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Community Ladder Topic v2

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Author Topic: Community Ladder Topic v2  (Read 634 times)
SaintXS
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« on: August 08, 2009, 10:43:58 am »

I'm started to believe that a community ladder would be better than gamebattles. Gamebattles brings out the worst in clans and it's sad to see what F5 disputed over, and here's why they didn't win the dispute:


http://gameroom.mlgpro.com/view/KrhOL72SBR4.html

Because the flash grenade didn't even hit him, and he still ended up killing the guy. It was just azn throwing away his nades like he said when I asked him Tongue

That's sad dude, you said Alex was blinded and was taking a 2v1 and died and that it would've changed the whole game, hahahahahaha. I started laughing SOOO much when I saw what you guys were disputing over. That's really... really pathetic. That didn't change the game at all, v3n0m still is and always will be your only good player. If anything, it looked like azn blinded himself there lmfao!

In regards to the second game, you guys won that anyways.. so ryan was "unleashing his anger" so to say, by spamming grenades, and I don't know why he left the match but he did lmfao, so that second game proof was pointless.
------------------------------------


I am now willing to help with the community ladder as long as we can compromise and not be dictated by wtZzz. I've already stated but was ignored that the guy who created the ladder for WCL was willing to make us a ladder, and this was like a month ago. Hopefully he hasn't changed his mind because of late replies.

Here are the rules Zzz left us with
------------------------------------

GENERAL
---------

1.  This is a 5v5 / 6v6 ladder only.  Any results of wars with less than 5 players per team will not count on the ladder. I think this should be a 5v5 ONLY. 6v6 causes too much lag, and framerate drops way too much, I think we should all agree with that. Plus like you guys said... you want "consistent" rules, no options. I believe this game should have NEVER been allowed 12 players.

2.  There is no multi-clanning permitted. 

3.  All players must bear a tag and their real name.  For example "wtZzz" NOT "Z-MAN" or "."  Game can not start unless all players have acceptable usernames.  This rule is in place to provide a professional, clean atmosphere, and to confirm proper identity.  Game should not start if any member of any team is uncomfortable with the situation.I don't think anything should be a problem. I think we should just get our gamertags match what they were registered as on the community roster. Those are the only eligible players to play.

4.  Usernames and friend codes must match those found in the team's initial submitted roster.  Any new members added AFTER their initial roster is submitted must follow proper username guidelines, and must be ranked at least to a full silver status to participate.  This is to prevent on the spot alting.

5.  Game is not allowed to be started until all players are in the lobby, finished authorizing, and have indicated they are ready for the match to begin by toggling the READY notification in the lobby.

6.  Only post war results or disputes in the ladder thread.  Do not clutter the ladder thread.I think the ladder thread should work like this: 3 posts. One post has the table on it, one post has all the teams and rosters on it, and the third post should have the war results on it. The rest of the ladder topic would just be clans posting war results. Challenging clans to clan wars should be in a different topic Tongue

7.  In most situations, a challenge can not be declined or ignored.  A team must make an honest effort to make wars happen with all teams on the ladder, despite their rank.  If a team consistently denies challenges, a session of the clan council may be called to vote on a point reduction punishment.

8.  Teams are allowed to request a clan council session as long as they believe they are being unfairly taken advantage of, or suspect they are a victim to foul play.  The clan council should only be used to settle disputes that can not be resolved by the teams themselves. 

9.  Once a match is done, its done, unless cheating is not noticed during the match.  If a game is completed, the game is over, period (with the exception of finding someone was hacking or using illegal voice communication)skype doesn't lag The Conduit. It will only result in disputes and you can't prove that a clan does, and it will also make us have less clans on the ladder. .  Immediately upon noticing a problem, a team should leave the game and attempt to contact the opposing team about the issue.  Rule disputes can not be used to save a team from defeat.  If the game is over HALF WAY complete, and a team is being badly beaten, they can not end the game because of a minor infraction.

10.  There are 3 forms of resolve for disputes.  A game can either be replayed, a team can be forced to forfeit a match, or a handicap can be applied to a teams score (a team is given a head start).  Games should be replayed whenever possible.  There are no clear guidelines on when a team is forced to forfeit.  It is up for the teams to decide, or up to the clan council.  Punishment depends upon the circumstances of the situation.

11.  All forms of voice chat other than WiiSpeak are BANNED.  If a clan provides a screenshot (taken at the time of the war) of any opposing team player logged in to an illegal voice chatting program, and that player goes POSITIVE in that game, his team's score will be adjusted to reflect that player having a 1:1 KD ratio  MINUS 5 kills.  If the player goes negative he will be penalized only 5 kills.  If 3 or more players are caught on an illegal voice chatting program, they will forfeit the game unless the victim team allows a replay.

12.  Hacking and stage glitching is not allowed! 


GAME SETUP
------------
1.  Matches are a best of 3 series. 

