I'm started to believe that a community ladder would be better than gamebattles. Gamebattles brings out the worst in clans and it's sad to see what F5 disputed over, and here's why they didn't win the dispute:
http://gameroom.mlgpro.com/view/KrhOL72SBR4.htmlBecause the flash grenade didn't even hit him, and he still ended up killing the guy. It was just azn throwing away his nades like he said when I asked him

That's sad dude, you said Alex was blinded and was taking a 2v1 and died and that it would've changed the whole game, hahahahahaha. I started laughing SOOO much when I saw what you guys were disputing over. That's really... really pathetic. That didn't change the game at all, v3n0m still is and always will be your only good player. If anything, it looked like azn blinded himself there lmfao!
In regards to the second game, you guys won that anyways.. so ryan was "unleashing his anger" so to say, by spamming grenades, and I don't know why he left the match but he did lmfao, so that second game proof was pointless.
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I am now willing to help with the community ladder as long as we can compromise and not be dictated by wtZzz. I've already stated but was ignored that the guy who created the ladder for WCL was willing to make us a ladder, and this was like a month ago. Hopefully he hasn't changed his mind because of late replies.
Here are the rules Zzz left us with
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GENERAL
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1. This is a 5v5 / 6v6 ladder only. Any results of wars with less than 5 players per team will not count on the ladder.
I think this should be a 5v5 ONLY. 6v6 causes too much lag, and framerate drops way too much, I think we should all agree with that. Plus like you guys said... you want "consistent" rules, no options. I believe this game should have NEVER been allowed 12 players. 2. There is no multi-clanning permitted.
3. All players must bear a tag and their real name. For example "wtZzz" NOT "Z-MAN" or "." Game can not start unless all players have acceptable usernames. This rule is in place to provide a professional, clean atmosphere, and to confirm proper identity. Game should not start if any member of any team is uncomfortable with the situation.
I don't think anything should be a problem. I think we should just get our gamertags match what they were registered as on the community roster. Those are the only eligible players to play.4. Usernames and friend codes must match those found in the team's initial submitted roster. Any new members added AFTER their initial roster is submitted must follow proper username guidelines, and must be ranked at least to a full silver status to participate. This is to prevent on the spot alting.
5. Game is not allowed to be started until all players are in the lobby, finished authorizing, and have indicated they are ready for the match to begin by toggling the READY notification in the lobby.
6. Only post war results or disputes in the ladder thread. Do not clutter the ladder thread.
I think the ladder thread should work like this: 3 posts. One post has the table on it, one post has all the teams and rosters on it, and the third post should have the war results on it. The rest of the ladder topic would just be clans posting war results. Challenging clans to clan wars should be in a different topic 
7. In most situations, a challenge can not be declined or ignored. A team must make an honest effort to make wars happen with all teams on the ladder, despite their rank. If a team consistently denies challenges, a session of the clan council may be called to vote on a point reduction punishment.
8. Teams are allowed to request a clan council session as long as they believe they are being unfairly taken advantage of, or suspect they are a victim to foul play. The clan council should only be used to settle disputes that can not be resolved by the teams themselves.
9. Once a match is done, its done, unless cheating is not noticed during the match. If a game is completed, the game is over, period (with the exception of finding someone was hacking or using illegal voice communication)
skype doesn't lag The Conduit. It will only result in disputes and you can't prove that a clan does, and it will also make us have less clans on the ladder. . Immediately upon noticing a problem, a team should leave the game and attempt to contact the opposing team about the issue. Rule disputes can not be used to save a team from defeat. If the game is over HALF WAY complete, and a team is being badly beaten, they can not end the game because of a minor infraction.
10. There are 3 forms of resolve for disputes. A game can either be replayed, a team can be forced to forfeit a match, or a handicap can be applied to a teams score (a team is given a head start). Games should be replayed whenever possible. There are no clear guidelines on when a team is forced to forfeit. It is up for the teams to decide, or up to the clan council. Punishment depends upon the circumstances of the situation.
