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I hope this game has a weapon leaderboard

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Author Topic: I hope this game has a weapon leaderboard  (Read 772 times)
JBBANANAZ
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« Reply #15 on: October 16, 2008, 10:02:22 pm »

I want first dibbz -0-
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Pitcher55
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« Reply #16 on: October 19, 2008, 12:28:10 am »

I hope they dont have it cuz the way they figured the leaderboards was dumb.
then when someone got to the top 100 they were all like
OMG! I am the Gawd! IM bettar then everyone here. Im in the top 100 cuz i watermelon and have no life!

so no i hope they dont have it.  Wink

You mean people like Rott? And/or Rott?
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« Reply #17 on: October 19, 2008, 12:55:37 am »

:O RLY?
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« Reply #18 on: October 19, 2008, 05:18:51 pm »

I hope they dont have it cuz the way they figured the leaderboards was dumb.
then when someone got to the top 100 they were all like
OMG! I am the Gawd! IM bettar then everyone here. Im in the top 100 cuz i watermelon and have no life!

so no i hope they dont have it.  Wink

You mean people like Rott? And/or Rott?

yeah pretty much  Smiley
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Pitcher55
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« Reply #19 on: October 19, 2008, 11:18:11 pm »

xD  Roll Eyes
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« Reply #20 on: October 20, 2008, 09:36:54 am »

well if they do make it, at least make the ranking system better.
not just Kills - deaths.
cuz you can just play 24/7 and be in the leader boards.
it doesnt even matter if you go 50-49 as long as you play alot you can make the leaderboards.
especially the weapons leaderboard cuz it doesnt even matter how many deaths you have just your kills.

i think it should be like CoD ranking sytem. kill death ratio. then the amount of times you die matters too.
Rather have it kills-deaths times number of kills to each one kill to make it meaningful to keep playing to improve your rank instead of might as well just restarting your account. Just K:D would be worse than kills-deaths. Maybe try to involve what rank the people you kill/get killed by have an influence as well. And finally not make it possibly to make locked ranked servers exactly to avoid the watermeloning which is still possible otherwise even if it's just K:D rate and would even be less timeconsuming to take #1 by doing.

Oh yeah and i'd like to see weekly and/or monthly ranks as well instead of just one constant list filled up with people who don't even play. A list representing a shorter period of time says more about how things are right now. Don't want them to replace the constant leaderboard, but just aid it Smiley
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« Reply #21 on: October 20, 2008, 07:11:44 pm »

Rather have it kills-deaths times number of kills to each one kill to make it meaningful to keep playing to improve your rank instead of might as well just restarting your account.
[/quote]

you lost me there  Undecided
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« Reply #22 on: October 21, 2008, 05:47:18 am »

I'm simply saying that instead of making rankings based on kill to death rates make it kills-deaths (like the moh score) multiplied with your kill to death rate so having a high kill to death rate means your score increases much much faster. If it was just kill to deathrate all the top rankings would just be people who hardly touched the game and maybe has 20 kills and 1 death giving them 20:1 which is kinda hard/impossible to have if you have gotten 1000 kills. Wink

Example:
A: 1000 kills, 200 deaths. Score: 5/1 (or just 5) x 800 = 4000
B: 4000 kills, 2000 deaths. Score: 2/1 (or just 2) x 2000 = 4000

So because A has a much better kill to death rate his score is the same as B's even though as MoH style score player B should have had more than twice as much because he played much more.
« Last Edit: October 21, 2008, 05:52:40 am by stelzig » Report Spam   Logged
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« Reply #23 on: October 21, 2008, 03:08:56 pm »

thats a really good way of doing it  Shocked
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« Reply #24 on: October 21, 2008, 04:34:56 pm »

I'm simply saying that instead of making rankings based on kill to death rates make it kills-deaths (like the moh score) multiplied with your kill to death rate so having a high kill to death rate means your score increases much much faster. If it was just kill to deathrate all the top rankings would just be people who hardly touched the game and maybe has 20 kills and 1 death giving them 20:1 which is kinda hard/impossible to have if you have gotten 1000 kills. Wink