2.  If both clans are worried about host advantage they can follow the this format:

Team A hosts game 1, Team B selects weapon set and map for game 1.  Team B hosts game 2, Team A selects weapon set and map for game 2.  If a 3rd game is required, combine scores from both games.  Team with better overall performance in games 1 and 2 is allowed to choose either hosting rights, or map/weapon set selection. 

Team A is the challenger.

If two clans do not care about who hosts, a host is agreed upon and Team A selects weapon set and map for game 1, Team B selects weapon set and map for game 2, and the team with the best overall score between the two games is allowed to pick weapon set and map for game 3 (IF REQUIRED)

Team A is the challenger.

3.  All games are either Team Reaper - Shared Stock, or Team Objective Quick Match or Single ASE.  All matches in a war must be the same game type.

4.  Explosive weapon set is BANNED.  Rocket launchers in weapon sets such as "Trust" are ALLOWED.  A poll to vote on grenades ?

5.  No stage is banned.



LADDER SETUP
----------
1.  To add your team to the ladder you must provide a roster (with friend codes) of at least SIX players. 

2.  After a war is completed, you may not have a war with the same team until you have faced 3 other teams. 

3.  To report a loss or win, you must make a formal report with game details.  You must list the stages, the weapon sets, and the scores.  If all the information is not supplied, the ladder will not recognize your loss or victory.  If you were not able to write down the exact scores, some exceptions can be made.  Make it a happen to write them down so that we have good ladder records.

4.  The ladder is split into 3 tiers.  Divide the total number of teams by 3 to separate the tiers. 

For example if there are 9 teams, the ladder will look like this

tier 1
[1. team a
2. team b
3. team c]

tier 2
[4. team d
5. team e
6. team f]

tier 3
[7. team g
8. team nozzle
9. team z]

Every team starts with 0 points.  Since tiers don't exist in the beginning, each team is awarded 2 points per victory, or is deducted 2 points for a loss.  Once tiers emerge (this will be formally announced), teams points will be added or subtracted in the following way:

You defeat a Tier 1 team - You gain 3 points.
You lose to a tier 1 team - You lose 1 point.
You defeat a Tier 2 team - You gain 2 points.
You lose to a Tier 2 team - You lose 2 points.
You defeat a Tier 3 team - You gain 1 point.
You lose to a Tier 3 team - You lose 3 points.


Disconnects
----------

If 1-2 players randomly disconnect the game continues.  It is the team's responsibility to get them back in the game or quickly find a substitute.  If 3 or more players disconnect, the game must be restarted, however the score in the new game will be adjusted.  Hence, disconnecting will not save you from a loss.  If you are losing, you are losing, you're not getting out of it.


LEAGUE PLAY
-------------
This ladder doubles as a league!  Each week a team will be required to play a particular clan.  While a long-term schedule will be created, official matchups will be announced every Sunday Night / Monday Morning.  You will have exactly 1 week to complete your match, meaning SCORES MUST BE REPORTED BEFORE SUNDAY 11:59PM PACIFIC TIME.   You are allowed to challenge others clans and war them, however remember that you can not play the same clan until you have faced 3 others!  Teams MUST show flexibility in negotiating a time to war.  If the teams do NOT finish their match before the week is over, each team will lose 1 point from their ladder ranking, UNLESS a clan shows substantial evidence that they made an honest effort to play. 

The game setting will alternate each week between Team Reaper - Shared Stock  and a Team Objective mode.  It is important for clans to practice both game settings.





------------------


Now instead of arguing let's work together. What I think should be changed I put in bold.
« Last Edit: August 08, 2009, 11:22:56 am by SaintXS » Report Spam   Logged

xS:Saint!

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KFactor
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« Reply #1 on: August 08, 2009, 12:45:27 pm »

No matter what ladder teams compete on, they will want to win and pull cheap **** on.  It DOESN'T MATTER.  GB doesn't bring out the worst, competition does.  If this match on a community ladder was no nades, then the same thing would have happened.  Having biased views to decide wars won't change it at all.
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Keihan
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« Reply #2 on: August 08, 2009, 12:50:03 pm »

tl;dr

Um, the point is that you guys still used nades, and broke GB rules that were AGREED ON.  If anything, xS was cheap that war.


But NO!  F5 always have to be the bad guys  Azn
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between the 3 of them or how ever many where there one of them could of got the gun and pointed it at him and told him to gtfo. Its that simple he would of left no one raped murdered lives saved so on and so forth daugher be eating her captain crunch the next morning
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« Reply #3 on: August 08, 2009, 03:26:39 pm »

I have a new idea on how to work the clan ladder. GameBattles is clearly flawed. In great ways.

My idea, if you beat a clan depending on their place on the ladder you will get the corresponding amount of points.

