapons were in WaWii, so why not CoD4Wii?
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« Reply #22 on: August 17, 2009, 12:48:09 pm »

Ok, a few thought for my bud LB:

- LMFAO!!! Smoke grenades are NOT overpowered. They were meant to be used as COVER, not make it look like someone was smoking a blunt like in WaW. 

Agreed

- Frag x3 is valuable, which is why HQ was fun. Frag x3 made it more intense. Frag x2 makes stun or flash x3 more unbalanced.

OK so for one mode its good, please don't try to tell me it does not tend to eff up maps like shipment.  Nades tend to ruin a potentially great map.

- 5 classes is the reason why i liked CoD4 more than WaW's class system. It gave me A CHALLENGE because it made me learn 5 - 7 weapons that I adapted to. Unlike WaW where as if you were getting owned by mp40's, you had to pull yours out to match them. I dont want **** up the M16 or Mp5 because my other 5 weapons weren't good enough....however, its always nice to keep a couple others.

That has nothing to do with the number of classes.  It has to do with the MP40 being overpowered in WaW.  Earning more classes in WaW was an improvement on CoD4, the weapon imbalance however was a definite step back for WaW

- Grenade launchers (aka toobs) were NOT abusive unless you played ****. They did NOT kill unless you had sonic boom on in regular modes. I didnt have a problem with them...I always keep a class because toobs are amazing in HC  . (G36c)

Grenade launchers are a failure in both but more more so in WaW

- I've killed players with a turret like 25 times. I have a total of 70,ooo kills. Do the math. Not even close to being overpowered.

Agreed

It's not like it matters. I have a 360 so i'll be getting MW2 over CoD4wii for obvious reasons. Honeslty though, Mess made a good point. The wii wouldnt be able to handle 50% of CoD4. You guys are relying too much on this. Its going to be WaW all over again with a few twists. M16 and Mp5's with a couple MW maps. Smokes will just lag the multiplayer up. (if theres multiplayer included) You will get none of the good modes, like search and destroy or sabatoge. And you'll probably see 80% of the weapons from the original CoD4.

You will see all the weapons, the question is whether or not more modes will be added.  I am personally hoping for SnD and HQ

I mean no offense but this is from gameplay expierence in CoD4 for 34 days on the 360.

I mean none either and this is from 2000 hours on moh and 30 days in WaW and getting owned regularly in Cod4.  Think of it this way, getting 75% of a great game like CoD4 is a lot better than getting nothing.
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« Reply #23 on: August 19, 2009, 06:48:27 pm »

Ok, a few thought for my bud LB:

- LMFAO!!! Smoke grenades are NOT overpowered. They were meant to be used as COVER, not make it look like someone was smoking a blunt like in WaW. 

Agreed

- Frag x3 is valuable, which is why HQ was fun. Frag x3 made it more intense. Frag x2 makes stun or flash x3 more unbalanced.

OK so for one mode its good, please don't try to tell me it does not tend to eff up maps like shipment.  Nades tend to ruin a potentially great map.

- 5 classes is the reason why i liked CoD4 more than WaW's class system. It gave me A CHALLENGE because it made me learn 5 - 7 weapons that I adapted to. Unlike WaW where as if you were getting owned by mp40's, you had to pull yours out to match them. I dont want **** up the M16 or Mp5 because my other 5 weapons weren't good enough....however, its always nice to keep a couple others.

That has nothing to do with the number of classes.  It has to do with the MP40 being overpowered in WaW.  Earning more classes in WaW was an improvement on CoD4, the weapon imbalance however was a definite step back for WaW

- Grenade launchers (aka toobs) were NOT abusive unless you played ****. They did NOT kill unless you had sonic boom on in regular modes. I didnt have a problem with them...I always keep a class because toobs are amazing in HC  . (G36c)

Grenade launchers are a failure in both but more more so in WaW

- I've killed players with a turret like 25 times. I have a total of 70,ooo kills. Do the math. Not even close to being overpowered.

Agreed

It's not like it matters. I have a 360 so i'll be getting MW2 over CoD4wii for obvious reasons. Honeslty though, Mess made a good point. The wii wouldnt be able to handle 50% of CoD4. You guys are relying too much on this. Its going to be WaW all over again with a few twists. M16 and Mp5's with a couple MW maps. Smokes will just lag the multiplayer up. (if theres multiplayer included) You will get none of the good modes, like search and destroy or sabatoge. And you'll probably see 80% of the weapons from the original CoD4.

You will see all the weapons, the question is whether or not more modes will be added.  I am personally hoping for SnD and HQ

I mean no offense but this is from gameplay expierence in CoD4 for 34 days on the 360.

I mean none either and this is from 2000 hours on moh and 30 days in WaW and getting owned regularly in Cod4.  Think of it this way, getting 75% of a great game like CoD4 is a lot better than getting nothing.


agreed. except i still think toobs are fun  Embarrassed
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« Reply #24 on: August 20, 2009, 10:59:04 pm »

I highly doubt there will be anything added/changed in MW:Wii.  They will port what they have and most likely make cuts where the Wii comes up underpowered.
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« Reply #25 on: August 20, 2009, 11:04:36 pm »

they most likly changed the smokes cuz the wii probably couldnt handle them like they were supposed to be.... anyway i think i might be done with the wii until another moh comes around. CoD is G@y

If EA just cosmetically reskinned MOH and released it (different maps, models, etc - same underlying gameplay), we would all be playing it.  And the other companys would scratch their heads wondering why people preferred playing the FPS with the clunky graphics.
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