11. All forms of voice chat other than WiiSpeak are BANNED. If a clan provides a screenshot (taken at the time of the war) of any opposing team player logged in to an illegal voice chatting program, and that player goes POSITIVE in that game, his team's score will be adjusted to reflect that player having a 1:1 KD ratio MINUS 5 kills. If the player goes negative he will be penalized only 5 kills. If 3 or more players are caught on an illegal voice chatting program, they will forfeit the game unless the victim team allows a replay.
12. Hacking and stage glitching is not allowed!
GAME SETUP
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1. Matches are a best of 3 series.
2. If both clans are worried about host advantage they can follow the this format:
Team A hosts game 1, Team B selects weapon set and map for game 1. Team B hosts game 2, Team A selects weapon set and map for game 2. If a 3rd game is required, combine scores from both games. Team with better overall performance in games 1 and 2 is allowed to choose either hosting rights, or map/weapon set selection.
Team A is the challenger.
If two clans do not care about who hosts, a host is agreed upon and Team A selects weapon set and map for game 1, Team B selects weapon set and map for game 2, and the team with the best overall score between the two games is allowed to pick weapon set and map for game 3 (IF REQUIRED)
Team A is the challenger.
3. All games are either Team Reaper - Shared Stock, or Team Objective Quick Match or Single ASE. All matches in a war must be the same game type.
4. Explosive weapon set is BANNED. Rocket launchers in weapon sets such as "Trust" are ALLOWED.
A poll to vote on grenades ?5. No stage is banned.
LADDER SETUP
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1. To add your team to the ladder you must provide a roster (with friend codes) of at least SIX players.
2. After a war is completed, you may not have a war with the same team until you have faced 3 other teams.
3. To report a loss or win, you must make a formal report with game details. You must list the stages, the weapon sets, and the scores. If all the information is not supplied, the ladder will not recognize your loss or victory. If you were not able to write down the exact scores, some exceptions can be made. Make it a happen to write them down so that we have good ladder records.
4. The ladder is split into 3 tiers. Divide the total number of teams by 3 to separate the tiers.
For example if there are 9 teams, the ladder will look like this
tier 1
[1. team a
2. team b
3. team c]
tier 2
[4. team d
5. team e
6. team f]
tier 3
[7. team g
8. team nozzle
9. team z]
Every team starts with 0 points. Since tiers don't exist in the beginning, each team is awarded 2 points per victory, or is deducted 2 points for a loss. Once tiers emerge (this will be formally announced), teams points will be added or subtracted in the following way:
You defeat a Tier 1 team - You gain 3 points.
You lose to a tier 1 team - You lose 1 point.
You defeat a Tier 2 team - You gain 2 points.
You lose to a Tier 2 team - You lose 2 points.
You defeat a Tier 3 team - You gain 1 point.
You lose to a Tier 3 team - You lose 3 points.
Disconnects
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If 1-2 players randomly disconnect the game continues. It is the team's responsibility to get them back in the game or quickly find a substitute. If 3 or more players disconnect, the game must be restarted, however the score in the new game will be adjusted. Hence, disconnecting will not save you from a loss. If you are losing, you are losing, you're not getting out of it.
LEAGUE PLAY
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This ladder doubles as a league! Each week a team will be required to play a particular clan. While a long-term schedule will be created, official matchups will be announced every Sunday Night / Monday Morning. You will have exactly 1 week to complete your match, meaning SCORES MUST BE REPORTED BEFORE SUNDAY 11:59PM PACIFIC TIME. You are allowed to challenge others clans and war them, however remember that you can not play the same clan until you have faced 3 others! Teams MUST show flexibility in negotiating a time to war. If the teams do NOT finish their match before the week is over, each team will lose 1 point from their ladder ranking, UNLESS a clan shows substantial evidence that they made an honest effort to play.
The game setting will alternate each week between Team Reaper - Shared Stock and a Team Objective mode. It is important for clans to practice both game settings.
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Now instead of arguing let's work together.
What I think should be changed I put in bold.