1st Place - 20 Points
2nd Place - 18 Points
3rd Place - 16 Points
4th Place -14 Points
5th Place - 12 Points
6th Place 10 Points
7th Place 8 Points
8th Place 6
9th Place and Below - 4 Points

This should remove clans from "spamming the system". If you want a lot of points you, you need to defeat the top clan. I was also thinking of ways for lower ranked clans to have the incentitive to war higher ranked clans. Perhaps giving a clan that is ranked 9 or lower, an extra 5 points if they beat the number 1 clan, 4 Points for beating the number 2 clan, 3 points for beating the number 3 clan, 2 points for beating the number 4, and 1 point for beating clans 5-8.

This would also make new clans feel like they can get in the "race" easily if they beat a top clan. On gamebattles, its pretty much to late for any new clan to get on top, at least now they have the oppurtunity. I'll post how much points a clan loses if they lose a war.
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« Reply #4 on: August 08, 2009, 03:35:04 pm »

Alright, this is gunna be the confusing and hard part which I need your guys help on.

If any clan ranked 1-4 beats a clan ranked 1-4 then the loser loses 5 points (seems fair?)

If any clan ranked 5-8 beats 1-4 then the losing clan from 1-4 loses 7 points

If any clan ranked 1-4 beats 5-8 then the loser loses 4 points

If any clan ranked 9 and lower beats 1-4 then the loser loses 10 points

If any clan 5-8 beats a clan 5-8 the loser loses 3 points

If any clan 9 and lower beats a clan 5-8 the loser loses 5 points.

Alright, I hope that maked sence. Obviously these number might need to be changed dramatically but this is just an example.

Or we can do the simple route, if you lose, you lose 5 points
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Ress
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« Reply #5 on: August 08, 2009, 03:37:25 pm »

Bug had a ladder.

Now you can potentially name this one Sox's ladder.  That is if it's accepted.
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« Reply #6 on: August 08, 2009, 03:48:24 pm »

Bug had a ladder.

Now you can potentially name this one Sox's ladder.  That is if it's accepted.
Oh god, bugs ladder was so flawed, it was terrible. We also caught Bug cheating the ladder. His made it almost impossible to overtake the number 1 clan which was his own WT.

And no this wouldn't be my ladder. It would be WiiUnite Ladder. I still think mine is flawed but I shall test it soon using fake examples and we will see how it works.
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« Reply #7 on: August 08, 2009, 06:41:27 pm »

Make a rule so that if you spam nades you forfeit the map at least. Idc if you throw a couple to all of them at one time but don't run out and throw all your nades run back get more and do the same thing. And don't sit by the ammo and keep throwing them either.. Undecided
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« Reply #8 on: August 10, 2009, 01:45:11 pm »

  bug's ladder was not rigged.  WT made it to #1 by beating everyone on the damn list.  how the hell do you figure it was rigged lol?  WT was the only undefeated clan on there

there was no one on the ladder capable of beating enough good teams to rise to #1

the only problem with Bug's ladder was that the ranking system was too complex
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« Reply #9 on: August 10, 2009, 01:46:53 pm »

  bug's ladder was not rigged.  WT made it to #1 by beating everyone on the damn list.  how the hell do you figure it was rigged lol?  WT was the only undefeated clan on there

there was no one on the ladder capable of beating enough good teams to rise to #1

You answered your own question, jew boi.
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« Reply #10 on: August 10, 2009, 02:08:21 pm »

yeah i know i answered it,
the ladder wasnt rigged because WT owned everyone over and over again to EARN the top spot

there could have been no ladder and WT would still be the best because everyone knew it.  every fiber of their being screamed in rage as they went 10 negative against WT.  after months of getting owned and meaning nothing to the game, they wait patiently for WT to retire the game, and then manipulate the community into playing Sesame Street vid game, where reciting the alphabet is more difficult than playing MOHH2
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« Reply #11 on: August 10, 2009, 02:10:07 pm »

yeah i know i answered it,
the ladder wasnt rigged because WT owned everyone over and over again to EARN the top spot

there could have been no ladder and WT would still be the best because everyone knew it.  every fiber of their being screamed in rage as they went 10 negative against WT.  after months of getting owned and meaning nothing to the game, they wait patiently for WT to retire the game, and then manipulate the community into playing Sesame Street vid game, where reciting the alphabet is more difficult than playing MOHH2

IIRC, you guys didn't retire, just refused to play us. You played BC instead.
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SaintXS
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« Reply #12 on: August 10, 2009, 02:19:09 pm »

Lol obviously no one wants to work on this ladder so I'll just stick with gamebattles.... thanks for your "support"
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xS:Saint!
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« Reply #13 on: August 10, 2009, 02:39:53 pm »

no one cares about the game anymore thats y, yall screwed up for the last time

when your schools start back up in fall, wii will be more dead than it is

youve produced a game with no longevity, no point in putting any effort into this
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« Reply #14 on: August 10, 2009, 02:44:27 pm »

no one cares about the game anymore thats y, yall screwed up for the last time

when your schools start back up in fall, wii will be more dead than it is

youve produced a game with no longevity, no point in putting any effort into this

And you have produced what?
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