Example:
A: 1000 kills, 200 deaths. Score: 5/1 (or just 5) x 800 = 4000
B: 4000 kills, 2000 deaths. Score: 2/1 (or just 2) x 2000 = 4000

So because A has a much better kill to death rate his score is the same as B's even though as MoH style score player B should have had more than twice as much because he played much more.
ok thats still a dumb way of doing it.
A is way better then B by the way he is playing right now. If he were to keep playing he would be 4000-800. Which is way better then B. Yet with your way they are created equal. So it should just be Kill/death ratio.
And you said it's cheep if someone would be 20:1 from not playing a lot.
But if you do it your way that would be 20 - 1 = 19 x 20 = 380. that just made his score even better then what it was before.... The reason you wanted to do it your way to make a person that never plays score worse. but you made it better.
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stelzig
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« Reply #25 on: October 22, 2008, 05:53:30 am »

It may still not be perfect, but it's still better than just K:D rate. You do need to be able to score more from playing more if you can keep your K:D rate. Think about how much B has actually played. It's 4 times as much time he spent gaining the same score assuming he had the same KPM which he most likely didn't because of his number of deaths. If you find it unfair that someone who played that much more than A is merely ranked equal to him you are basically rooting for a system where a player can get ranked first instantly after 5 minutes because he are technically better. Rankings do not just work like that, you do have to work a little for it. This multiplying system completely solves the issue you put at hand earlier saying even a guy getting 50-49 scores (or something like that) could get ranked in the end because with the amount of points others get for having a better K:D rate makes it impossible even if he plays 24/7, he won't even get remotely close.

Yes that person who never play scores better. Big deal. If he can't keep the K:D rate up in the future then he will never score enough to be ranked high. It's the same as if a top ranked player with a 3:1 rate and 60,000 kills suddenly getting a 20 kill streak. It won't mean he suddenly is #1 like with your only K:D system. He will still need that 3:1 rate for the future 60,000 kills to get there. Right now he's way behind. In other words i didn't want him to score worse than with MoH scoring system for having an impressive K:D rate at a low score, i wanted him not to get instantly #1 and see the entire top10 being people who played the game for 1 hour or less. Of course he should still score higher than people who has played equally little with worse ratings.

If you want it to be even more in the high K:D advantage then sure let's start also dividing with your DPM, and multiplying with your KPM as well or something. But you do need some way of making the rankings actually having some flow, and K:D has zero flow (and people who wants to rank high are even better off just resetting their score when they drop). If it's that important for some people to just play for having the highest K:D rate however (which should easily still automatically rank them extremely high) then making that stat and be able to rank people after that should still be possible as it is with MoH with many different stats, but it should not be the main ranking system. Another thing i mentioned in the first post was weekly and monthly rankings. Seeing as you are seemingly so interested in rankings showing who's better RIGHT NOW you might find this to be a good idea as well.

I already said it may need some tweaks still, but it's infinitely better than basing it on K:D, and that's actually all i wanted to do with this. Quickly giving a system that would be better than basing it off K:D. Feel free to find a better system (like chess ratings or something perhaps...) i cba, i'm just criticizing bad ideas. I'd rather even have MoH system than K:D system.

Edit: Alright one tweak to my system here. It's the bigger number in K:D that should be the ruling number when multiplying. Just to make people with negative scores rank higher if they have more kills instead of a guy who basically only having deaths keep floating around the 0 score. No influence on the positive end of scoring.
Put in another way:
Positive score = multiply with K/D
Negative score = Multiply with D/K
« Last Edit: October 22, 2008, 06:28:30 am by stelzig » Report Spam   Logged
Zarola
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« Reply #26 on: October 25, 2008, 07:31:28 am »

Why not make the kdr valid in ranks after 500 deaths?
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« Reply #27 on: October 29, 2008, 01:13:22 am »

Reminds me of that person who watermelons to get to rank NO.1 *whistles*
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